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math.s
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925 lines (818 loc) · 22.9 KB
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@ This file is part of the Team 28 Project
@ Licensing information can be found in the LICENSE file
@ (C) 2014 The Team 28 Authors. All rights reserved.
.global sin
.global cos
.global extract_frustum
.global mat4_mul_mat4
.global mat4_mul_vec4
.global mat4_fmul_vec4
.global mat4_view
.global mat4_translate
.global mat4_scale
.global mat4_rot_x
.global mat4_rot_y
.global mat4_rot_z
.global vec4_add
.global vec4_sub
.global vec4_len
.global vec4_norm
.global vec4_dot
.global vec4_cross
.global random
.global fmod
.section .text
@ ------------------------------------------------------------------------------
@ s1 = sin(s0)
@ Approximation of sine
@ Arguments:
@ s0 - angle in radians
@ Returns:
@ s1 - sine of angle
@ Clobbers:
@ None
@ ------------------------------------------------------------------------------
sin:
stmfd sp!, {r0}
vstmdb.f32 sp!, {s2 - s6}
ldr r0, =0x40490FDB
vmov.f32 s4, r0 @ s4 = pi
ldr r0, =0x40C90FDB
vadd.f32 s2, s0, s4 @ s2 = angle + pi = x
vmov.f32 s3, r0 @ s3 = 2 * pi = y
@ compute (angle + pi) % 2pi;
vdiv.f32 s5, s2, s3 @ s5 = x / y
vcvt.s32.f32 s5, s5
vcvt.f32.s32 s5, s5 @ s5 = floor(x/y)
vmls.f32 s2, s3, s5 @ s2 = x - y * floor(x/y) = m
mov r0, #0
vcmp.f32 s2, s3
fmstat
vmovge.f32 s2, r0
bge 2f
1:@ m < y
vcmp.f32 s2, #0
fmstat
bge 2f @ s2 = m
@ m < 0
vadd.f32 s2, s2, s3 @ m = m + y
vcmp.f32 s2, s3
fmstat
vmoveq.f32 s2, r0
2:
vsub.f32 s6, s2, s4 @ s6 = ((angle + pi) % 2pi) - pi
ldr r0, =0x3fa2f983 @ 4 / pi
vmov.f32 s1, r0
vmul.f32 s1, s6 @ s1 = 4 / pi * x
vcmp.f32 s6, #0 @ sin(0) = 0
fmstat
beq 3f
ldr r0, =0x3ecf817b @ 4 / pi ^ 2
vmov.f32 s2, r0
vmul.f32 s2, s2, s6
vmul.f32 s2, s2, s6
vmul.f32 s2, s2, s6 @ s2 = (4 * x * x * x) / pi ^ 2
vabs.f32 s3, s6
vdiv.f32 s2, s2, s3
vsub.f32 s1, s1, s2
3:
vldmia.f32 sp!, {s2 - s6}
ldmfd sp!, {r0}
mov pc, lr
@ ------------------------------------------------------------------------------
@ s1 = cos(s0)
@ Approximation of cos using sin(x) = cos(pi/2 - x)
@ Arguments:
@ s0 - angle in radians
@ Returns:
@ s1 - sine of angle
@ Clobbers:
@ None
@ ------------------------------------------------------------------------------
cos:
stmfd sp!, {r0}
vstmdb.f32 sp!, {s2 - s6}
ldr r0, =0x3FC90FDB
vmov.f32 s4, r0 @ s4 = pi/2
vsub.f32 s6, s4, s0 @ angle = pi/2 - angle
ldr r0, =0x40490FDB
vmov.f32 s4, r0 @ s4 = pi
ldr r0, =0x40C90FDB
vadd.f32 s2, s6, s4 @ s2 = angle + pi = x
vmov.f32 s3, r0 @ s3 = 2 * pi = y
@ compute (angle + pi) % 2pi;
vdiv.f32 s5, s2, s3 @ s5 = x / y
vcvt.s32.f32 s5, s5
vcvt.f32.s32 s5, s5 @ s5 = floor(x/y)
vmls.f32 s2, s3, s5 @ s2 = x - y * floor(x/y) = m
mov r0, #0
