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playerwrapper.cpp
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149 lines (127 loc) · 3.51 KB
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#include "playerwrapper.h"
PlayerWrapper::PlayerWrapper(QObject *parent) : QObject(parent)
{
white = new Player();
black = new Player();
white->setColor(White);
black->setColor(Black);
current = white;
next = black;
last = black;
readSettings();
}
PlayerWrapper::~PlayerWrapper(){
delete black;
delete white;
}
Player* PlayerWrapper::getBlack(){
return black;
}
Player* PlayerWrapper::getWhite(){
return white;
}
Player* PlayerWrapper::getCurrent(){
return current;
}
QString PlayerWrapper::currentColor(){
return current->getColorString();
}
Player* PlayerWrapper::getNext(){
return next;
}
Player* PlayerWrapper::getLast(){
return last;
}
void PlayerWrapper::setHandicap(int h){
black->setHandicap(h);
if(h>1){
setCurrentPlayer(White);
}else{
setCurrentPlayer(Black);
}
}
void PlayerWrapper::setCurrentPlayer(PlayerColors player){
if( current->getPlayerColor() == player ) return;
if(player == Black){
current = black;
next = white;
last = white;
}else{
current = white;
next = black;
last = black;
}
}
void PlayerWrapper::swap(){
if( current->getPlayerColor() == Black){
current = white;
next = black;
last = black;
}else{
current = black;
next = white;
last =white;
}
}
void PlayerWrapper::setCaptures(int captures){
current->setCaptures(captures);
}
void PlayerWrapper::setCaptures(QString color, int captures){
if(color == "black"){
black->setCaptures(captures);
}else{
white->setCaptures(captures);
}
}
void PlayerWrapper::setCurrentPass(){
getCurrent()->setIsPassing(true);
if(getCurrent()->getPlayerColor()==Black){
emit blackScore("Passed");
}else{
emit whiteScore("Passed");
}
}
void PlayerWrapper::setCurrentPlays(){
getCurrent()->setIsPassing(false);
getCurrent()->setResigned(false);
}
bool PlayerWrapper::getMutalPass(){
return (getCurrent()->getIsPassing() && getNext()->getIsPassing());
}
QString PlayerWrapper::getGameOver(){
//FIXME sort of guessing at these conditions
QString ret;
if(getCurrent()->getResigned() && currentIsHuman()){
ret = QString("%1 %2").arg(currentColor()).arg(tr("resigned"));
}else if(getMutalPass()){
ret = "Mutal Pass";
}else if(getCurrent()->getResigned() && getLast()->getResigned()){
ret = "Mutal Resign";
}else if(getCurrent()->getIsPassing() && getLast()->getResigned()){
ret = QString("%1 Passed and %2 Resigned").arg(getCurrent()->getColorString()).arg(getLast()->getColorString());
}
qDebug() << ret;
return ret;
}
bool PlayerWrapper::currentIsHuman(){
return !getCurrent()->getSpecies().contains("computer", Qt::CaseInsensitive);
}
void PlayerWrapper::setCurrentResigned(){
getCurrent()->setResigned(true);
if(getCurrent()->getPlayerColor()==Black){
emit blackScore("Resigned");
}else{
emit whiteScore("Resigned");
}
}
void PlayerWrapper::readSettings()
{
config.beginGroup("Players");
black->setName(config.value("black_name").toString());
black->setSpecies (config.value("black_species").toString());
black->setHandicap(config.value("handicap").toInt());
white->setName(config.value("white_name").toString());
white->setSpecies(config.value("white_species").toString());
white->setKomi(config.value("komi").toDouble());
config.endGroup();
}