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Describe the bug
When importing a vmf, func_detail's meshes generate without taking into account the VMFNode position.
The transforms of the nodes are OK but the Mesh resource position is relative to the world instead of the VMFNode.
Rotation and scale work fine.
Describe the bug
When importing a vmf,
func_detail's meshes generate without taking into account theVMFNodeposition.The transforms of the nodes are OK but the
Meshresource position is relative to the world instead of theVMFNode.Rotation and scale work fine.
func_detail_mesh_generates_without_vmfnode_offset_edit.mp4
GodotVMF config
[DEFAULT]Output log
Make sure you: