Renderable models should load asynchronously.
Collision / internal model data should be able to load asynchronously.
Probably this would function as an "empty" VBO / collision mesh, that can be used fine, but is later substituted in with the real model once loaded.
This would function with callbacks and such.
Server data should just refuse to handle a model until it's loaded (EG spawn a plane, plane just isn't there until the plane's model is loaded...)
Renderable models should load asynchronously.
Collision / internal model data should be able to load asynchronously.
Probably this would function as an "empty" VBO / collision mesh, that can be used fine, but is later substituted in with the real model once loaded.
This would function with callbacks and such.
Server data should just refuse to handle a model until it's loaded (EG spawn a plane, plane just isn't there until the plane's model is loaded...)