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Light level on large 3D surfaces not matching (with shaders) #56

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@matepor464

Hi, I wanted to report a small visual bug that can be seen on large surfaces made from 3D elements from your pack, such as trapdoors, when using shaders. I have a wall made from spruce trapdoors and light banding can be seen on it. Here are some screenshots.

I realize that this issue may not be caused only by your resource pack, but I wanted to report it anyway, in case You can fix it somehow. I'm also going to report this to the shaders' authors, maybe they can also do something to fix this.

3D Default disabled:
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3D Default + MAKE-UP Shader
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3D Default + BLOOP Shader
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3D Default + MINIATURE Shader
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