When the game is paused (ESC) while something is moving, it will appear to jitter frame-to-frame. This is because the swap chain is no longer being updated in the main render loop, thus causing it to keep swapping between the current and last frame over and over again.
When the game is paused (ESC) while something is moving, it will appear to jitter frame-to-frame. This is because the swap chain is no longer being updated in the main render loop, thus causing it to keep swapping between the current and last frame over and over again.