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AudioSpectrum.cs
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239 lines (211 loc) · 8.74 KB
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using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Threading;
using Un4seen.Bass;
using Un4seen.BassWasapi;
using ODIF;
using ODIF.Extensions;
namespace AudioSpectrum
{
[PluginInfo(
PluginName = "Audio Spectrum",
PluginDescription = "",
PluginID = 48,
PluginAuthorName = "InputMapper",
PluginAuthorEmail = "jhebbel@gmail.com",
PluginAuthorURL = "http://inputmapper.com",
PluginIconPath = @"pack://application:,,,/AudioSpectrum;component/Resources/audio.png"
)]
public class AudioSpectrum : InputDevicePlugin, pluginSettings
{
Setting selectedDevice,channelCount;
public AudioSpectrum()
{
Init();
}
public SettingGroup settings
{
get; set;
}
// initialization
private void Init()
{
settings = new SettingGroup("Audio Spectrum Settings", "");
selectedDevice = new Setting("Selected Device", "", SettingControl.Dropdown, SettingType.Text, "");
selectedDevice.configuration["options"] = new List<string>();
settings.settings.Add(selectedDevice);
channelCount = new Setting("Channels", "", SettingControl.Numeric, SettingType.Integer, 8);
channelCount.configuration["interval"] = 1;
settings.settings.Add(channelCount);
bool result = false;
Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATETHREADS, false);
result = Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
if (!result) throw new Exception("Init Error");
for (int i = 0; i < BassWasapi.BASS_WASAPI_GetDeviceCount(); i++)
{
var device = BassWasapi.BASS_WASAPI_GetDeviceInfo(i);
if (device.IsEnabled && device.IsLoopback)
{
//AudioSpectrumDevice audioDevice = new AudioSpectrumDevice(device,i);
//this.Devices.Add(audioDevice);
selectedDevice.configuration["options"].Add(string.Format("{0} - {1}", i, device.name));
}
//Console.WriteLine(string.Format("{0} - {1}", i, device.name));
}
settings.loadSettings();
if (!string.IsNullOrWhiteSpace(selectedDevice.settingValue))
{
var str = (selectedDevice.settingValue as string);
var array = str.Split(' ');
int devindex = Convert.ToInt32(array[0]);
var myDevice = BassWasapi.BASS_WASAPI_GetDeviceInfo(devindex);
AudioSpectrumDevice audioDevice = new AudioSpectrumDevice(myDevice, devindex, (int)Math.Floor((double)channelCount.settingValue));
this.Devices.Add(audioDevice);
}
selectedDevice.PropertyChanged += SelectedDevice_PropertyChanged;
}
private void SelectedDevice_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (!string.IsNullOrWhiteSpace(selectedDevice.settingValue))
{
foreach (Device dev in Devices)
{
dev.Dispose();
//Devices.Remove(dev);
}
//this.Devices.Clear();
var str = (selectedDevice.settingValue as string);
var array = str.Split(' ');
int devindex = Convert.ToInt32(array[0]);
var myDevice = BassWasapi.BASS_WASAPI_GetDeviceInfo(devindex);
AudioSpectrumDevice audioDevice = new AudioSpectrumDevice(myDevice, devindex, (int)Math.Floor((double)channelCount.settingValue));
this.Devices.Add(audioDevice);
}
}
protected override void Dispose(bool disposing)
{
settings.saveSettings();
Bass.BASS_Free();
base.Dispose(disposing);
}
}
public class AudioSpectrumDevice : InputDevice
{
private bool _enable; //enabled status
private DispatcherTimer _t; //timer that refreshes the display
private float[] _fft; //buffer for fft data
private WASAPIPROC _process; //callback function to obtain data
private int _lastlevel; //last output level
private int _hanctr; //last output level counter
private List<double> _spectrumdata; //spectrum data buffer
private bool _initialized; //initialized flag
private int devindex; //used device index
private int _lines = 16; // number of spectrum lines
private BASS_WASAPI_DEVICEINFO device;
private int i;
public AudioSpectrumDevice(BASS_WASAPI_DEVICEINFO device, int devindex, int channels)
{
_lines = channels;
for (int i = 0; i < channels; i++)
{
JoyAxis channel = new JoyAxis("Channel "+(i+1).ToString(), DataFlowDirection.Input, "") { min_Value = 0, max_Value = 1 };
Channels.Add(channel);
}
this.devindex = devindex;
this.device = device;
this.DeviceName = device.name;
this.StatusIcon = Properties.Resources.audio.ToImageSource();
_fft = new float[1024];
_lastlevel = 0;
_hanctr = 0;
_t = new DispatcherTimer();
_t.Tick += _t_Tick;
_t.Interval = TimeSpan.FromMilliseconds(25); //40hz refresh rate
//_t.IsEnabled = true;
_process = new WASAPIPROC(Process);
_spectrumdata = new List<double>();
_initialized = false;
//var str = (_devicelist.Items[_devicelist.SelectedIndex] as string)
// var array = str.Split(' ');
//devindex = Convert.ToInt32(array[0]);
bool result = BassWasapi.BASS_WASAPI_Init(devindex, 0, 0,
BASSWASAPIInit.BASS_WASAPI_BUFFER,
1f, 0.05f,
_process, IntPtr.Zero);
if (!result)
{
var error = Bass.BASS_ErrorGetCode();
MessageBox.Show(error.ToString());
}
else
{
_initialized = true;
}
BassWasapi.BASS_WASAPI_Start();
_t.IsEnabled = true;
_t.Start();
}
private double maxy = 0d;
private void _t_Tick(object sender, EventArgs e)
{
// get fft data. Return value is -1 on error
int ret = BassWasapi.BASS_WASAPI_GetData(_fft, (int)BASSData.BASS_DATA_FFT2048);
if (ret < 0) return;
int x;
double y;
int b0 = 0;
//computes the spectrum data, the code is taken from a bass_wasapi sample.
for (x = 0; x < _lines; x++)
{
float peak = 0;
int b1 = (int)Math.Pow(2, x * 10.0 / (_lines - 1));
if (b1 > 1023) b1 = 1023;
if (b1 <= b0) b1 = b0 + 1;
for (; b0 < b1; b0++)
{
if (peak < _fft[1 + b0]) peak = _fft[1 + b0];
}
y = (Math.Sqrt(peak));
Channels[x].Value = y;
}
int level = BassWasapi.BASS_WASAPI_GetLevel();
//_l.Value = Utils.LowWord32(level);
//_r.Value = Utils.HighWord32(level);
//if (level == _lastlevel && level != 0) _hanctr++;
_lastlevel = level;
//Required, because some programs hang the output. If the output hangs for a 75ms
//this piece of code re initializes the output
//so it doesn't make a gliched sound for long.
if (_hanctr > 3)
{
_hanctr = 0;
//_l.Value = 0;
//_r.Value = 0;
Free();
Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
_initialized = false;
//Enable = true;
}
}
// WASAPI callback, required for continuous recording
private int Process(IntPtr buffer, int length, IntPtr user)
{
return length;
}
//cleanup
public void Free()
{
BassWasapi.BASS_WASAPI_Stop(true);
BassWasapi.BASS_WASAPI_Free();
//Bass.BASS_Free();
}
protected override void Dispose(bool disposing)
{
Free();
base.Dispose(disposing);
}
}
}