-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.py
More file actions
482 lines (408 loc) · 20.7 KB
/
server.py
File metadata and controls
482 lines (408 loc) · 20.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
"""
PyWordExplorer - Serveur Multijoueur
Gère les parties en ligne (Duel et Coop)
"""
import asyncio
import websockets
import json
import random
import socket
from datetime import datetime
from typing import Dict, Set, Optional, Any
from src.word_generator import get_word_generator
from src.solo.grid_generator import GridGenerator, GridConfig
class GameRoom:
"""Représente une salle de jeu multijoueur."""
def __init__(self, room_id: str, host_name: str, mode: str, level: int, seed: Optional[int] = None):
self.room_id = room_id
self.host_name = host_name
self.mode = mode # "duel" ou "coop"
self.level = level
self.seed = seed or random.randint(1000, 9999999)
self.players: Dict[Any, dict] = {}
self.max_players = 2
self.game_started = False
self.created_at = datetime.now()
# État du jeu
self.grid = None
self.words_to_find = []
self.found_words = {} # {word: player_name} pour duel, {word: True} pour coop
self.player_scores = {} # {player_name: score}
self.start_time = None
self.game_duration = self._get_game_duration()
def _get_game_duration(self) -> int:
"""Retourne la durée de jeu en secondes selon le niveau."""
durations = {1: 180, 2: 240, 3: 300, 4: 360, 5: 480}
return durations.get(self.level, 300)
def add_player(self, websocket, player_name: str) -> bool:
"""Ajoute un joueur à la room."""
if len(self.players) >= self.max_players:
return False
self.players[websocket] = {
'name': player_name,
'ready': False
}
self.player_scores[player_name] = 0
return True
def remove_player(self, websocket):
"""Retire un joueur de la room."""
if websocket in self.players:
player_name = self.players[websocket]['name']
del self.players[websocket]
if player_name in self.player_scores:
del self.player_scores[player_name]
def is_full(self) -> bool:
"""Vérifie si la room est pleine."""
return len(self.players) >= self.max_players
def all_players_ready(self) -> bool:
"""Vérifie si tous les joueurs sont prêts."""
return len(self.players) >= 2 and all(p['ready'] for p in self.players.values())
def start_game(self):
"""Démarre la partie."""
# Générer la grille et les mots
word_gen = get_word_generator()
all_words = word_gen.get_words()
sizes = {1: (8, 5), 2: (10, 7), 3: (12, 9), 4: (14, 11), 5: (16, 14)}
grid_size, word_count = sizes.get(self.level, (10, 7))
# Configuration des diagonales et inversions selon le niveau (mêmes paramètres que le solo)
allow_diagonal = self.level >= 2 # Diagonales à partir du niveau 2
allow_reverse = self.level >= 3 # Inversions à partir du niveau 3
generator = GridGenerator(self.seed)
selected_words = random.Random(self.seed).sample(all_words, word_count)
config = GridConfig(size=grid_size, num_words=word_count, allow_diagonal=allow_diagonal, allow_reverse=allow_reverse)
self.grid, self.words_to_find = generator.generate_grid(config, selected_words)
self.game_started = True
self.start_time = datetime.now()
# Initialiser les mots trouvés
if self.mode == "coop":
self.found_words = {}
else: # duel
self.found_words = {}
def check_word(self, player_name: str, word: str) -> dict:
"""Vérifie si un mot est valide et met à jour le score."""
word = word.upper()
# Vérifier si le mot existe dans la liste
word_data = next((w for w in self.words_to_find if w['word'] == word), None)
if not word_data:
return {'valid': False, 'reason': 'not_in_list'}
# Vérifier si le mot a déjà été trouvé
if word in self.found_words:
if self.mode == "duel":
return {'valid': False, 'reason': 'already_found', 'by': self.found_words[word]}
else: # coop
return {'valid': False, 'reason': 'already_found'}
# Mot valide!
if self.mode == "duel":
self.found_words[word] = player_name
self.player_scores[player_name] = self.player_scores.get(player_name, 0) + 100
else: # coop
self.found_words[word] = True
# En coop, tous les joueurs gagnent des points
for pname in self.player_scores:
self.player_scores[pname] = self.player_scores.get(pname, 0) + 50
return {
'valid': True,
'word': word,
'finder': player_name,
'scores': self.player_scores,
'found_count': len(self.found_words),
'total_words': len(self.words_to_find)
}
def is_game_over(self) -> bool:
"""Vérifie si la partie est terminée."""
if not self.game_started:
return False
# Tous les mots trouvés
if len(self.found_words) >= len(self.words_to_find):
return True
# Temps écoulé
if self.start_time:
elapsed = (datetime.now() - self.start_time).total_seconds()
if elapsed >= self.game_duration:
return True
return False
def get_winner(self) -> Optional[str]:
"""Retourne le nom du gagnant (pour le mode duel)."""
if self.mode == "coop":
return "Team"
if not self.player_scores:
return None
return max(self.player_scores.items(), key=lambda x: x[1])[0]
def to_dict(self) -> dict:
"""Convertit la room en dictionnaire pour l'envoi."""
