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SteamFriends.cs
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1049 lines (690 loc) · 42.9 KB
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// !! // Steamworks.Core - SteamFriends.cs
// *.-". // Created: 2016-10-17 [11:02 PM]
// | | // Copyright 2016 // MIT License // The Fox Council
// Modified by: Fox Diller on 2016-10-22 @ 3:03 PM
#region Usings
using System;
using System.Runtime.InteropServices;
#endregion
namespace Steamworks.Core
{
public class SteamFriends : ISteamFriends
{
private readonly IntPtr m_instancePtr;
public SteamFriends(IntPtr c_instancePtr)
{
m_instancePtr = c_instancePtr;
}
private void CheckIfUsable()
{
if (m_instancePtr == IntPtr.Zero)
{
throw new InvalidOperationException("Steam Friends Not Initialized!");
}
}
#region Native Methods
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetPersonaName")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetPersonaName(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_SetPersonaName")]
internal static extern ulong SteamAPI_ISteamFriends_SetPersonaName(IntPtr c_instancePtr, SafeUtf8String c_pchPersonaName);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetPersonaState")]
internal static extern uint SteamAPI_ISteamFriends_GetPersonaState(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendCount")]
internal static extern int SteamAPI_ISteamFriends_GetFriendCount(IntPtr c_instancePtr, int c_iFriendFlags);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendByIndex")]
internal static extern ulong SteamAPI_ISteamFriends_GetFriendByIndex(IntPtr c_instancePtr, int c_iFriend, int c_iFriendFlags);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendRelationship")]
internal static extern uint SteamAPI_ISteamFriends_GetFriendRelationship(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaState")]
internal static extern uint SteamAPI_ISteamFriends_GetFriendPersonaState(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaName")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendPersonaName(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendGamePlayed")]
internal static extern bool SteamAPI_ISteamFriends_GetFriendGamePlayed(IntPtr c_instancePtr, ulong c_steamIdFriend, ref FriendGameInfo c_pFriendGameInfo);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaNameHistory")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(IntPtr c_instancePtr, ulong c_steamIdFriend, int c_iPersonaName);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendSteamLevel")]
internal static extern int SteamAPI_ISteamFriends_GetFriendSteamLevel(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetPlayerNickname")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetPlayerNickname(IntPtr c_instancePtr, ulong c_steamIdPlayer);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupCount")]
internal static extern int SteamAPI_ISteamFriends_GetFriendsGroupCount(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex")]
internal static extern char SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(IntPtr c_instancePtr, int c_iFg);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupName")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendsGroupName(IntPtr c_instancePtr, char c_friendsGroupId);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupMembersCount")]
internal static extern int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(IntPtr c_instancePtr, char c_friendsGroupId);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupMembersList")]
internal static extern void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(IntPtr c_instancePtr, char c_friendsGroupId, [In, Out] CSteamId[] c_pOutSteamIdMembers, int c_nMembersCount);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_HasFriend")]
internal static extern bool SteamAPI_ISteamFriends_HasFriend(IntPtr c_instancePtr, ulong c_steamIdFriend, int c_iFriendFlags);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanCount")]
internal static extern int SteamAPI_ISteamFriends_GetClanCount(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanByIndex")]
internal static extern ulong SteamAPI_ISteamFriends_GetClanByIndex(IntPtr c_instancePtr, int c_iClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanName")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetClanName(IntPtr c_instancePtr, ulong c_steamIdClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanTag")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetClanTag(IntPtr c_instancePtr, ulong c_steamIdClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanActivityCounts")]
