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mainwindow.h
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82 lines (71 loc) · 2.09 KB
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "gtpengineprocess.h"
#include "settings.h"
#include "aboutdialog.h"
#include "gtp.h"
#include "playerwrapper.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
bool game_over = false;
QTimer computer_timer;
GTPEngineProcess engine;
GTP gtp;
PlayerWrapper players;
int moves =0;
QSettings config;
QString fileName;
Settings settings;
AboutDialog about;
void readSettings();
void writeSettings();
void updateScore(QString color, QString score);
void afterMove();
signals:
void gameOver(QString reason);
public slots:
void doPlay(QString vertex);
void engineStarted();
void updateBlackScore(QString score);
void updateWhiteScore(QString score);
void setGameOver(QString reason);
void computerPlay();
void addHistory(QString color, QString message);
private slots:
void on_buttonHint_clicked();
void on_buttonPass_clicked();
void on_buttonResign_clicked();
void on_actionNew_Game_triggered();
void on_actionSave_Game_triggered();
void on_actionSave_Game_As_triggered();
void on_actionOpen_triggered();
void on_actionQuit_triggered();
void on_actionOpen_Recent_triggered();
void on_actionUndo_triggered();
void on_actionRedo_triggered();
void on_actionPreferences_triggered();
//void on_actionUndo_2_triggered();
//void on_actionRedo_2_triggered();
void on_actionSuggest_Move_triggered();
void on_actionText_Interface_triggered();
void on_actionHistory_triggered();
void on_actionToolbar_toggled(bool arg1);
void on_actionAbout_triggered();
void on_actionHistory_toggled(bool arg1);
void on_lineCommand_returnPressed();
void on_actionAutoplay_triggered();
void on_gameBoard_customContextMenuRequested(const QPoint &pos);
void on_actionRight_Panel_triggered();
void on_actionFull_Screen_triggered();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H