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This repository was archived by the owner on Apr 1, 2025. It is now read-only.
This repository was archived by the owner on Apr 1, 2025. It is now read-only.

Enemies visible radius and behaviour #51

@Leo-Dev-2004

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@Leo-Dev-2004
  • Enemies should try to walk either towards the CORE or an entity.
  • Enemies should only have a visible range of 500 (with export variable so that you can control it)
  • Enemies spawned by the EnemyManager in the main scene should be added to a new global Signal group "AttackingCore"
  • The CORE needs a health bar aswell but much stronger (500HP (export variable), but only healing slowly unlike allies in small circle healing quickly)
  • Enemies can attack the CORE so they attack not only entities but also the CORE in group CORE as well.

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