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List.h
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153 lines (142 loc) · 2.19 KB
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#pragma once
#include<iostream>
using namespace std;
template<typename T>
class List
{
struct Node
{
T num;
Node* next;
};
Node* head;
public:
List();
~List();
void appenNode(T);
void printList();
void deleteNode(T);
void deleteFirst();
void insertNode(T);
};
template<typename T>
List<T>::List()
{
this->head = nullptr;
}
template<typename T>
List<T>::~List()
{
Node* nodePtr = head;
Node* nextNode;
while (nodePtr != nullptr)
{
nextNode = nodePtr->next;
delete nodePtr;
nodePtr = nextNode;
}
}
template<typename T>
void List<T>::appenNode(T val)
{
Node* newNode;
newNode = new Node();
newNode->num = val;
newNode->next = nullptr;
if (head == nullptr)
{
head = newNode;
}
else
{
Node* nodePtr = head;
while (nodePtr->next != nullptr)
{
nodePtr = nodePtr->next;
}
nodePtr->next = newNode;
}
}
template<typename T>
void List<T>::printList()
{
Node* nodePtr = head;
while (nodePtr != nullptr)
{
cout << nodePtr->num << "\t";
nodePtr = nodePtr->next;
}
cout << "\n";
}
template<typename T>
void List<T>::deleteNode(T val)
{
Node* nodePtr;
Node* previusNode = nullptr;
if (head == nullptr)
return;
if (head->num == val)
{
nodePtr = head->next;
delete head;
head = nodePtr;
}
else
{
nodePtr = head;
while (nodePtr != nullptr && nodePtr->num != val)
{
previusNode = nodePtr;
nodePtr = nodePtr->next;
}
if (nodePtr != nullptr)
{
previusNode->next = nodePtr->next;
delete nodePtr;
}
else
cout << "Takogo elementa nema.\n";
}
}
template<typename T>
inline void List<T>::deleteFirst()
{
if (head == nullptr)
return;
Node* nodePtr;
nodePtr = head->next;
delete head;
head = nodePtr;
}
template<typename T>
void List<T>::insertNode(T val)
{
Node* nodePtr;
Node* newNode;
Node* previusNode;
newNode = new Node;
newNode->num = val;
newNode->next = nullptr;
if (head == nullptr)
head = newNode;
else
{
nodePtr = head;
previusNode = nullptr;
while (nodePtr != nullptr && nodePtr->num < val)
{
previusNode = nodePtr;
nodePtr = nodePtr->next;
}
if (previusNode == nullptr)
{
head = newNode;
newNode->next = nodePtr;
}
else
{
previusNode->next = newNode;
newNode->next = nodePtr;
}
}
}