Improvement/358 update to unity 63 to take benefit of performance improvements #435
test_and_build.yml
on: pull_request
Compile test without HVR installation
0s
Matrix: Build Gothic-UnZENity
Annotations
12 warnings
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Build Gothic-UnZENity (StandaloneWindows64, Windows64)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build Gothic-UnZENity (StandaloneWindows64, Windows64)
Changes were made to the following files and folders:
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Build Gothic-UnZENity (StandaloneWindows64, Windows64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build Gothic-UnZENity (Android, Quest)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build Gothic-UnZENity (Android, Quest)
?? Checkout/
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Build Gothic-UnZENity (Android, Quest)
Changes were made to the following files and folders:
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Build Gothic-UnZENity (Android, Quest)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build Gothic-UnZENity (Android, Pico)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build Gothic-UnZENity (Android, Pico)
?? Checkout/
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Build Gothic-UnZENity (Android, Pico)
Changes were made to the following files and folders:
|
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Build Gothic-UnZENity (Android, Pico)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
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Gothic-UnZENity-Pico
Expired
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117 MB |
sha256:638f600cde4b30fb514cc48450a5855898130353f05fb197af83ad7986f7f7d4
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Gothic-UnZENity-Quest
Expired
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116 MB |
sha256:c513e8b08ea6d97674f71e5dc43301a83f947822dcea129e8cfae6bf83c5a9c4
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Gothic-UnZENity-Windows64
Expired
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131 MB |
sha256:efa6a6a8992053145b64aed385f0cfbab06c1ab74d5ca78d4410449e8ee2dc73
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