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BitVector64.cs
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741 lines (681 loc) · 21.7 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Specialized;
using System.Diagnostics;
using System.ComponentModel;
namespace Connect4.Type
{
/// <devdoc>
/// <para>Provides a simple light bit vector with easy integer or Boolean access to
/// a 64 bit storage.</para>
/// </devdoc>
public struct BitVector64 : ICloneable
{
private readonly static UInt64[] _MASK = new UInt64[]
{
0x01,
0x02,
0x04,
0x08,
0x10,
0x20,
0x40,
0x80,
0x100,
0x200,
0x400,
0x800,
0x1000,
0x2000,
0x4000,
0x8000,
0x10000,
0x20000,
0x40000,
0x80000,
0x100000,
0x200000,
0x400000,
0x800000,
0x1000000,
0x2000000,
0x4000000,
0x8000000,
0x10000000,
0x20000000,
0x40000000,
0x80000000,
0x100000000,
0x200000000,
0x400000000,
0x800000000,
0x1000000000,
0x2000000000,
0x4000000000,
0x8000000000,
0x10000000000,
0x20000000000,
0x40000000000,
0x80000000000,
0x100000000000,
0x200000000000,
0x400000000000,
0x800000000000,
0x1000000000000,
0x2000000000000,
0x4000000000000,
0x8000000000000,
0x10000000000000,
0x20000000000000,
0x40000000000000,
0x80000000000000,
0x100000000000000,
0x200000000000000,
0x400000000000000,
0x800000000000000,
0x1000000000000000,
0x2000000000000000,
0x4000000000000000,
0x8000000000000000,
};
private readonly static Byte[] _REVERSE = new Byte[]
{
0 ,
128 ,
64 ,
192 ,
32 ,
160 ,
96 ,
224 ,
16 ,
144 ,
80 ,
208 ,
48 ,
176 ,
112 ,
240 ,
8 ,
136 ,
72 ,
200 ,
40 ,
168 ,
104 ,
232 ,
24 ,
152 ,
88 ,
216 ,
56 ,
184 ,
120 ,
248 ,
4 ,
132 ,
68 ,
196 ,
36 ,
164 ,
100 ,
228 ,
20 ,
148 ,
84 ,
212 ,
52 ,
180 ,
116 ,
244 ,
12 ,
140 ,
76 ,
204 ,
44 ,
172 ,
108 ,
236 ,
28 ,
156 ,
92 ,
220 ,
60 ,
188 ,
124 ,
252 ,
2 ,
130 ,
66 ,
194 ,
34 ,
162 ,
98 ,
226 ,
18 ,
146 ,
82 ,
210 ,
50 ,
178 ,
114 ,
242 ,
10 ,
138 ,
74 ,
202 ,
42 ,
170 ,
106 ,
234 ,
26 ,
154 ,
90 ,
218 ,
58 ,
186 ,
122 ,
250 ,
6 ,
134 ,
70 ,
198 ,
38 ,
166 ,
102 ,
230 ,
22 ,
150 ,
86 ,
214 ,
54 ,
182 ,
118 ,
246 ,
14 ,
142 ,
78 ,
206 ,
46 ,
174 ,
110 ,
238 ,
30 ,
158 ,
94 ,
222 ,
62 ,
190 ,
126 ,
254 ,
1 ,
129 ,
65 ,
193 ,
33 ,
161 ,
97 ,
225 ,
17 ,
145 ,
81 ,
209 ,
49 ,
177 ,
113 ,
241 ,
9 ,
137 ,
73 ,
201 ,
41 ,
169 ,
105 ,
233 ,
25 ,
153 ,
89 ,
217 ,
57 ,
185 ,
121 ,
249 ,
5 ,
133 ,
69 ,
197 ,
37 ,
165 ,
101 ,
229 ,
21 ,
149 ,
85 ,
213 ,
53 ,
181 ,
117 ,
245 ,
13 ,
141 ,
77 ,
205 ,
45 ,
173 ,
109 ,
237 ,
29 ,
157 ,
93 ,
221 ,
61 ,
189 ,
125 ,
253 ,
3 ,
131 ,
67 ,
195 ,
35 ,
163 ,
99 ,
227 ,
19 ,
147 ,
83 ,
211 ,
51 ,
179 ,
115 ,
243 ,
11 ,
139 ,
75 ,
203 ,
43 ,
171 ,
107 ,
235 ,
27 ,
155 ,
91 ,
219 ,
59 ,
187 ,
123 ,
251 ,
7 ,
135 ,
71 ,
199 ,
39 ,
167 ,
103 ,
231 ,
23 ,
151 ,
87 ,
215 ,
55 ,
183 ,
119 ,
247 ,
15 ,
143 ,
79 ,
207 ,
47 ,
175 ,
111 ,
239 ,
31 ,
159 ,
95 ,
223 ,
63 ,
191 ,
127 ,
255 ,
};
private UInt64 _data;
/// <devdoc>
/// <para>Initializes a new instance of the BitVector64 structure with the specified internal data.</para>
/// </devdoc>
public BitVector64(UInt64 data = 0)
{
_data = (UInt64)data;
}
/// <devdoc>
/// <para>Initializes a new instance of the BitVector64 structure with the information in the specified
/// value.</para>
/// </devdoc>
public BitVector64(BitVector64 value)
{
_data = value.Data;
}
/// <devdoc>
/// <para>Initializes a new instance of the BitVector64 structure with the information in the specified
/// value.