return {
'room_id': self.room_id,
'host_name': self.host_name,
'mode': self.mode,
'level': self.level,
'seed': self.seed,
'player_count': len(self.players),
'max_players': self.max_players,
'game_started': self.game_started,
'players': [p['name'] for p in self.players.values()]
}
class MultiplayerServer:
"""Serveur de jeu multijoueur."""
def __init__(self, host='localhost', port=8765):
self.host = host
self.port = port
self.rooms: Dict[str, GameRoom] = {}
self.clients: Set[Any] = set()
def get_local_ip(self) -> str:
"""Récupère l'adresse IP locale du serveur."""
try:
# Crée une connexion UDP (ne connecte pas réellement)
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect(("8.8.8.8", 80))
local_ip = s.getsockname()[0]
s.close()
return local_ip
except Exception:
return "Unable to detect"
async def handle_client(self, websocket: Any):
"""Gère la connexion d'un client."""
self.clients.add(websocket)
current_room = None
client_name = "Unknown"
# Log de connexion
client_address = websocket.remote_address
print(f"🔌 [{datetime.now().strftime('%H:%M:%S')}] New client connected from {client_address[0]}:{client_address[1]}")
try:
async for message in websocket:
data = json.loads(message)
action = data.get('action')
if action == 'list_rooms':
await self.send_room_list(websocket)
elif action == 'create_room':
room = await self.create_room(
data['player_name'],
data['mode'],
data['level'],
data.get('seed')
)
current_room = room.room_id
client_name = data['player_name']
room.add_player(websocket, data['player_name'])
# Log de création de salon
mode_text = "🎯 Duel" if room.mode == "duel" else "🤝 Coop"
print(f"🏠 [{datetime.now().strftime('%H:%M:%S')}] Room created: {room.room_id}")
print(f" └─ Host: {data['player_name']} | Mode: {mode_text} | Level: {room.level} | Seed: {room.seed}")
await self.broadcast_room_update(room)
await websocket.send(json.dumps({
'type': 'room_created',
'room': room.to_dict()
}))
elif action == 'join_room':
room = self.rooms.get(data['room_id'])
if room and not room.is_full() and not room.game_started:
if room.add_player(websocket, data['player_name']):
current_room = room.room_id
client_name = data['player_name']
# Log de rejoindre un salon
print(f"👤 [{datetime.now().strftime('%H:%M:%S')}] {data['player_name']} joined room {room.room_id}")
print(f" └─ Players: {len(room.players)}/{room.max_players}")
await self.broadcast_to_room(room, {
'type': 'player_joined',
'player_name': data['player_name'],
'room': room.to_dict()
})
await websocket.send(json.dumps({
'type': 'joined_room',
'room': room.to_dict()
}))
else:
await websocket.send(json.dumps({
'type': 'error',
'message': 'Cannot join room'
}))
elif action == 'player_ready':
if current_room:
room = self.rooms[current_room]
if websocket in room.players:
room.players[websocket]['ready'] = True
player_name = room.players[websocket]['name']
# Log de joueur prêt
print(f"✅ [{datetime.now().strftime('%H:%M:%S')}] {player_name} is ready in room {room.room_id}")
await self.broadcast_to_room(room, {
'type': 'player_ready',
'player_name': player_name
})
if room.all_players_ready():
# Log de début de partie
mode_text = "Duel" if room.mode == "duel" else "Coop"
print(f"🎮 [{datetime.now().strftime('%H:%M:%S')}] Game starting in room {room.room_id}")
print(f" └─ Mode: {mode_text} | Level: {room.level} | Players: {', '.join([p['name'] for p in room.players.values()])}")
room.start_game()
await self.broadcast_to_room(room, {
'type': 'game_start',
'grid': room.grid,
'words': [w['word'] for w in room.words_to_find],
'duration': room.game_duration,
'seed': room.seed
})
elif action == 'check_word':
if current_room:
room = self.rooms[current_room]
player_name = room.players[websocket]['name']
result = room.check_word(player_name, data['word'])
if result['valid']:
# Log de mot trouvé
print(f"💡 [{datetime.now().strftime('%H:%M:%S')}] Word found in room {room.room_id}: '{result['word']}' by {result['finder']}")
print(f" └─ Progress: {result['found_count']}/{result['total_words']} words")
await self.broadcast_to_room(room, {
'type': 'word_found',
'word': result['word'],
'finder': result['finder'],
'scores': result['scores'],
'found_count': result['found_count'],
'total_words': result['total_words']
})
else:
await websocket.send(json.dumps({
'type': 'word_invalid',
'reason': result['reason'],
'word': data['word']
}))
# Vérifier fin de partie
if room.is_game_over():
winner = room.get_winner()
# Log de fin de partie
if room.mode == "coop":
print(f"🏆 [{datetime.now().strftime('%H:%M:%S')}] Game ended in room {room.room_id}")
print(f" └─ Team found {len(room.found_words)}/{len(room.words_to_find)} words")
else:
print(f"🏆 [{datetime.now().strftime('%H:%M:%S')}] Game ended in room {room.room_id}")
