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main.py
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45 lines (38 loc) · 1.15 KB
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from turtle import Screen
import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor('black')
screen.title("Snake Game")
screen.tracer(0)
game_on = True
snake = Snake()
food = Food()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(key="Up", fun=snake.up)
screen.onkey(key="Down", fun=snake.down)
screen.onkey(key="Left", fun=snake.left)
screen.onkey(key="Right", fun=snake.right)
while game_on:
screen.update()
time.sleep(.05)
snake.move()
if snake.head.distance(food) < 15:
food.random_pos()
scoreboard.get_score()
snake.extend_segment()
#detect collision with wall
if (snake.head.xcor() > 300 or snake.head.xcor() < -300 or
snake.head.ycor() > 300 or snake.head.ycor() < -300):
scoreboard.game_over()
game_on = False
#detect collision with segment
for segment in snake.snake[1:]:
if snake.head.distance(segment) < 10:
scoreboard.game_over()
game_on = False
screen.exitonclick()