internal static extern bool SteamAPI_ISteamFriends_GetClanActivityCounts(IntPtr c_instancePtr, ulong c_steamIdClan, ref int c_pnOnline, ref int c_pnInGame, ref int c_pnChatting);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_DownloadClanActivityCounts")]
internal static extern ulong SteamAPI_ISteamFriends_DownloadClanActivityCounts(IntPtr c_instancePtr, [In, Out] CSteamId[] c_psteamIdClans, int c_cClansToRequest);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendCountFromSource")]
internal static extern int SteamAPI_ISteamFriends_GetFriendCountFromSource(IntPtr c_instancePtr, ulong c_steamIdSource);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendFromSourceByIndex")]
internal static extern ulong SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(IntPtr c_instancePtr, ulong c_steamIdSource, int c_iFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_IsUserInSource")]
internal static extern bool SteamAPI_ISteamFriends_IsUserInSource(IntPtr c_instancePtr, ulong c_steamIdUser, ulong c_steamIdSource);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_SetInGameVoiceSpeaking")]
internal static extern void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(IntPtr c_instancePtr, ulong c_steamIdUser, bool c_bSpeaking);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlay")]
internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlay(IntPtr c_instancePtr, SafeUtf8String c_pchDialog);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToUser")]
internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(IntPtr c_instancePtr, SafeUtf8String c_pchDialog, ulong c_steamId);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage")]
internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(IntPtr c_instancePtr, SafeUtf8String c_pchUrl);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToStore")]
internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(IntPtr c_instancePtr, uint c_nAppId, char c_eFlag);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_SetPlayedWith")]
internal static extern void SteamAPI_ISteamFriends_SetPlayedWith(IntPtr c_instancePtr, ulong c_steamIdUserPlayedWith);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog")]
internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(IntPtr c_instancePtr, ulong c_steamIdLobby);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetSmallFriendAvatar")]
internal static extern int SteamAPI_ISteamFriends_GetSmallFriendAvatar(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetMediumFriendAvatar")]
internal static extern int SteamAPI_ISteamFriends_GetMediumFriendAvatar(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetLargeFriendAvatar")]
internal static extern int SteamAPI_ISteamFriends_GetLargeFriendAvatar(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_RequestUserInformation")]
internal static extern bool SteamAPI_ISteamFriends_RequestUserInformation(IntPtr c_instancePtr, ulong c_steamIdUser, bool c_bRequireNameOnly);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_RequestClanOfficerList")]
internal static extern ulong SteamAPI_ISteamFriends_RequestClanOfficerList(IntPtr c_instancePtr, ulong c_steamIdClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanOwner")]
internal static extern ulong SteamAPI_ISteamFriends_GetClanOwner(IntPtr c_instancePtr, ulong c_steamIdClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanOfficerCount")]
internal static extern int SteamAPI_ISteamFriends_GetClanOfficerCount(IntPtr c_instancePtr, ulong c_steamIdClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanOfficerByIndex")]
internal static extern ulong SteamAPI_ISteamFriends_GetClanOfficerByIndex(IntPtr c_instancePtr, ulong c_steamIdClan, int c_iOfficer);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetUserRestrictions")]
internal static extern uint SteamAPI_ISteamFriends_GetUserRestrictions(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_SetRichPresence")]
internal static extern bool SteamAPI_ISteamFriends_SetRichPresence(IntPtr c_instancePtr, SafeUtf8String c_pchKey, SafeUtf8String c_pchValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_ClearRichPresence")]
internal static extern void SteamAPI_ISteamFriends_ClearRichPresence(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresence")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendRichPresence(IntPtr c_instancePtr, ulong c_steamIdFriend, SafeUtf8String c_pchKey);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount")]
internal static extern int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex")]
internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(IntPtr c_instancePtr, ulong c_steamIdFriend, int c_iKey);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_RequestFriendRichPresence")]
internal static extern void SteamAPI_ISteamFriends_RequestFriendRichPresence(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_InviteUserToGame")]
internal static extern bool SteamAPI_ISteamFriends_InviteUserToGame(IntPtr c_instancePtr, ulong c_steamIdFriend, SafeUtf8String c_pchConnectSafeUtf8String);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetCoplayFriendCount")]
internal static extern int SteamAPI_ISteamFriends_GetCoplayFriendCount(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetCoplayFriend")]
internal static extern ulong SteamAPI_ISteamFriends_GetCoplayFriend(IntPtr c_instancePtr, int c_iCoplayFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendCoplayTime")]
internal static extern int SteamAPI_ISteamFriends_GetFriendCoplayTime(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendCoplayGame")]
internal static extern uint SteamAPI_ISteamFriends_GetFriendCoplayGame(IntPtr c_instancePtr, ulong c_steamIdFriend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_JoinClanChatRoom")]
internal static extern ulong SteamAPI_ISteamFriends_JoinClanChatRoom(IntPtr c_instancePtr, ulong c_steamIdClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_LeaveClanChatRoom")]
internal static extern bool SteamAPI_ISteamFriends_LeaveClanChatRoom(IntPtr c_instancePtr, ulong c_steamIdClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanChatMemberCount")]
internal static extern int SteamAPI_ISteamFriends_GetClanChatMemberCount(IntPtr c_instancePtr, ulong c_steamIdClan);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetChatMemberByIndex")]
internal static extern ulong SteamAPI_ISteamFriends_GetChatMemberByIndex(IntPtr c_instancePtr, ulong c_steamIdClan, int c_iUser);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_SendClanChatMessage")]
internal static extern bool SteamAPI_ISteamFriends_SendClanChatMessage(IntPtr c_instancePtr, ulong c_steamIdClanChat, SafeUtf8String c_pchText);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetClanChatMessage")]
internal static extern int SteamAPI_ISteamFriends_GetClanChatMessage(IntPtr c_instancePtr, ulong c_steamIdClanChat, int c_iMessage, IntPtr c_prgchText, int c_cchTextMax, ref uint c_peChatEntryType, ref CSteamId c_psteamidChatter);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_IsClanChatAdmin")]
internal static extern bool SteamAPI_ISteamFriends_IsClanChatAdmin(IntPtr c_instancePtr, ulong c_steamIdClanChat, ulong c_steamIdUser);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam")]
internal static extern bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(IntPtr c_instancePtr, ulong c_steamIdClanChat);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_OpenClanChatWindowInSteam")]
internal static extern bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(IntPtr c_instancePtr, ulong c_steamIdClanChat);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_CloseClanChatWindowInSteam")]
internal static extern bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(IntPtr c_instancePtr, ulong c_steamIdClanChat);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_SetListenForFriendsMessages")]
internal static extern bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(IntPtr c_instancePtr, bool c_bInterceptEnabled);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_ReplyToFriendMessage")]
internal static extern bool SteamAPI_ISteamFriends_ReplyToFriendMessage(IntPtr c_instancePtr, ulong c_steamIdFriend, SafeUtf8String c_pchMsgToSend);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFriendMessage")]
internal static extern int SteamAPI_ISteamFriends_GetFriendMessage(IntPtr c_instancePtr, ulong c_steamIdFriend, int c_iMessageId, IntPtr c_pvData, int c_cubData, ref uint c_peChatEntryType);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_GetFollowerCount")]
internal static extern ulong SteamAPI_ISteamFriends_GetFollowerCount(IntPtr c_instancePtr, ulong c_steamId);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_IsFollowing")]
internal static extern ulong SteamAPI_ISteamFriends_IsFollowing(IntPtr c_instancePtr, ulong c_steamId);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamFriends_EnumerateFollowingList")]
internal static extern ulong SteamAPI_ISteamFriends_EnumerateFollowingList(IntPtr c_instancePtr, uint c_unStartIndex);
#endregion
#region Overrides of ISteamFriends
public override IntPtr GetIntPtr()
{
return m_instancePtr;
}
public override string GetPersonaName()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetPersonaName(m_instancePtr);
return SafeUtf8String.ToString(a_result);
}
public override ulong SetPersonaName(string c_pchPersonaName)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_SetPersonaName(m_instancePtr, new SafeUtf8String(c_pchPersonaName));
return a_result;
}
public override uint GetPersonaState()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetPersonaState(m_instancePtr);
return a_result;
}
public override int GetFriendCount(int c_iFriendFlags)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendCount(m_instancePtr, c_iFriendFlags);
return a_result;
}
public override ulong GetFriendByIndex(int c_iFriend, int c_iFriendFlags)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendByIndex(m_instancePtr, c_iFriend, c_iFriendFlags);
return a_result;
}
public override uint GetFriendRelationship(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendRelationship(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override uint GetFriendPersonaState(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendPersonaState(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override string GetFriendPersonaName(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendPersonaName(m_instancePtr, c_steamIdFriend);
return SafeUtf8String.ToString(a_result);
}
public override bool GetFriendGamePlayed(ulong c_steamIdFriend, out FriendGameInfo c_pFriendGameInfo)
{
CheckIfUsable();
c_pFriendGameInfo = default(FriendGameInfo);
var a_result = SteamAPI_ISteamFriends_GetFriendGamePlayed(m_instancePtr, c_steamIdFriend, ref c_pFriendGameInfo);
return a_result;
}
public override string GetFriendPersonaNameHistory(ulong c_steamIdFriend, int c_iPersonaName)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(m_instancePtr, c_steamIdFriend, c_iPersonaName);
return SafeUtf8String.ToString(a_result);
}
public override int GetFriendSteamLevel(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendSteamLevel(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override string GetPlayerNickname(ulong c_steamIdPlayer)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetPlayerNickname(m_instancePtr, c_steamIdPlayer);
return SafeUtf8String.ToString(a_result);
}
public override int GetFriendsGroupCount()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendsGroupCount(m_instancePtr);
return a_result;
}
public override char GetFriendsGroupIdByIndex(int c_iFg)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(m_instancePtr, c_iFg);
return a_result;
}
public override string GetFriendsGroupName(char c_friendsGroupId)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendsGroupName(m_instancePtr, c_friendsGroupId);
return SafeUtf8String.ToString(a_result);
}
public override int GetFriendsGroupMembersCount(char c_friendsGroupId)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(m_instancePtr, c_friendsGroupId);
return a_result;
}
public override void GetFriendsGroupMembersList(char c_friendsGroupId, out CSteamId[] c_cSteamIds, int c_nMembersCount)
{
CheckIfUsable();
c_cSteamIds = new CSteamId[c_nMembersCount];
SteamAPI_ISteamFriends_GetFriendsGroupMembersList(m_instancePtr, c_friendsGroupId, c_cSteamIds, c_nMembersCount);
}
public override bool HasFriend(ulong c_steamIdFriend, int c_iFriendFlags)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_HasFriend(m_instancePtr, c_steamIdFriend, c_iFriendFlags);
return a_result;
}
public override int GetClanCount()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanCount(m_instancePtr);
return a_result;
}
public override ulong GetClanByIndex(int c_iClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanByIndex(m_instancePtr, c_iClan);
return a_result;
}
public override string GetClanName(ulong c_steamIdClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanName(m_instancePtr, c_steamIdClan);
return SafeUtf8String.ToString(a_result);
}
public override string GetClanTag(ulong c_steamIdClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanTag(m_instancePtr, c_steamIdClan);
return SafeUtf8String.ToString(a_result);
}
public override bool GetClanActivityCounts(ulong c_steamIdClan, ref int c_pnOnline, ref int c_pnInGame, ref int c_pnChatting)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanActivityCounts(m_instancePtr, c_steamIdClan, ref c_pnOnline, ref c_pnInGame, ref c_pnChatting);
return a_result;
}
public override ulong DownloadClanActivityCounts(CSteamId[] c_psteamIdClans)
{
