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MusicTimes.cpp
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205 lines (123 loc) · 3.05 KB
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#include "MusicTimes.h"
#include "Globals.h"
MusicTimes musicTimes;
HANDLE hMusicTimesMutex;
MusicTimesGetter musicTimesGetter[] = {&MusicTimes::getMusicRememberTime, &MusicTimes::getBattleMusicRememberTime};
int MusicTimes::getMinPauseTime () const {
return minPauseTime;
}
bool MusicTimes::setMinPauseTime (int length) {
if (minPauseTime != length) {
minPauseTime = length;
return true;
}
return false;
}
int MusicTimes::getExtraPauseTime () const {
return extraPauseTime;
}
bool MusicTimes::setExtraPauseTime (int length) {
if (extraPauseTime != length) {
extraPauseTime = length;
return true;
}
return false;
}
int MusicTimes::getPauseTime () const {
return pauseTime;
}
void MusicTimes::recalculatePauseTime () {
pauseTime = minPauseTime + (extraPauseTime * rand () / RAND_MAX);
}
int MusicTimes::getMinStartBattleDelay () const {
return minStartBattleDelay;
}
bool MusicTimes::setMinStartBattleDelay (int length) {
if (minStartBattleDelay != length) {
minStartBattleDelay = length;
return true;
}
return false;
}
int MusicTimes::getExtraStartBattleDelay () const {
return extraStartBattleDelay;
}
bool MusicTimes::setExtraStartBattleDelay (int length) {
if (extraStartBattleDelay != length) {
extraStartBattleDelay = length;
return true;
}
return false;
}
int MusicTimes::getStartBattleDelay () const {
return startBattleDelay;
}
void MusicTimes::recalculateStartBattleDelay () {
startBattleDelay = minStartBattleDelay + (extraStartBattleDelay * rand () / RAND_MAX);
}
int MusicTimes::getMinStopBattleDelay () const {
return minStopBattleDelay;
}
bool MusicTimes::setMinStopBattleDelay (int length) {
if (minStopBattleDelay != length) {
minStopBattleDelay = length;
return true;
}
return false;
}
int MusicTimes::getExtraStopBattleDelay () const {
return extraStopBattleDelay;
}
bool MusicTimes::setExtraStopBattleDelay (int length) {
if (extraStopBattleDelay != length) {
extraStopBattleDelay = length;
return true;
}
return false;
}
int MusicTimes::getStopBattleDelay () const {
return stopBattleDelay;
}
void MusicTimes::recalculateStopBattleDelay () {
stopBattleDelay = minStopBattleDelay + (extraStopBattleDelay * rand () / RAND_MAX);
}
int MusicTimes::getMusicRememberTime () const {
return musicRememberTime;
}
bool MusicTimes::setMusicRememberTime (int length) {
if (musicRememberTime != length) {
musicRememberTime = length;
return true;
}
return false;
}
int MusicTimes::getBattleMusicRememberTime () const {
return battleMusicRememberTime;
}
bool MusicTimes::setBattleMusicRememberTime (int length) {
if (battleMusicRememberTime != length) {
battleMusicRememberTime = length;
return true;
}
return false;
}
int MusicTimes::getFadeIn () const {
return fadeIn;
}
bool MusicTimes::setFadeIn (int time) {
if (fadeIn != time) {
fadeIn = time;
return true;
}
return false;
}
int MusicTimes::getFadeOut () const {
return fadeOut;
}
bool MusicTimes::setFadeOut (int time) {
if (fadeOut != time) {
fadeOut = time;
return true;
}
return false;
}