vcmp.f32 s2, s3
fmstat
blt 1f
vmov.f32 s2, r0 @ s2 = 0
b 2f
1: @ m < y
vcmp.f32 s2, #0
fmstat
bge 2f @ s2 = m
@ m < 0
vadd.f32 s2, s2, s3 @ m = m + y
vcmp.f32 s2, s3
fmstat
vmoveq.f32 s2, r0
2:
vsub.f32 s6, s2, s4 @ s6 = ((angle + pi) % 2pi) - pi
ldr r0, =0x3fa2f983 @ 4 / pi
vmov.f32 s1, r0
vmul.f32 s1, s6 @ s1 = 4 / pi * x
vcmp.f32 s6, #0
fmstat
beq 3f
ldr r0, =0x3ecf817b @ 4 / pi ^ 2
vmov.f32 s2, r0
vmul.f32 s2, s2, s6
vmul.f32 s2, s2, s6
vmul.f32 s2, s2, s6 @ s2 = (4 * x * x * x) / pi ^ 2
vabs.f32 s3, s6
vdiv.f32 s2, s2, s3
vsub.f32 s1, s1, s2
3:
vldmia.f32 sp!, {s2 - s6}
ldmfd sp!, {r0}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Multiplies two matrices together
@ r2 = r1 * r0
@ Arguments:
@ r0 - location of first matrix
@ r1 - location of second matrix
@ r2 - output matrix address
@ Return values:
@ none
@ Clobbers:
@ s0 - s23
@ ------------------------------------------------------------------------------
mat4_mul_mat4:
stmfd sp!, {r3, r4}
vldm.f32 r0, {s0 - s15}
mov r4, #4
1:
vldm.f32 r1!, {s16 - s19}
vmul.f32 s20, s0, s16
vmla.f32 s20, s4, s17
vmla.f32 s20, s8, s18
vmla.f32 s20, s12, s19
vmul.f32 s21, s1, s16
vmla.f32 s21, s5, s17
vmla.f32 s21, s9, s18
vmla.f32 s21, s13, s19
vmul.f32 s22, s2, s16
vmla.f32 s22, s6, s17
vmla.f32 s22, s10, s18
vmla.f32 s22, s14, s19
vmul.f32 s23, s3, s16
vmla.f32 s23, s7, s17
vmla.f32 s23, s11, s18
vmla.f32 s23, s15, s19
vstm.f32 r2!, {s20 - s23}
subs r4, #1
bne 1b
@ Restore pointers
sub r1, #64
sub r2, #64
ldmfd sp!, {r3, r4}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Multiplies a matrix with a vector
@ Arguments:
@ r0 - location of the matrix
@ r1 - location of the vector
@ r2 - output vector address
@ Returns:
@ none
@ Clobbers:
@ s0 - s19
@ ------------------------------------------------------------------------------
mat4_mul_vec4:
vldm.f32 r0, {s0 - s15}
vldm.f32 r1, {s16 - s19}
vmul.f32 s20, s0, s16
vmul.f32 s21, s1, s16
vmul.f32 s22, s2, s16
vmul.f32 s23, s3, s16
vmla.f32 s20, s4, s17
vmla.f32 s21, s5, s17
vmla.f32 s22, s6, s17
vmla.f32 s23, s7, s17
vmla.f32 s20, s8, s18
vmla.f32 s21, s9, s18
vmla.f32 s22, s10, s18
vmla.f32 s23, s11, s18
vmla.f32 s20, s12, s19
vmla.f32 s21, s13, s19
vmla.f32 s22, s14, s19
vmla.f32 s23, s15, s19
vstm.f32 r2, {s20 - s23}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Multiplies a matrix with a vector in registers
@ Arguments:
@ s0 - s15: matrix
@ s16 - s19: vector
@ s20 - s23: output
@ Returns:
@ none
@ Clobbers:
@ s0 - s19
@ ------------------------------------------------------------------------------
mat4_fmul_vec4:
vmul.f32 s20, s0, s16
vmul.f32 s21, s1, s16
vmul.f32 s22, s2, s16
vmul.f32 s23, s3, s16
vmla.f32 s20, s4, s17
vmla.f32 s21, s5, s17
vmla.f32 s22, s6, s17
vmla.f32 s23, s7, s17
vmla.f32 s20, s8, s18
vmla.f32 s21, s9, s18
