(Moved fromxZise/13)
Currently, the Evolve Cost scan function (OcrHelper::getPokemonEvolutionCostFromImg) has some logic to avoid accidentally reading garbage from the new attack button. Similar logic needs to be introduced for the mega evolve button.
I think the way the new attack button is detected is by looking for a stardust cost. Since Mega Evolving doesn't require a stardust cost, this fails for it.
Also, since the attacks now appear between the power up and new attack buttons, I think this logic can be removed
(Moved fromxZise/13)
Currently, the Evolve Cost scan function (
OcrHelper::getPokemonEvolutionCostFromImg) has some logic to avoid accidentally reading garbage from the new attack button. Similar logic needs to be introduced for the mega evolve button.I think the way the new attack button is detected is by looking for a stardust cost. Since Mega Evolving doesn't require a stardust cost, this fails for it.
Also, since the attacks now appear between the power up and new attack buttons, I think this logic can be removed