feat: added chain of responsibility pattern#48
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Implemented Chain of Responsibility Pattern for GameGateway Handling
Introduced the IHandler interface and a BaseHandler class to define a consistent structure for all handlers.
Created multiple concrete handlers extending BaseHandler, each responsible for handling specific logic.
Added a helper class to construct and execute the chain, calling canHandle() on each handler in sequence.
Refactored the GameGateway method to use this pattern, improving code modularity, readability, and maintainability.