vmla.f32 s22, s10, s18
vmla.f32 s23, s11, s18
vmla.f32 s20, s12, s19
vmla.f32 s21, s13, s19
vmla.f32 s22, s14, s19
vmla.f32 s23, s15, s19
mov pc, lr
@ ------------------------------------------------------------------------------
@ Computes a view matrix
@ Arguments:
@ r0 - eye
@ r1 - at
@ r2 - up
@ r3 - destination matrix
@ Returns:
@ none
@ Clobbers:
@ s0 - s15
@ ------------------------------------------------------------------------------
mat4_view:
stmfd sp!, {r4}
vldm.f32 r0, {s0 - s3} @ eye{s0, s1, s2}
vldm.f32 r1, {s3 - s6} @ at{s3, s4, s5}
vldm.f32 r2, {s6 - s9} @ up{s6, s7, s8}
@ z{s9, s10, s11} = norm(eye - at)
vsub.f32 s9, s0, s3
vsub.f32 s10, s1, s4
vsub.f32 s11, s2, s5
vmul.f32 s12, s9, s9
vmla.f32 s12, s10, s10
vmla.f32 s12, s11, s11
vsqrt.f32 s12, s12
vdiv.f32 s9, s9, s12
vdiv.f32 s10, s10, s12
vdiv.f32 s11, s11, s12
@ x{s3, s4, s5} = norm(cross(up, z))
vmul.f32 s3, s7, s11
vmls.f32 s3, s8, s10
vmul.f32 s4, s8, s9
vmls.f32 s4, s6, s11
vmul.f32 s5, s6, s10
vmls.f32 s5, s7, s9
vmul.f32 s12, s3, s3
vmla.f32 s12, s4, s4
vmla.f32 s12, s5, s5
vsqrt.f32 s12, s12
vdiv.f32 s3, s3, s12
vdiv.f32 s4, s4, s12
vdiv.f32 s5, s5, s12
@ y{s6, s7, s8} = cross(z, x)
vmul.f32 s6, s10, s5
vmls.f32 s6, s11, s4
vmul.f32 s7, s11, s3
vmls.f32 s7, s9, s5
vmul.f32 s8, s9, s4
vmls.f32 s8, s10, s3
mov r4, #0
vmov.f32 s15, r4
@ First column
vmov.f32 s12, s3
vmov.f32 s13, s6
vmov.f32 s14, s9
vstm.f32 r3!, {s12 - s15}
@ Second column
vmov.f32 s12, s4
vmov.f32 s13, s7
vmov.f32 s14, s10
vstm.f32 r3!, {s12 - s15}
@ Third column
vmov.f32 s12, s5
vmov.f32 s13, s8
vmov.f32 s14, s11
vstm.f32 r3!, {s12 - s15}
@ Fourth column
vmov.f32 s12, s15
vmls.f32 s12, s0, s3
vmls.f32 s12, s1, s4
vmls.f32 s12, s2, s5
vmov.f32 s13, s15
vmls.f32 s13, s0, s6
vmls.f32 s13, s1, s7
vmls.f32 s13, s2, s8
vmov.f32 s14, s15
vmls.f32 s14, s0, s9
vmls.f32 s14, s1, s10
vmls.f32 s14, s2, s11
mov r4, #0x3f800000
vmov.f32 s15, r4
vstm.f32 r3, {s12 - s15}
sub r3, r3, #48
ldmfd sp!, {r4}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Builds a translation matrix
@ Arguments:
@ r0 - matrix
@ s0 - s3: translation
@ Returns:
@ none
@ Clobbers:
@ none
@ ------------------------------------------------------------------------------
mat4_translate:
vstr.f32 s0, [r0, #48]
vstr.f32 s1, [r0, #52]
vstr.f32 s2, [r0, #56]
mov pc, lr
@ ------------------------------------------------------------------------------
@ Builds a scaling matrix
@ Arguments:
@ r0 - matrix
@ s0 - s3: translation
@ Returns:
@ none
@ Clobbers:
@ none
@ ------------------------------------------------------------------------------
mat4_scale:
vstr.f32 s0, [r0]
vstr.f32 s1, [r0, #20]
vstr.f32 s2, [r0, #40]
mov pc, lr
@ ------------------------------------------------------------------------------
@ Creates a rotation matrix around X