throw new NotImplementedException("TODO FIXME");
//CheckIfUsable();
//var a_result = SteamAPI_ISteamFriends_DownloadClanActivityCounts(m_instancePtr, c_psteamIdClans);
//return a_result;
}
public override int GetFriendCountFromSource(ulong c_steamIdSource)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendCountFromSource(m_instancePtr, c_steamIdSource);
return a_result;
}
public override ulong GetFriendFromSourceByIndex(ulong c_steamIdSource, int c_iFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(m_instancePtr, c_steamIdSource, c_iFriend);
return a_result;
}
public override bool IsUserInSource(ulong c_steamIdUser, ulong c_steamIdSource)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_IsUserInSource(m_instancePtr, c_steamIdUser, c_steamIdSource);
return a_result;
}
public override void SetInGameVoiceSpeaking(ulong c_steamIdUser, bool c_bSpeaking)
{
CheckIfUsable();
SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(m_instancePtr, c_steamIdUser, c_bSpeaking);
}
public override void ActivateGameOverlay(string c_pchDialog)
{
CheckIfUsable();
SteamAPI_ISteamFriends_ActivateGameOverlay(m_instancePtr, new SafeUtf8String(c_pchDialog));
}
public override void ActivateGameOverlayToUser(string c_pchDialog, ulong c_steamId)
{
CheckIfUsable();
SteamAPI_ISteamFriends_ActivateGameOverlayToUser(m_instancePtr, new SafeUtf8String(c_pchDialog), c_steamId);
}
public override void ActivateGameOverlayToWebPage(string c_pchUrl)
{
CheckIfUsable();
SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(m_instancePtr, new SafeUtf8String(c_pchUrl));
}
public override void ActivateGameOverlayToStore(uint c_nAppId, char c_eFlag)
{
CheckIfUsable();
SteamAPI_ISteamFriends_ActivateGameOverlayToStore(m_instancePtr, c_nAppId, c_eFlag);
}
public override void SetPlayedWith(ulong c_steamIdUserPlayedWith)
{
CheckIfUsable();
SteamAPI_ISteamFriends_SetPlayedWith(m_instancePtr, c_steamIdUserPlayedWith);
}
public override void ActivateGameOverlayInviteDialog(ulong c_steamIdLobby)
{
CheckIfUsable();
SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(m_instancePtr, c_steamIdLobby);
}
public override int GetSmallFriendAvatar(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetSmallFriendAvatar(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override int GetMediumFriendAvatar(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetMediumFriendAvatar(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override int GetLargeFriendAvatar(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetLargeFriendAvatar(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override bool RequestUserInformation(ulong c_steamIdUser, bool c_bRequireNameOnly)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_RequestUserInformation(m_instancePtr, c_steamIdUser, c_bRequireNameOnly);
return a_result;
}
public override ulong RequestClanOfficerList(ulong c_steamIdClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_RequestClanOfficerList(m_instancePtr, c_steamIdClan);
return a_result;
}
public override ulong GetClanOwner(ulong c_steamIdClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanOwner(m_instancePtr, c_steamIdClan);
return a_result;
}
public override int GetClanOfficerCount(ulong c_steamIdClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanOfficerCount(m_instancePtr, c_steamIdClan);
return a_result;
}
public override ulong GetClanOfficerByIndex(ulong c_steamIdClan, int c_iOfficer)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanOfficerByIndex(m_instancePtr, c_steamIdClan, c_iOfficer);
return a_result;
}
public override uint GetUserRestrictions()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetUserRestrictions(m_instancePtr);
return a_result;
}
public override bool SetRichPresence(string c_pchKey, string c_pchValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_SetRichPresence(m_instancePtr, new SafeUtf8String(c_pchKey), new SafeUtf8String(c_pchValue));
return a_result;
}
public override void ClearRichPresence()
{
CheckIfUsable();
SteamAPI_ISteamFriends_ClearRichPresence(m_instancePtr);
}
public override string GetFriendRichPresence(ulong c_steamIdFriend, string c_pchKey)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendRichPresence(m_instancePtr, c_steamIdFriend, new SafeUtf8String(c_pchKey));
return SafeUtf8String.ToString(a_result);
}
public override int GetFriendRichPresenceKeyCount(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override string GetFriendRichPresenceKeyByIndex(ulong c_steamIdFriend, int c_iKey)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(m_instancePtr, c_steamIdFriend, c_iKey);
