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Copy pathCSDK_Loader.cpp
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97 lines (76 loc) · 2.44 KB
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#include "CSDK_Loader.hpp"
#include <DeadLock/SDK/SDK.hpp>
#include <DeadLock/SDK/CSchemaOffset.hpp>
#include <DeadLock/SDK/SDL3/SDL3_Functions.hpp>
#include <Common/Helpers/ModuleLoaderHelper.hpp>
#define RETURN_FALSE_IF_INTERFACE_ERROR(Interface)\
if ( !Interface )\
{\
DEV_LOG( "[error] Interface::%s\n" , #Interface );\
return false;\
}
#define RETURN_FALSE_IF_POINTER_ERROR(Pointer)\
if ( !Pointer )\
{\
DEV_LOG( "[error] Pointer::%s\n" , #Pointer );\
return false;\
}
static CSDK_Loader g_SDK_Loader{};
auto CSDK_Loader::LoadSDK() -> bool
{
// Wait for module load:
if ( !IsModuleLoad( NAVSYSTEM_DLL ) )
return false;
// Log SDK:
#if LOG_SDK == 1
DEV_LOG( "\n[+] CSDK_Loader::LoadSDK:\n\n" );
#endif
// Interfaces:
auto pSchemaSystem = SDK::Interfaces::SchemaSystem();
auto pEngineToClient = SDK::Interfaces::EngineToClient();
auto pGameEntitySystem = SDK::Interfaces::GameEntitySystem();
auto pInputSystem = SDK::Interfaces::InputSystem();
auto pSoundOpSystem = SDK::Interfaces::SoundOpSystem();
// Pointers:
auto pCUserCmdArray = SDK::Pointers::GetFirstCUserCmdArray();
auto pCVPhys2World = SDK::Pointers::GetCVPhys2World();
auto pGlobalVarsBase = SDK::Pointers::GlobalVarsBase();
// Return false if interface error
RETURN_FALSE_IF_INTERFACE_ERROR( pSchemaSystem );
RETURN_FALSE_IF_INTERFACE_ERROR( pEngineToClient );
RETURN_FALSE_IF_INTERFACE_ERROR( pGameEntitySystem );
RETURN_FALSE_IF_INTERFACE_ERROR( pInputSystem );
RETURN_FALSE_IF_INTERFACE_ERROR( pSoundOpSystem );
// Return false if pointer error
RETURN_FALSE_IF_POINTER_ERROR( pCUserCmdArray );
RETURN_FALSE_IF_POINTER_ERROR( pCVPhys2World );
RETURN_FALSE_IF_POINTER_ERROR( pGlobalVarsBase );
// Log:
#if LOG_SDK == 1
DEV_LOG( "\n" );
#endif
// Log:
#if LOG_SDK == 1
// Interfaces:
DEV_LOG( "[+] pSchemaSystem: %p\n" , pSchemaSystem );
DEV_LOG( "[+] pEngineToClient: %p\n" , pEngineToClient );
DEV_LOG( "[+] pGameEntitySystem: %p\n" , pGameEntitySystem );
DEV_LOG( "[+] pGameEntitySystem: %p\n" , pInputSystem );
DEV_LOG( "[+] pSoundOpSystem: %p\n" , pSoundOpSystem );
// Pointers:
DEV_LOG( "[+] pCUserCmdArray: %p\n" , pCUserCmdArray );
DEV_LOG( "[+] pCVPhys2World: %p\n" , pCVPhys2World );
DEV_LOG( "[+] pGlobalVarsBase: %p\n" , pGlobalVarsBase );
#endif
#if LOG_SDK == 1
DEV_LOG( "\n" );
#endif
if ( !GetSDL3Functions()->OnInit() )
return false;
GetSchemaOffset()->Init();
return true;
}
auto GetSDK_Loader() -> CSDK_Loader*
{
return &g_SDK_Loader;
}