@ Arguments:
@ r0 - matrix
@ s0 - angle
@ Returns:
@ none
@ Clobbers:
@ none
@ ------------------------------------------------------------------------------
mat4_rot_x:
stmfd sp!, {lr}
bl sin
vstr.f32 s1, [r0, #24]
vneg.f32 s1, s1
vstr.f32 s1, [r0, #36]
bl cos
vstr.f32 s1, [r0, #20]
vstr.f32 s1, [r0, #40]
ldmfd sp!, {pc}
@ ------------------------------------------------------------------------------
@ Creates a rotation matrix
@ Arguments:
@ r0 - matrix
@ s0 - angle
@ Returns:
@ none
@ Clobbers:
@ none
@ ------------------------------------------------------------------------------
mat4_rot_y:
stmfd sp!, {lr}
bl sin
vstr.f32 s1, [r0, #32]
vneg.f32 s1, s1
vstr.f32 s1, [r0, #8]
bl cos
vstr.f32 s1, [r0, #0]
vstr.f32 s1, [r0, #40]
ldmfd sp!, {pc}
@ ------------------------------------------------------------------------------
@ Creates a rotation matrix around Z
@ Arguments:
@ r0 - matrix
@ s0 - angle
@ Returns:
@ none
@ Clobbers:
@ none
@ ------------------------------------------------------------------------------
mat4_rot_z:
stmfd sp!, {lr}
bl sin
vstr.f32 s1, [r0, #4]
vneg.f32 s1, s1
vstr.f32 s1, [r0, #16]
bl cos
vstr.f32 s1, [r0, #0]
vstr.f32 s1, [r0, #20]
ldmfd sp!, {pc}
@ ------------------------------------------------------------------------------
@ Computes a 3x3 determinant
@ Arguments:
@ s23 - s31: coefficients
@ Returns:
@ s22 - determinant
@ Clobbers:
@ s21
@ ------------------------------------------------------------------------------
mat3_fdet:
vmul.f32 s21, s27, s31
vmls.f32 s21, s28, s30
vmul.f32 s22, s23, s21
vmul.f32 s21, s28, s29
vmls.f32 s21, s26, s31
vmla.f32 s22, s24, s21
vmul.f32 s21, s26, s30
vmls.f32 s21, s27, s29
vmla.f32 s22, s25, s21
mov pc, lr
@ ------------------------------------------------------------------------------
@ Adds two 4D vectors
@ Arguments:
@ r0 - location of first vector
@ r1 - location of second vector
@ r2 - location of destination
@ Return values:
@ None
@ Clobbers:
@ s0 - s11
@ ------------------------------------------------------------------------------
vec4_add:
vldm.f32 r0, {s0 - s3}
vldm.f32 r1, {s4 - s7}
vadd.f32 s8, s0, s4
vadd.f32 s9, s1, s5
vadd.f32 s10, s2, s6
vadd.f32 s11, s3, s7
vstm.f32 r2, {s8 - s11}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Subtracts a vector from another
@ Arguments:
@ r0 - location of first vector
@ r1 - location of second vector
@ r2 - location of destination
@ Return values:
@ None
@ Clobbers
@ s0 - s11
@ ------------------------------------------------------------------------------
vec4_sub:
vldm.f32 r0, {s0 - s3}
vldm.f32 r1, {s4 - s7}
vsub.f32 s8, s0, s4
vsub.f32 s9, s1, s5
vsub.f32 s10, s2, s6
vsub.f32 s11, s3, s7
vstm.f32 r2, {s8 - s11}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Computes the length of a vector
