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populous_constructorandinit.cpp
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373 lines (311 loc) · 9.66 KB
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#include "Populous.h"
#include "Object.h"
#include "SafeProgramming.h"
#include <windows.h>
#include "GraphicsClasses.h"
#include "SoundSystem.h"
#include "Controls.h"
#include "Platform.h"
#include "Preferences.h"
#include "Localization.h"
#include "Extern.h"
#define KEYBOARD_IMAGE "keyboard"
#define CORNER_IAMGE "MenuCorner" // Move this to Help();
#define HELP_IMAGE "helpicons" // ditto
CPopulous::CPopulous()
{
int i;
// Low-level objects.
GameState = GameError;
HInstance = NULL;
FileMissing = false;
ThePlatform = NULL;
TheGameWindow = NULL;
TheSoundSystem = NULL;
ThePreferences = NULL;
TheLocalization = NULL;
GraphicsRef = NULL;
ControllerRef = NULL;
// Game oriented data.
RandomArrayLoc = 0;
for(i = 0; i < MAX_RANDOM_NUMBERS; i++)
RandomArray[i] = NULL;
// Set everything to NULL.
Timer50ths = NULL;
Timer5ths = NULL;
GameFrameLimiter = NULL;
IntroFrameLimiter = NULL;
MusicTimer = NULL;
BatteryTimer = NULL;
// MouseTimer = NULL;
BackGroundImage = NULL;
BlockGraphics = NULL;
SpriteGraphics = NULL;
Sprite32Graphics = NULL;
IconGraphics = NULL;
MouthGraphics = NULL;
ToggleIconGraphics = NULL;
TheKeyboardGraphic = NULL;
HeadGraphics = NULL;
BigFont = NULL;
TheMenuCornerGraphics = NULL;
HelpIconGraphics = NULL;
// PDAGraphics = NULL;
// PDAKeysGraphics = NULL;
StandardFont = NULL;
for (i = MAX_NUM_OF_SAMPLES; i--;)
SampleArray[i].SampleRef = NULL;
measln = new SHORT[128 / 2]; // 128 bytes.
measures = new UBYTE[16384]; // 16384 bytes (16.0 Kb)
}
CPopulous::~CPopulous()
{
int i;
// Timers
SAFELY_DELETE(Timer50ths);
SAFELY_DELETE(Timer5ths);
SAFELY_DELETE(GameFrameLimiter);
SAFELY_DELETE(IntroFrameLimiter);
SAFELY_DELETE(MusicTimer);
SAFELY_DELETE(BatteryTimer);
// SAFELY_DELETE(MouseTimer);
// Graphics
SAFELY_DELETE(BackGroundImage);
SAFELY_DELETE(BlockGraphics);
SAFELY_DELETE(SpriteGraphics);
SAFELY_DELETE(Sprite32Graphics);
SAFELY_DELETE(IconGraphics);
SAFELY_DELETE(MouthGraphics);
SAFELY_DELETE(ToggleIconGraphics);
SAFELY_DELETE(TheKeyboardGraphic);
SAFELY_DELETE(HeadGraphics);
SAFELY_DELETE(BigFont);
SAFELY_DELETE(TheMenuCornerGraphics);
SAFELY_DELETE(HelpIconGraphics);
// SAFELY_DELETE(PDAGraphics);
// SAFELY_DELETE(PDAKeysGraphics);
// Font
SAFELY_DELETE(StandardFont);
// Now for the low level objects
SAFELY_DELETE(TheSoundSystem);
SAFELY_DELETE(TheGameWindow);
SAFELY_DELETE(ThePlatform);
SAFELY_DELETE(ThePreferences);
SAFELY_DELETE(TheLocalization);
SAFELY_DELETE(SampleArray[0].SampleRef);
SAFELY_DELETE(SampleArray[26].SampleRef);
SAFELY_DELETE(SampleArray[52].SampleRef);
SAFELY_DELETE(SampleArray[66].SampleRef);
SAFELY_DELETE(SampleArray[67].SampleRef);
SAFELY_DELETE(SampleArray[69].SampleRef);
SAFELY_DELETE(SampleArray[70].SampleRef);
SAFELY_DELETE(SampleArray[71].SampleRef);
SAFELY_DELETE(SampleArray[73].SampleRef);
SAFELY_DELETE(SampleArray[74].SampleRef);
SAFELY_DELETE(SampleArray[75].SampleRef);
SAFELY_DELETE(SampleArray[76].SampleRef);
SAFELY_DELETE(SampleArray[104].SampleRef);
SAFELY_DELETE(SampleArray[105].SampleRef);
SAFELY_DELETE(SampleArray[106].SampleRef);
SAFELY_DELETE(SampleArray[107].SampleRef);
SAFELY_DELETE(SampleArray[109].SampleRef);
SAFELY_DELETE(SampleArray[110].SampleRef);
SAFELY_DELETE(SampleArray[111].SampleRef);
SAFELY_DELETE(SampleArray[112].SampleRef);
SAFELY_DELETE(SampleArray[113].SampleRef);
for (i = MAX_NUM_OF_SAMPLES; i--;)
SampleArray[i].SampleRef = NULL;
SAFELY_DELETE_ARRAY(measln);
// SAFELY_DELETE_ARRAY(seqlen);
// SAFELY_DELETE_ARRAY(sequn);
SAFELY_DELETE_ARRAY(measures);
}
// ----
// This method gets all the underlying systems up and running.