return SafeUtf8String.ToString(a_result);
}
public override void RequestFriendRichPresence(ulong c_steamIdFriend)
{
CheckIfUsable();
SteamAPI_ISteamFriends_RequestFriendRichPresence(m_instancePtr, c_steamIdFriend);
}
public override bool InviteUserToGame(ulong c_steamIdFriend, string c_pchConnectString)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_InviteUserToGame(m_instancePtr, c_steamIdFriend, new SafeUtf8String(c_pchConnectString));
return a_result;
}
public override int GetCoplayFriendCount()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetCoplayFriendCount(m_instancePtr);
return a_result;
}
public override ulong GetCoplayFriend(int c_iCoplayFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetCoplayFriend(m_instancePtr, c_iCoplayFriend);
return a_result;
}
public override int GetFriendCoplayTime(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendCoplayTime(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override uint GetFriendCoplayGame(ulong c_steamIdFriend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendCoplayGame(m_instancePtr, c_steamIdFriend);
return a_result;
}
public override ulong JoinClanChatRoom(ulong c_steamIdClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_JoinClanChatRoom(m_instancePtr, c_steamIdClan);
return a_result;
}
public override bool LeaveClanChatRoom(ulong c_steamIdClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_LeaveClanChatRoom(m_instancePtr, c_steamIdClan);
return a_result;
}
public override int GetClanChatMemberCount(ulong c_steamIdClan)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetClanChatMemberCount(m_instancePtr, c_steamIdClan);
return a_result;
}
public override ulong GetChatMemberByIndex(ulong c_steamIdClan, int c_iUser)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetChatMemberByIndex(m_instancePtr, c_steamIdClan, c_iUser);
return a_result;
}
public override bool SendClanChatMessage(ulong c_steamIdClanChat, string c_pchText)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_SendClanChatMessage(m_instancePtr, c_steamIdClanChat, new SafeUtf8String(c_pchText));
return a_result;
}
public override int GetClanChatMessage(ulong c_steamIdClanChat, int c_iMessage, IntPtr c_prgchText, int c_cchTextMax, ref uint c_peChatEntryType, out CSteamId c_psteamidChatter)
{
CheckIfUsable();
c_psteamidChatter = default(CSteamId);
var a_result = SteamAPI_ISteamFriends_GetClanChatMessage(m_instancePtr, c_steamIdClanChat, c_iMessage, c_prgchText, c_cchTextMax, ref c_peChatEntryType, ref c_psteamidChatter);
return a_result;
}
public override bool IsClanChatAdmin(ulong c_steamIdClanChat, ulong c_steamIdUser)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_IsClanChatAdmin(m_instancePtr, c_steamIdClanChat, c_steamIdUser);
return a_result;
}
public override bool IsClanChatWindowOpenInSteam(ulong c_steamIdClanChat)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(m_instancePtr, c_steamIdClanChat);
return a_result;
}
public override bool OpenClanChatWindowInSteam(ulong c_steamIdClanChat)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(m_instancePtr, c_steamIdClanChat);
return a_result;
}
public override bool CloseClanChatWindowInSteam(ulong c_steamIdClanChat)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(m_instancePtr, c_steamIdClanChat);
return a_result;
}
public override bool SetListenForFriendsMessages(bool c_bInterceptEnabled)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_SetListenForFriendsMessages(m_instancePtr, c_bInterceptEnabled);
return a_result;
}
public override bool ReplyToFriendMessage(ulong c_steamIdFriend, string c_pchMsgToSend)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_ReplyToFriendMessage(m_instancePtr, c_steamIdFriend, new SafeUtf8String(c_pchMsgToSend));
return a_result;
}
public override int GetFriendMessage(ulong c_steamIdFriend, int c_iMessageId, IntPtr c_pvData, int c_cubData, ref uint c_peChatEntryType)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFriendMessage(m_instancePtr, c_steamIdFriend, c_iMessageId, c_pvData, c_cubData, ref c_peChatEntryType);
return a_result;
}
public override ulong GetFollowerCount(ulong c_steamId)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_GetFollowerCount(m_instancePtr, c_steamId);
return a_result;
}
public override ulong IsFollowing(ulong c_steamId)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_IsFollowing(m_instancePtr, c_steamId);
return a_result;
}
public override ulong EnumerateFollowingList(uint c_unStartIndex)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamFriends_EnumerateFollowingList(m_instancePtr, c_unStartIndex);
