Skip to content

Inventory - recognize batches of items #59

Description

@JaXt0r

In G1 you can drop x amount of an item onto the surface (e.g. 13 ore) and it will only show one mesh. We need to recognize the stack size of a mesh when put into inventory (merge with existing) and put out of inventory.

TODOs:

  • Store amount of items
  • (bonus) When Item is put into inventory, it should merge with the existing items (e.g. 2 in inventory + 3 put into inventory = 5 items but only one inventory slot used)
  • When item is hovered, show batch size (amount) on label (fixed with Feature/lockpicking v2 #298)

When items are in VR hand

  • we have another menu on top, where we can "rip off" 1, 10, 100 items.
  • and a fourth element is for "stacking" the item in the other hand to "re-stack" e.g., mutliple ore together
    (Maybe for another ticket?)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions