missing trees from ethereal:
- sakura
- birch (just has the moretrees nodes, not the ethereal ones)
- frost
- redwood (might not want to add that though, because they're giant and weird if you can just hack them with one swing)
- yellow
I tried to fix that in the "mod compatibility layer" of my own modpack, but it feels like this is something treecapitator should fix internally (because ethereal is supported), and also i didn't make much progress:
because i don't quite get the algorithms you used and what the various settings do, I tried to do sakura by just copying the ethereal:acacia definition (which is of type "moretrees") and changing the blocks, which then complained about "no ps found".
changed the type to "default" and now it at least tries to mine a few trunk blocks above the one i hit, but the wider branching pieces don't get detected correctly.
missing trees from ethereal:
I tried to fix that in the "mod compatibility layer" of my own modpack, but it feels like this is something treecapitator should fix internally (because ethereal is supported), and also i didn't make much progress:
because i don't quite get the algorithms you used and what the various settings do, I tried to do sakura by just copying the ethereal:acacia definition (which is of type "moretrees") and changing the blocks, which then complained about "no ps found".
changed the type to "default" and now it at least tries to mine a few trunk blocks above the one i hit, but the wider branching pieces don't get detected correctly.