@ Arguments:
@ r0 - location of first vector
@ Return values:
@ s0 - length of the vector
@ Clobers:
@ s1 - s3
@ ------------------------------------------------------------------------------
vec4_len:
vldm.f32 r0, {s0 - s3}
vmul.f32 s0, s0, s0
vmla.f32 s0, s1, s1
vmla.f32 s0, s2, s2
vsqrt.f32 s0, s0
mov pc, lr
@ ------------------------------------------------------------------------------
@ Computes the normalised vector(unit vector) of the given vector
@ Arguments:
@ r0 - location of the vector
@ r1 - location of the destination
@ Return values:
@ None
@ Clobbers
@ s0 - s4
@ ------------------------------------------------------------------------------
vec4_norm:
vldm.f32 r0, {s0 - s3}
vmul.f32 s4, s0, s0
vmla.f32 s4, s1, s2
vmla.f32 s4, s2, s2
vsqrt.f32 s4, s4 @ s4 = |v|
vdiv.f32 s0, s0, s4
vdiv.f32 s1, s1, s4
vdiv.f32 s2, s2, s4
vstm.f32 r1, {s0 - s3}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Computes the dot product of two vectors
@ Arguments:
@ r0 - location of the first vector
@ r1 - location of the second vector
@ Return values:
@ s0 - dot product
@ Clobbers
@ s0 - s6
@ ------------------------------------------------------------------------------
vec4_dot:
vldm.f32 r0, {s1 - s3}
vldm.f32 r1, {s4 - s6}
vmul.f32 s0, s1, s4
vmla.f32 s0, s2, s5
vmla.f32 s0, s3, s6
mov pc, lr
@ ------------------------------------------------------------------------------
@ Computes the cross product of two vectors
@ Arguments:
@ r0 - location of the first vector
@ r1 - location of the second vector
@ r2 - location of the destination
@ Return values:
@ None
@ Clobbers:
@ s0 - s10
@ ------------------------------------------------------------------------------
vec4_cross:
stmfd sp!, {r3}
vldm.f32 r0, {s0 - s3} @ s0 = x1; s1 = y1; s2 = z1
vldm.f32 r1, {s3 - s6} @ s3 = x2; s4 = y2; s5 = z2
vmul.f32 s6, s1, s5 @ s6 = y1 * z2
vmls.f32 s6, s4, s2 @ s6 = s6 - (y2 * z1)
vmul.f32 s7, s3, s2 @ s7 = x2 * z1
vmls.f32 s7, s0, s5 @ s7 = s7 - (x1 * z2)
vmul.f32 s8, s0, s4 @ s8 = x1 * y2
vmls.f32 s8, s1, s3 @ s8 = s8 - (x2 * y1)
mov r3, #0
vmov.f32 s9, r3
vstm.f32 r2, {s6 - s9}
ldmfd sp!, {r3}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Floating point modulo
@ Arguments:
@ s0 - x
@ s1 - y
@ Returns:
@ s2 - x % y
@ Clobbers:
@ None
@ ------------------------------------------------------------------------------
fmod:
stmfd sp!, {r0}
vstmdb.f32 sp!, {s3}
vcmp.f32 s1, #0
fmstat
beq 4f
mov r0, #0
vdiv.f32 s3, s0, s1 @ s3 = x / y
vcvt.s32.f32 s3, s3
vcvt.f32.s32 s3, s3 @ s3 = floor(x/y)
vmls.f32 s0, s1, s3 @ s0 = x - y * floor(x/y) = m
vcmp.f32 s1, #0
fmstat
ble 2f
vcmp.f32 s0, s1
fmstat
blt 1f
vmov.f32 s0, r0
b 4f @ s0 = 0
1:
vcmp.f32 s0, #0
fmstat
bge 4f @ s0 = m
vadd.f32 s0, s0, s1 @ s0 = m + y
vcmp.f32 s0, s1
vmoveq.f32 s0, r0 @ s0 = 0
