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Support outputting alternate palettes (50) #12

@FitzRoyX

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@FitzRoyX

This feature, if added, should be done last. The way this will work is that if a colorizer number has a number in parentheses next to it, it will spit out its own png sheet with ONLY variation tiles on it in the same location as the main tile. So following this example:

0 1 1 1 1 6(12)(13)(14) 7(12) 6 6 1 1 1 0 6 6 7

These are 16 tiles. The 5th tile has three palette variants in parentheses next to it and the 6th tile has one palette variant next to it. So the output would be 0.png, 0a.png, 0b.png, 0c.png.

0a.png would be the same dimensions as 0.png, and would contain the two (12) variants in the same location that they appear in 0.png, 0b.png would contain the (13) variant, and 0c.png would contain the (14) variant.

The easiest file to modify and use as a test for this is the castlevania colorizer file, where I have marked on the commented sheet number lines which map tiles use a palette variant. This is the only colorizer file where I have documented these map tile variants. No sprite variants have been documented.

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