return a_result;
}
#endregion
}
public abstract class ISteamFriends
{
public abstract IntPtr GetIntPtr();
public abstract string GetPersonaName();
public abstract ulong SetPersonaName(string c_pchPersonaName);
public abstract uint GetPersonaState();
public abstract int GetFriendCount(int c_iFriendFlags);
public abstract ulong GetFriendByIndex(int c_iFriend, int c_iFriendFlags);
public abstract uint GetFriendRelationship(ulong c_steamIdFriend);
public abstract uint GetFriendPersonaState(ulong c_steamIdFriend);
public abstract string GetFriendPersonaName(ulong c_steamIdFriend);
public abstract bool GetFriendGamePlayed(ulong c_steamIdFriend, out FriendGameInfo c_pFriendGameInfo);
public abstract string GetFriendPersonaNameHistory(ulong c_steamIdFriend, int c_iPersonaName);
public abstract int GetFriendSteamLevel(ulong c_steamIdFriend);
public abstract string GetPlayerNickname(ulong c_steamIdPlayer);
public abstract int GetFriendsGroupCount();
public abstract char GetFriendsGroupIdByIndex(int c_iFg);
public abstract string GetFriendsGroupName(char c_friendsGroupId);
public abstract int GetFriendsGroupMembersCount(char c_friendsGroupId);
public abstract void GetFriendsGroupMembersList(char c_friendsGroupId, out CSteamId[] c_pOutSteamIdMembers, int c_nMembersCount);
public abstract bool HasFriend(ulong c_steamIdFriend, int c_iFriendFlags);
public abstract int GetClanCount();
public abstract ulong GetClanByIndex(int c_iClan);
public abstract string GetClanName(ulong c_steamIdClan);
public abstract string GetClanTag(ulong c_steamIdClan);
public abstract bool GetClanActivityCounts(ulong c_steamIdClan, ref int c_pnOnline, ref int c_pnInGame, ref int c_pnChatting);
public abstract ulong DownloadClanActivityCounts(CSteamId[] c_psteamIdClans);
public abstract int GetFriendCountFromSource(ulong c_steamIdSource);
public abstract ulong GetFriendFromSourceByIndex(ulong c_steamIdSource, int c_iFriend);
public abstract bool IsUserInSource(ulong c_steamIdUser, ulong c_steamIdSource);
public abstract void SetInGameVoiceSpeaking(ulong c_steamIdUser, bool c_bSpeaking);
public abstract void ActivateGameOverlay(string c_pchDialog);
public abstract void ActivateGameOverlayToUser(string c_pchDialog, ulong c_steamId);
public abstract void ActivateGameOverlayToWebPage(string c_pchUrl);
public abstract void ActivateGameOverlayToStore(uint c_nAppId, char c_eFlag);
public abstract void SetPlayedWith(ulong c_steamIdUserPlayedWith);
public abstract void ActivateGameOverlayInviteDialog(ulong c_steamIdLobby);
public abstract int GetSmallFriendAvatar(ulong c_steamIdFriend);
public abstract int GetMediumFriendAvatar(ulong c_steamIdFriend);
public abstract int GetLargeFriendAvatar(ulong c_steamIdFriend);
public abstract bool RequestUserInformation(ulong c_steamIdUser, bool c_bRequireNameOnly);
public abstract ulong RequestClanOfficerList(ulong c_steamIdClan);
public abstract ulong GetClanOwner(ulong c_steamIdClan);
public abstract int GetClanOfficerCount(ulong c_steamIdClan);
public abstract ulong GetClanOfficerByIndex(ulong c_steamIdClan, int c_iOfficer);
public abstract uint GetUserRestrictions();
public abstract bool SetRichPresence(string c_pchKey, string c_pchValue);
public abstract void ClearRichPresence();
public abstract string GetFriendRichPresence(ulong c_steamIdFriend, string c_pchKey);
public abstract int GetFriendRichPresenceKeyCount(ulong c_steamIdFriend);
public abstract string GetFriendRichPresenceKeyByIndex(ulong c_steamIdFriend, int c_iKey);
public abstract void RequestFriendRichPresence(ulong c_steamIdFriend);
public abstract bool InviteUserToGame(ulong c_steamIdFriend, string c_pchConnectString);
public abstract int GetCoplayFriendCount();
public abstract ulong GetCoplayFriend(int c_iCoplayFriend);
public abstract int GetFriendCoplayTime(ulong c_steamIdFriend);
public abstract uint GetFriendCoplayGame(ulong c_steamIdFriend);
public abstract ulong JoinClanChatRoom(ulong c_steamIdClan);
public abstract bool LeaveClanChatRoom(ulong c_steamIdClan);
public abstract int GetClanChatMemberCount(ulong c_steamIdClan);
public abstract ulong GetChatMemberByIndex(ulong c_steamIdClan, int c_iUser);
public abstract bool SendClanChatMessage(ulong c_steamIdClanChat, string c_pchText);
public abstract int GetClanChatMessage(ulong c_steamIdClanChat, int c_iMessage, IntPtr c_prgchText, int c_cchTextMax, ref uint c_peChatEntryType, out CSteamId c_psteamidChatter);
public abstract bool IsClanChatAdmin(ulong c_steamIdClanChat, ulong c_steamIdUser);
public abstract bool IsClanChatWindowOpenInSteam(ulong c_steamIdClanChat);