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Level Editor Properties System #35
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LONGTERMA issue planned in the longrun, something that will take a while to resolveA issue planned in the longrun, something that will take a while to resolvecode refactorCode Refactoring old code to work as the original but in a much cleaner stateCode Refactoring old code to work as the original but in a much cleaner statefeatureNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
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LONGTERMA issue planned in the longrun, something that will take a while to resolveA issue planned in the longrun, something that will take a while to resolvecode refactorCode Refactoring old code to work as the original but in a much cleaner stateCode Refactoring old code to work as the original but in a much cleaner statefeatureNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
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The idea is to have every object in level editor become manually editable.
Example, cannons currently shoot at the same exact speed, what if you were able to change the cannon's shooting speed in menu? Or scale objects like blocks to become half-block slabs? Or increase spike size?
In order for this to work, the way how the Level Editor saves and loads JSON files needs to be addressed first.