bool CPopulous::Init( HINSTANCE _hInstance,
LPTSTR _lpCmdLine,
int _nCmdShow)
{
FILE *FH;
// Start by assuming we're gonna fail - does that say something about the way I look at things?
GameState = GameError;
// Create an object to store the platform information.
SAFELY_DELETE(ThePlatform);
NEW(ThePlatform, CPlatform());
SAFELY_CONTROL(if, ThePlatform, Init(), ==, false)
return false;
// Validate the files
FileMissing = !ValidateFiles();
if (FileMissing)
return false;
SAFELY_DELETE(ThePreferences);
NEW(ThePreferences, CPreferences());
SAFELY_CONTROL(if, ThePreferences, LoadPreferences(ThePlatform), ==, false)
return false;
// Load localization strings.
SAFELY_DELETE(TheLocalization);
NEW(TheLocalization, CLocalization(ThePlatform, ThePreferences));
SAFELY_CONTROL(if, TheLocalization, LoadLocalizationStrings(), ==, false)
return false;
// Create app window + start GAPI.
NEW(TheGameWindow, CGameWindow());
SAFELY_CONTROL(if, TheGameWindow, Init(_hInstance, _lpCmdLine, _nCmdShow, ThePlatform, ThePreferences), ==, false)
return false;
// Time to create soundsystem object.
SAFELY_DELETE(TheSoundSystem);
NEW(TheSoundSystem, CSoundSystem());
SAFELY_CONTROL(if, TheSoundSystem, Init(ThePlatform, ThePreferences->Volume), ==, false)
return false;
GraphicsRef = SAFELY_RETURN(TheGameWindow, GetGraphicsObject());
if (!GraphicsRef)
return false;
SAFELY_CALL(GraphicsRef, AssignPlatform(ThePlatform));
SAFELY_CALL(GraphicsRef, AssignSoundSystem(TheSoundSystem));
SAFELY_CALL(GraphicsRef, SetOrientation(ThePreferences->PreferredOrientation));
ControllerRef = SAFELY_RETURN(TheGameWindow, GetControlObject());
if (!ControllerRef)
return false;
ControllerRef->SetOrientation(ThePreferences->PreferredOrientation);
// Init all game data here.
SetRandomNumbers();
//load up the keyboard graphic
SAFELY_DELETE(TheKeyboardGraphic);
NEW(TheKeyboardGraphic, CGraphicsData());
SAFELY_CONTROL(if, TheKeyboardGraphic, Init(GraphicsRef, &CString(KEYBOARD_IMAGE), ThePlatform), ==, false)
return false;
//TheMenuCornerGraphics
// Move this to Help();
SAFELY_DELETE(TheMenuCornerGraphics);
NEW(TheMenuCornerGraphics, CGraphicsData());
SAFELY_CONTROL(if, TheMenuCornerGraphics, Init(GraphicsRef, &CString(CORNER_IAMGE), ThePlatform), ==, false)
return false;
SAFELY_DELETE(HelpIconGraphics);
NEW(HelpIconGraphics, CGraphicsData());
SAFELY_CONTROL(if, HelpIconGraphics, Init(GraphicsRef, &CString(HELP_IMAGE), ThePlatform), ==, false)
return false;
// Big font
SAFELY_DELETE(BigFont);
NEW(BigFont, CGraphicsData());
TempString = ThePlatform->GetPath(EP_ImageData);
TempString += "bigfont";
FH = FOPEN(TempString.GetString(), "rb");
if (!FH)
return false;
SAFELY_CONTROL(if, BigFont, InitAsPopulous(GraphicsRef, FH, 2560, 16, true), ==, false)
{
fclose(FH);
return false;
}
fclose(FH);
// Load music data...