b 4f
2:
vcmp.f32 s0, s1
fmstat
bgt 3f
vmov.f32 s0, r0
b 4f @ s0 = 0
3:
vcmp.f32 s0, #0
fmstat
ble 4f @ s0 = m
vadd.f32 s0, s0, s1 @ s0 = m + y
vcmp.f32 s0, s1
fmstat
vmoveq.f32 s0, r0 @ s0 = 0
4:
vmov.f32 s2, s0 @ s2 = s0
vldmia.f32 sp!, {s3}
ldmfd sp!, {r0}
mov pc, lr
@ ------------------------------------------------------------------------------
@ Computes the intersection point of three planes using Kramer's rule
@ Arguments:
@ s0 - s3: (a1, b1, c1, d1)
@ s4 - s7: (a1, b1, c1, d1)
@ s8 - s11: (a1, b1, c1, d1)
@ Returns:
@ s12 - s14: (x, y, z)
@ Clobbers:
@ s15, s22 - s31
@ ------------------------------------------------------------------------------
insersect_planes:
mov r11, lr
vmov.f32 s23, s0
vmov.f32 s24, s4
vmov.f32 s25, s8
vmov.f32 s26, s1
vmov.f32 s27, s5
vmov.f32 s28, s9
vmov.f32 s29, s2
vmov.f32 s30, s6
vmov.f32 s31, s10
bl mat3_fdet
vmov.f32 s15, s22 @ det
vmov.f32 s23, s3
vmov.f32 s24, s7
vmov.f32 s25, s11
bl mat3_fdet
vdiv.f32 s12, s22, s15 @ x
vneg.f32 s12, s12
vmov.f32 s23, s0
vmov.f32 s24, s4
vmov.f32 s25, s8
vmov.f32 s26, s3
vmov.f32 s27, s7
vmov.f32 s28, s11
bl mat3_fdet
vdiv.f32 s13, s22, s15 @ y
vneg.f32 s13, s13
vmov.f32 s26, s1
vmov.f32 s27, s5
vmov.f32 s28, s9
vmov.f32 s29, s3
vmov.f32 s30, s7
vmov.f32 s31, s11
bl mat3_fdet
vdiv.f32 s14, s22, s15 @ z
vneg.f32 s14, s14
mov pc, r11
@ ------------------------------------------------------------------------------
@ Extracts clip planes from a view-projection matrix
@ Arguments:
@ r0 - matrix
@ r1 - frustum
@ Returns:
@ 8 vertices on the stack
@ Clobbers:
@ s0 - s31
@ ------------------------------------------------------------------------------
extract_frustum:
mov r12, lr
add r2, r1, #96
vldr.f32 s16, [r0, #12]
vldr.f32 s17, [r0, #28]
vldr.f32 s18, [r0, #44]
vldr.f32 s19, [r0, #60]
bl load_near
vstmia.f32 r2!, {s0 - s3}
bl load_left
vstmia.f32 r2!, {s8 - s11}
bl load_bottom
vstmia.f32 r2!, {s4 - s7}
bl insersect_planes
vstmia.f32 r1!, {s12 - s14} @ near-left-bottom
bl load_top
bl insersect_planes
vstmia.f32 r1!, {s12 - s14} @ near-left-top
bl load_right
bl insersect_planes
vstmia.f32 r1!, {s12 - s14} @ near-right-top
bl load_bottom
bl insersect_planes
vstmia.f32 r1!, {s12 - s14} @ near-right-bottom
bl load_far
vstmia.f32 r2!, {s0 - s3}
bl insersect_planes
vstmia.f32 r1!, {s12 - s14} @ far-right-bottom
bl load_left
bl insersect_planes
vstmia.f32 r1!, {s12 - s14} @ far-left-bottom
bl load_top
vstmia.f32 r2!, {s4 - s7}
bl insersect_planes
vstmia.f32 r1!, {s12 - s14} @ far-left-top
bl load_right
vstmia.f32 r2!, {s8 - s11}
bl insersect_planes
vstmia.f32 r1!, {s12 - s14} @ far-right-top
mov pc, r12
@ ------------------------------------------------------------------------------
@ Loads near plane into registers
@ ------------------------------------------------------------------------------
load_near:
vldr.f32 s12, [r0, #8]
vldr.f32 s13, [r0, #24]
vldr.f32 s14, [r0, #40]
vldr.f32 s15, [r0, #56]
vadd.f32 s0, s16, s12
vadd.f32 s1, s17, s13
vadd.f32 s2, s18, s14
vadd.f32 s3, s19, s15
mov pc, lr
@ ------------------------------------------------------------------------------
@ Loads far plane into registers
@ ------------------------------------------------------------------------------
load_far:
vldr.f32 s12, [r0, #8]
vldr.f32 s13, [r0, #24]
vldr.f32 s14, [r0, #40]
vldr.f32 s15, [r0, #56]
vsub.f32 s0, s16, s12
vsub.f32 s1, s17, s13
vsub.f32 s2, s18, s14
vsub.f32 s3, s19, s15
mov pc, lr
@ ------------------------------------------------------------------------------
@ Loads bottom plane into registers
@ ------------------------------------------------------------------------------
load_bottom:
vldr.f32 s12, [r0, #4]
vldr.f32 s13, [r0, #20]
vldr.f32 s14, [r0, #36]
vldr.f32 s15, [r0, #52]
vadd.f32 s4, s16, s12
vadd.f32 s5, s17, s13
vadd.f32 s6, s18, s14
vadd.f32 s7, s19, s15
mov pc, lr
@ ------------------------------------------------------------------------------
@ Loads top plane into registers
@ ------------------------------------------------------------------------------
load_top:
vldr.f32 s12, [r0, #4]
vldr.f32 s13, [r0, #20]
vldr.f32 s14, [r0, #36]
vldr.f32 s15, [r0, #52]
vsub.f32 s4, s16, s12
vsub.f32 s5, s17, s13
vsub.f32 s6, s18, s14
vsub.f32 s7, s19, s15
mov pc, lr
@ ------------------------------------------------------------------------------
@ Loads top plane into registers
@ ------------------------------------------------------------------------------
load_left:
vldr.f32 s12, [r0, #0]
vldr.f32 s13, [r0, #16]
vldr.f32 s14, [r0, #32]
vldr.f32 s15, [r0, #48]
vadd.f32 s8, s16, s12
vadd.f32 s9, s17, s13
vadd.f32 s10, s18, s14
vadd.f32 s11, s19, s15
mov pc, lr
@ ------------------------------------------------------------------------------
@ Loads top plane into registers
@ ------------------------------------------------------------------------------
load_right:
vldr.f32 s12, [r0, #0]
vldr.f32 s13, [r0, #16]
vldr.f32 s14, [r0, #32]
vldr.f32 s15, [r0, #48]
vsub.f32 s8, s16, s12
vsub.f32 s9, s17, s13
vsub.f32 s10, s18, s14
vsub.f32 s11, s19, s15
mov pc, lr
@ ------------------------------------------------------------------------------
@ Generates a random number using a linear shift register
@ Arguments:
@ none
@ Returns:
@ r0 - random number
@ Clobbers:
@ none
@ ------------------------------------------------------------------------------
random:
stmfd sp!, {r1 - r2}
ldr r1, =1f
ldr r0, [r1]
mov r2, r0
eor r2, r2, r0, lsr #2
eor r2, r2, r0, lsr #3
eor r2, r2, r0, lsr #5
and r2, r2, #1
lsr r0, r0, #1
orr r0, r0, r2, lsl #15
str r0, [r1]
ldmfd sp!, {r1 - r2}
mov pc, lr
1:
.long 0xACE1