print(f" └─ Winner: {winner} | Scores: {room.player_scores}")
await self.broadcast_to_room(room, {
'type': 'game_over',
'winner': winner,
'scores': room.player_scores,
'found_words': list(room.found_words.keys())
})
elif action == 'leave_room':
if current_room:
room = self.rooms[current_room]
player_name = room.players[websocket]['name']
room.remove_player(websocket)
# Log de départ
print(f"👋 [{datetime.now().strftime('%H:%M:%S')}] {player_name} left room {room.room_id}")
current_room = None
await self.broadcast_to_room(room, {
'type': 'player_left',
'player_name': player_name
})
# Supprimer la room si vide
if len(room.players) == 0:
print(f"🗑️ [{datetime.now().strftime('%H:%M:%S')}] Room {room.room_id} deleted (empty)")
del self.rooms[room.room_id]
except websockets.exceptions.ConnectionClosed:
pass
finally:
# Log de déconnexion
if client_name != "Unknown":
print(f"🔴 [{datetime.now().strftime('%H:%M:%S')}] {client_name} disconnected")
else:
print(f"🔴 [{datetime.now().strftime('%H:%M:%S')}] Client disconnected from {client_address[0]}:{client_address[1]}")
self.clients.remove(websocket)
if current_room and current_room in self.rooms:
room = self.rooms[current_room]
if websocket in room.players:
player_name = room.players[websocket]['name']
room.remove_player(websocket)
print(f" └─ Left room {room.room_id}")
await self.broadcast_to_room(room, {
'type': 'player_left',
'player_name': player_name
})
if len(room.players) == 0:
print(f"🗑️ [{datetime.now().strftime('%H:%M:%S')}] Room {room.room_id} deleted (empty)")
del self.rooms[room.room_id]
async def create_room(self, host_name: str, mode: str, level: int, seed: Optional[int] = None) -> GameRoom:
"""Crée une nouvelle room."""
room_id = f"ROOM_{random.randint(1000, 9999)}"
room = GameRoom(room_id, host_name, mode, level, seed)
self.rooms[room_id] = room
return room
async def send_room_list(self, websocket):
"""Envoie la liste des rooms disponibles."""
available_rooms = [
room.to_dict()
for room in self.rooms.values()
if not room.is_full() and not room.game_started
]
await websocket.send(json.dumps({
'type': 'room_list',
'rooms': available_rooms
}))
async def broadcast_to_room(self, room: GameRoom, message: dict):
"""Envoie un message à tous les joueurs d'une room."""
if room.players:
message_json = json.dumps(message)
await asyncio.gather(
*[ws.send(message_json) for ws in room.players.keys()],
return_exceptions=True
)
async def broadcast_room_update(self, room: GameRoom):
"""Notifie tous les clients d'une mise à jour de room."""
message = json.dumps({
'type': 'room_updated',
'room': room.to_dict()
})
await asyncio.gather(
*[client.send(message) for client in self.clients],
return_exceptions=True
)
async def start(self):
"""Starts the server."""
local_ip = self.get_local_ip()
async with websockets.serve(self.handle_client, self.host, self.port):
print("=" * 70)
print("🎮 PyWordExplorer - Multiplayer Server")
print("=" * 70)
print(f"📡 Server running on {self.host}:{self.port}")
print()
print("🌐 Connection URLs:")
print(f" • Local (this computer): ws://localhost:{self.port}")
print(f" • LAN (local network): ws://{local_ip}:{self.port}")
print()
print("🌍 To play via Internet:")
print(" 1. Configure port forwarding on your router:")
print(f" - Forward external port {self.port} to internal {local_ip}:{self.port}")
print(" - Protocol: TCP")
print(" 2. Share your public IP with players:")
print(" - Find it at: https://whatismyipaddress.com")
print(f" - Players connect to: ws://YOUR_PUBLIC_IP:{self.port}")
print(" 3. Security warning:")
print(" - Only share with trusted players")
print(" - Consider using a VPN for better security")
print()
print("📋 Game Modes:")
print(" • Duel Mode: Compete to find the most words - highest score wins!")
print(" • Coop Mode: Work together to find all words - team victory!")
print()
print("⚙️ Configuration:")
print(f" • Max players per room: 2")
print(f" • Available levels: 1-5")
print(f" • Level 1: 8x8 grid, 5 words, 3 minutes")
print(f" • Level 2: 10x10 grid, 7 words, 4 minutes")
print(f" • Level 3: 12x12 grid, 9 words, 5 minutes")
print(f" • Level 4: 14x14 grid, 11 words, 6 minutes")
print(f" • Level 5: 16x16 grid, 14 words, 8 minutes")
print()
print("✅ Server ready! Waiting for players...")
print(" Press Ctrl+C to stop the server")
print("=" * 70)
await asyncio.Future() # Run forever
async def main():
"""Launches the server."""
server = MultiplayerServer(host='0.0.0.0', port=8765)
await server.start()
if __name__ == "__main__":
try:
asyncio.run(main())
except KeyboardInterrupt:
print("\n")
print("=" * 70)
print("👋 Server stopped gracefully!")
print(" Thank you for playing PyWordExplorer!")
print("=" * 70)