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On vmf import func_detail's mesh generation doesn't take account the VMFNode position #95

Description

@Adrihfu

Describe the bug
When importing a vmf, func_detail's meshes generate without taking into account the VMFNode position.
The transforms of the nodes are OK but the Mesh resource position is relative to the world instead of the VMFNode.
Rotation and scale work fine.

func_detail_mesh_generates_without_vmfnode_offset_edit.mp4

GodotVMF config
[DEFAULT]

Output log

[GodotVMF] import_geometry took 1098 ms

Make sure you:

  • Read relevant to your problem documentation
  • Paths in Project Settings -> GodotVMF are OK

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