TempString = ThePlatform->GetPath(EP_AudioData);
TempString += "measln.dat";
FH = FOPEN(TempString.GetString(), "rb");
if (!FH)
return false;
fread(measln, 128, 1, FH);
fclose(FH);
TempString = ThePlatform->GetPath(EP_AudioData);
TempString += "measures.dat";
FH = FOPEN(TempString.GetString(), "rb");
if (!FH)
return false;
fread(measures, 16384, 1, FH);
fclose(FH);
TempString = ThePlatform->GetPath(EP_AudioData);
TempString += "seqlen.dat";
FH = FOPEN(TempString.GetString(), "rb");
if (!FH)
return false;
fread(&seqlen, 2, 1, FH);
fclose(FH);
TempString = ThePlatform->GetPath(EP_AudioData);
TempString += "sequn.dat";
FH = FOPEN(TempString.GetString(), "rb");
if (!FH)
return false;
fread(sequn, 32, 1, FH);
fclose(FH);
// ----
// Load font.
TempString = ThePlatform->GetPath(EP_Fonts);
TempString += "font";
FH = FOPEN(TempString.GetString(), "rb");
if (!FH)
return false;
SAFELY_DELETE(StandardFont);
NEW(StandardFont, CFont());
SAFELY_CONTROL(if, StandardFont, InitAsPopulous(GraphicsRef, FH, 4400, 8), ==, false)
return false;
fclose(FH);
// ----
// Timers
SAFELY_DELETE(Timer50ths);
NEW(Timer50ths, CTimer(20));
if (!Timer50ths)
return false;
SAFELY_DELETE(Timer5ths);
NEW(Timer5ths, CTimer(200));
if (!Timer5ths)
return false;
SAFELY_DELETE(GameFrameLimiter);
NEW(GameFrameLimiter, CTimer(1000 / GAME_FRAME_RATE_LIMIT));
if (!GameFrameLimiter)
return false;
SAFELY_DELETE(IntroFrameLimiter);
NEW(IntroFrameLimiter, CTimer(1000 / INTRO_FRAME_RATE_LIMIT));
if (!IntroFrameLimiter)
return false;
SAFELY_DELETE(MusicTimer);
NEW(MusicTimer, CTimer(20));
if (!MusicTimer)
return false;
SAFELY_DELETE(BatteryTimer);
NEW(BatteryTimer, CTimer(BATTERY_LOW_FLASH_TIME));
if (!BatteryTimer)
return false;
// SAFELY_DELETE(MouseTimer);
// NEW(MouseTimer, CTimer(ThePreferences->MouseRepeat));
// if (!MouseTimer)
// return false;
// ----
// Init stuff from the game that doesn't seem to be done anywhere else
sprintf((char*)drawer, "%ls", ThePlatform->GetPath(EP_Saves)->GetString());
SAFELY_DELETE(HeadGraphics);
NEW(HeadGraphics, CGraphicsData());
//SAFELY_CONTROL(if, HeadGraphics, InitAsPopulous(GraphicsRef, FH, 4096, 64, false), ==, false)
TempString = "heads";
SAFELY_CONTROL(if, HeadGraphics, Init(GraphicsRef, &TempString, ThePlatform), ==, false)
return false;
//fclose(FH);
TempString = ThePlatform->GetPath(EP_Data);
TempString += "intro";
FH = FOPEN(TempString.GetString(), "rb");
if (!FH)
return false;
fread(title_map_blk, 300, 1, FH);
fclose(FH);
// Load the title stuff
load_graphics();
// dests = (UBYTE**)dests_array;
selected = -2;
//TempString = ThePlatform->GetPath(EP_AudioData);
TempString = "music.umd";
TheSoundSystem->LoadMod(&TempString);
// Assign in game variables based on our preferences.
effect_off = 0;
music_off = 0;
if (ThePreferences->EffectsEnabled)
{
effect_off = 1;
}
if (ThePreferences->MusicEnabled)
{
music_off = 1;
TheSoundSystem->PlayMod();
}
// Okay, we're ready, so set the game state to starting.
GameState = GameStarting;
RedrawCount = 1;
return true;
}