- [x ] I have checked the known issues and searched Github to ensure this issue has not already been reported.
- [x ] This is not a feature request, I know those belong on Discord/Github Discussions.
Description of the bug:
Playing randomiser, after getting to bubblegloop swamp, I was unable to collect 4 of the 5 notes that spawned from one of the ground pound-able huts after also hitting the grunty switch underneath - collected the first prior to hitting the switch and then the remaining notes, I would walk straight through and no collection registered
Can you reproduce? If so please list the steps:
- [ x] No, I cannot reproduce this bug
was not save stating - might be possible to re-create if i start a new save file but currently unable to verify if it's reproducible
Expected behavior:
the notes should be collectable after hitting the switch
Screenshots or videos:
screenshot showing the button pressed and banjo stood directly in a note model
System Information:
- OS: Win 11 25H2
- GFX Backend: Metal, OpenGL, or DirectX
- Game Version: 1.0.2 split rock charlie
- Rom Version: EU
Additional Information:
reloading the level made the notes collectable again
Description of the bug:
Playing randomiser, after getting to bubblegloop swamp, I was unable to collect 4 of the 5 notes that spawned from one of the ground pound-able huts after also hitting the grunty switch underneath - collected the first prior to hitting the switch and then the remaining notes, I would walk straight through and no collection registered
Can you reproduce? If so please list the steps:
was not save stating - might be possible to re-create if i start a new save file but currently unable to verify if it's reproducible
Expected behavior:
the notes should be collectable after hitting the switch
Screenshots or videos:
screenshot showing the button pressed and banjo stood directly in a note model
System Information:
Additional Information:
reloading the level made the notes collectable again