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model.py
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74 lines (61 loc) · 2.69 KB
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import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
import os
import numpy as np
# source: Goswami, V. (n.d.). SnakeGameAI [Computer software]. GitHub. https://github.com/vedantgoswami/SnakeGameAI
class Linear_QNet(nn.Module):
def __init__(self, input_size, hidden_size, output_size):
super().__init__()
self.linear1 = nn.Linear(input_size, hidden_size)
self.linear2 = nn.Linear(hidden_size, output_size)
def forward(self, x):
x = F.relu(self.linear1(x))
x = self.linear2(x)
return x
def save(self, file_name='model.pth'):
model_folder_path = os.path.join(os.path.dirname(__file__), 'model')
os.makedirs(model_folder_path, exist_ok=True)
file_path = os.path.join(model_folder_path, file_name)
torch.save(self.state_dict(), file_path)
def load_model(self, file_name='model.pth'):
model_folder_path = os.path.join(os.path.dirname(__file__), 'model')
file_path = os.path.join(model_folder_path, file_name)
self.load_state_dict(torch.load(file_path))
class QTrainer:
def __init__(self, model, lr, gamma):
self.lr = lr
self.gamma = gamma
self.model = model
self.optimer = optim.Adam(model.parameters(), lr=self.lr)
self.criterion = nn.MSELoss()
for i in self.model.parameters():
print(i.is_cuda)
def train_step(self, state, action, reward, next_state, done):
state = torch.tensor(np.array(state), dtype=torch.float)
next_state = torch.tensor(np.array(next_state), dtype=torch.float)
action = torch.tensor(action, dtype=torch.long)
reward = torch.tensor(reward, dtype=torch.float)
if (len(state.shape) == 1): # only one parameter to train , Hence convert to tuple of shape (1, x)
# (1 , x)
state = torch.unsqueeze(state, 0)
next_state = torch.unsqueeze(next_state, 0)
action = torch.unsqueeze(action, 0)
reward = torch.unsqueeze(reward, 0)
done = (done,)
# 1. Predicted Q value with current state
pred = self.model(state)
target = pred.clone()
for idx in range(len(done)):
Q_new = reward[idx]
if not done[idx]:
Q_new = reward[idx] + self.gamma * torch.max(self.model(next_state[idx]))
target[idx][torch.argmax(action).item()] = Q_new
# 2. Q_new = reward + gamma * max(next_predicted Qvalue) -> only do this if not done
# pred.clone()
# preds[argmax(action)] = Q_new
self.optimer.zero_grad()
loss = self.criterion(target, pred)
loss.backward()
self.optimer.step()