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Personaje.cpp
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39 lines (33 loc) · 1.23 KB
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#include "Personaje.h"
Personaje::Personaje()
{
this->x=0;
this->y=435;
this->saltar=false;
tiempo=0;
sprites.push_back(IMG_Load("Assests/personaje_principal/1.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/2.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/3.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/4.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/5.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/6.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/7.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/8.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/9.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/10.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/11.png"));
sprites.push_back(IMG_Load("Assests/personaje_principal/12.png"));
}
Personaje::~Personaje()
{
//dtor
}
void Personaje::Dibujar(SDL_Surface*screen,int cuadro_actual){
//Holds offsets
SDL_Rect offset;
//Get offsets
offset.x = this->x;
offset.y = this->y;
//Blit
SDL_BlitSurface( this->sprites[cuadro_actual], NULL, screen, &offset );
}