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font.cpp
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228 lines (196 loc) · 5 KB
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#include "SafeProgramming.h"
#include "GraphicsClasses.h"
#include "Object.h"
#include "BasicTypes.h"
#include <windows.h>
#include "String.h"
#include "Misc.h"
#ifdef ULTRA_FAST_OBJECT
#pragma message("WARNING: You MUST use font data created with an equal level of optamisation!!!")
#endif
// ----
CFont::CFont()
{
FontGraphics = NULL;
}
// ----
CFont::~CFont()
{
SAFELY_DELETE(FontGraphics);
}
// ----
// Init the object.
bool CFont::Init(CPlatform* _PlatformRef,
CGraphics* _GraphicsObject,
CString* _FileName)
{
// Clear memory and release any old graphics data.
memset((void*)&FontData, 0 , sizeof(FontData));
SAFELY_DELETE(FontGraphics);
if ( (_PlatformRef)
&& (_GraphicsObject)
&& (_FileName)
&& (_FileName->GetStringLength() > 0)
)
{
FILE* FH;
CString DataPath;
DataPath = _PlatformRef->GetPath(EP_Fonts);
DataPath += _FileName;
DataPath += ".dat";
CString ImageData;
ImageData = _PlatformRef->GetPath(EP_Fonts);
ImageData += _FileName;
FH = FOPEN(DataPath.GetString(), "rb");
if (FH)
{
if (fread((void*)&FontData, sizeof(FontData), 1, FH) == 1)
{
fclose(FH);
FontData.SetCreation("FontData", "\n\nThis object was loaded\n\n", "CFont", __LINE__);
// Now for the graphics.
NEW(FontGraphics, CGraphicsData());
return SAFELY_RETURN(FontGraphics, Init(_GraphicsObject, &ImageData, NULL));
}
// Close file even if read incorrect number of bytes.
fclose(FH);
}
} // _FileName && _FileName->GetStringLength() > 0
return false;
}
// ----
// This method loads and processes (Archemedes)
// Populous format graphics. (This should really be an
// overloading of Init - in a sub class).
#if (defined(PROJECT) && (PROJECT == POPULOUS))
bool CFont::InitAsPopulous( CGraphics* _GraphicsObject,
FILE* _FH,
int _DataLength,
int _ImageWidth)
{
int i;
// Clear the lot
for (i = 0; i < MAX_CHARS; i++)
{
FontData.CharDataArray[i].Region.left = 0;
FontData.CharDataArray[i].Region.top = 0;
FontData.CharDataArray[i].Region.right = 0;
FontData.CharDataArray[i].Region.bottom = 0;
FontData.CharDataArray[i].Width = 0;
}
SAFELY_DELETE(FontGraphics);
// Define all the standard chars
for (i = 0; i < 110; i++)
{
FontData.CharDataArray[32 + i].Region.left = 0;
FontData.CharDataArray[32 + i].Region.top = i * _ImageWidth;
FontData.CharDataArray[32 + i].Region.right = 8;
FontData.CharDataArray[32 + i].Region.bottom = (i + 1) * _ImageWidth;
FontData.CharDataArray[32 + i].Width = _ImageWidth;
}
// Some how the naming has got a little confused.
FontData.LineHeight = 7;
// Finally, load the graphics.
NEW(FontGraphics, CGraphicsData());
return SAFELY_RETURN(FontGraphics, InitAsPopulous(_GraphicsObject, _FH, _DataLength, _ImageWidth));
}
#endif
// ----
// Obtain the information require to draw a single character.
// Unknown characters are ignored, and the method will return false.
bool CFont::GetCharData( TCHAR _Char, // in
CGraphicsData** _GraphicsData, // out
RECT* _Region, // out
int* _Width) // out
{
UINT Index = (UINT)_Char;
if (Index < MAX_CHARS)
{
#if HACKING_ABOUT_WITH_THE_FONTS
#define CHARWIDTH 12
// This is a bit hacked to work with a test bitmap.
_Region->top = 0;
_Region->bottom = 16;
if (Index == 32)
{
_Region->top = 0;
_Region->left = 0;
_Region->bottom = 0;
_Region->right = 0;
*_GraphicsData = NULL;
*_Width = CHARWIDTH;
return true;
}
else if ((Index >= 48) && (Index <= 58))
{
// Numeric char
_Region->left = (25 + Index - 48) * 16;
}
else if ((Index >= 65) && (Index <= 90))
{
// upper case
_Region->left = (Index - 65) * 16;
}
else if ((Index >= 97) && (Index <= 122))
{
// lower case
_Region->left = (Index - 97) * 16;
}
else
{
_Region->top = 0;
_Region->left = 0;
_Region->bottom = 0;
_Region->right = 0;
*_GraphicsData = NULL;
*_Width = 0;
return false;
}
_Region->right = _Region->left + CHARWIDTH;
*_GraphicsData = FontGraphics;
*_Width = CHARWIDTH;
#else
*_GraphicsData = FontGraphics;
SmallRect* RectPtr = &(FontData.CharDataArray[Index].Region);
_Region->top = RectPtr->top;
_Region->bottom = RectPtr->bottom;
_Region->left = RectPtr->left;
_Region->right = RectPtr->right;
*_Width = FontData.CharDataArray[Index].Width;
#endif
return true;
}
// Otherwise, return everything as NULL or 0.
*_GraphicsData = NULL;
_Region->top = 0;
_Region->bottom = 0;
_Region->left = 0;
_Region->right = 0;
*_Width = 0;
return false;
}
// ----
// Gets the width of the string text in pixels.
// Unknown characters are ignored, and the method will return zero.
int CFont::GetStringWidth(CString* _String)
{
int ret = 0;
if (_String)
{
for (int i = _String->GetStringLength(); i--;)
{
UINT Index = (UINT)(_String->GetString()[i]);
if (Index < MAX_CHARS)
{
ret += FontData.CharDataArray[Index].Width;
}
}
}
return ret;
}
// ----
int CFont::GetLineHeight()
{
//return 16;
return FontData.LineHeight;
}