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Description
This plan should make Alchemist properly-featured.
Quick Alchemy
- Requires infused reagents
- Lasts 1 turn if made while turn-based
- Custom stats and root template to make it priceless, non-stacking, and highlighted as a "story item"
- Switch to using versatile vials if turn-based
- Implement all vanilla alchemical items
- Script unlocks for formulas and tie it to the actions
Progression
- Intelligence modifier to resources
- Double Brew
Powerful Alchemy- Thrown item roll bonus
Customization
- Bomber
- Chirurgeon
- Toxicologist
- Lv.1 Feats: Alchemical Familiar, Blowgun Poisoner (rework to use hand crossbows), Clotting Elixir, Far Lobber, Quick Bomber
- Lv.2 Feats: Demolition Charge (create barrel), Improvise Admixture, Poison Resistance (existing), Revivifying Mutagen (change to use Elixirs), Smoke Bomb†
- Lv.4 Feats: Efficient Alchemy, Enduring Alchemy, Fermenting Liquors, Regurgitate Mutagen
- Lv.6 Feats: Fortified Elixir
- Lv.8 Feats: Alter Admixture
- Lv.10 Feats: Advanced Efficient Alchemy, Sour Bomb†
- Lv.12 Feats: Shaped Contaminant (makes Cloudkill), Uncanny Bombs
- Additives (†): Invigorating Elixir (+Improved, Supreme), Debilitating Bomb (+Greater)
- Other levels/Homebrew: Mutagenist Field Benefit/Discovery, Miracle Worker (18), unlock all formulas
VFX
- Add mortar and pestle to Quick Alchemy
- Shaking vial for quick vial
- Elemental variants for Bomber field vial
- Resource icons (versatile vial, daily reagent)
- Subclass icons
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