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main.cpp
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72 lines (57 loc) · 1.55 KB
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cutils/memory.h>
#include <utils/Log.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <ui/PixelFormat.h>
#include <ui/DisplayInfo.h>
#include <ui/FramebufferNativeWindow.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/ISurfaceComposer.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/eglext.h>
#include <glm/glm.hpp>
#include "EGLTest.h"
using namespace glm;
using namespace android;
int main(int argc, char** argv)
{
EGLTest eglTest(0x80000000);
glm::vec3 test(1.0f, 2.0f, 3.0f);
if (eglTest.init() < 0) {
printf ("init egl test failed\n");
return -1;
}
long frame = 0L;
eglTest.prepare();
printf ("prepare done\n");
while (1) {
//poll event async
eglTest.update(frame);
eglTest.draw();
//commit
eglTest.swap();
//for 30fps
usleep(26000);
frame++;
//eglTest.eventLoop();
}
return 0;
}