/// Note : not particulary efficient
/// </para>
/// </devdoc>
public BitVector64(bool[] value)
{
if (value == null)
throw new ArgumentNullException("value");
if (value.Length <= 0 || value.Length > 64)
throw new IndexOutOfRangeException("The array provided sould be bound to the lenght between [1,64].");
_data = 0;
for (int i = 0; i < value.Length; i++)
{
if (value[i])
this.Set(i);
}
}
/// <devdoc>
/// returns the raw data stored in this bit vector...
/// </devdoc>
public UInt64 Data
{
get
{
return (UInt64)_data;
}
}
public override bool Equals(object o)
{
if (!(o is BitVector64))
{
return false;
}
return _data == ((BitVector64)o).Data;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
/// <summary>
/// Return the current status of a flag in the BitVector
/// </summary>
/// <param name="index">>ndex of the bit to get</param>
/// <returns>State of selected bit</returns>
public bool Get(int index)
{
if (index < 0 || index > 63)
throw new IndexOutOfRangeException($"Index should be bount to [0-63] values, actual Index :{index}");
return (_data & _MASK[index]) != 0;
}
/// <summary>
/// Mark as On a bit in the vector
/// </summary>
/// <param name="index">Index of the bit to mark (left to right from 0 to 63)</param>
public BitVector64 Set(int index)
{
if (index < 0 || index > 63)
throw new IndexOutOfRangeException($"Index should be bount to [0-63] values, actual Index :{index}");
_data |= _MASK[index];
return this;
}
/// <summary>
/// Mark as Off a bit in the vector
/// </summary>
/// <param name="index">Index of the bit to mark (left to right from 0 to 63)</param>
public BitVector64 Unset(int index)
{
if (index < 0 || index > 63)
throw new IndexOutOfRangeException($"Index should be bount to [0-63] values, actual Index :{index}");
_data &= ~_MASK[index];
return this;
}
/// <summary>
/// Change the bit status
/// </summary>
/// <param name="index">Index of bit to change</param>
/// <param name="status">The new bit status (true = 1, false = 0)</param>
public BitVector64 Apply(int index, bool status)
{
return status ? this.Set(index) : this.Unset(index);
}
public override string ToString()
{
StringBuilder sb = new StringBuilder(64);
UInt64 locdata = _data;
for (int i = 0; i < 64; i++)
{
if ((locdata & 0x01) != 0)
{
sb.Append("1");
}
else
{
sb.Append("0");
}
locdata >>= 1;
}
return sb.ToString();
}
/// <summary>
/// Debug only, print a formatted bitString
/// </summary>
/// <returns></returns>
[Browsable(false)]
[EditorBrowsable(EditorBrowsableState.Never)]
public string StringFormatted()
{
char[] bits = this.ToString().ToCharArray();
List<char> temp = bits.ToList();
temp.Reverse();
bits = temp.ToArray();
string[] trunk = new string[8];
for (int i = 7; i >= 0; i--)
trunk[7-i] = string.Join(" ", bits.Skip(i * 8).Take(8));
string result = $@"Actual Layout :
===============================================================================================================================================
║ 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 ║
║ 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 ║
║_________________|_________________|_________________|_________________|_________________|_________________|_________________|_________________║
║ | | | | | | | ║
║ {trunk[7]} | {trunk[6]} | {trunk[5]} | {trunk[4]} | {trunk[3]} | {trunk[2]} | {trunk[1]} | {trunk[0]} ║
===============================================================================================================================================
";
return result;
}
/// <summary>
/// Apply the bits starting form certain bit of the bitvector, till a certain length of the supplied bits.
/// </summary>
/// <param name="bits">UInt64 that retain the interesting bits</param>
/// <param name="bitVectorApplyPoint">Starting point in the current bitvector [0,63]</param>
/// <param name="bitsLength">Define how many of the supplied bits have to be taken into account [1,64].If there is not enought space after the apply point, bits are discarded.</param>
public BitVector64 InsertBits (UInt64 bits, int bitVectorApplyPoint, int bitsLength)
{
if (bitVectorApplyPoint < 0 || bitVectorApplyPoint > 63)
throw new IndexOutOfRangeException($"BitVectorApplyPoint should be bount to [0,63] values, actual Value :{bitVectorApplyPoint}");
if (bitsLength < 1 || bitsLength > 64)
throw new IndexOutOfRangeException($"BitsLength should be bount to [1,64] values, actual Value :{bitsLength}");
UInt64 temporary = 0;
int firstStageBlankShift = 0;
int secondStageBlankShift = 64 - bitsLength;
int thirdStageBlankShift = 0;
//first stage of original data, if any
if (bitVectorApplyPoint > 0)
{
firstStageBlankShift = 64 - bitVectorApplyPoint;
temporary = (_data << firstStageBlankShift) >> firstStageBlankShift;
}
//second stage of inserted data (mandatory)
{
secondStageBlankShift = 64 - bitsLength;
temporary |= ((bits << secondStageBlankShift) >> secondStageBlankShift) << bitVectorApplyPoint;
}
//third stage of original data, if any
thirdStageBlankShift = bitVectorApplyPoint + secondStageBlankShift;
if (thirdStageBlankShift < 64)
{
temporary |= (_data >> thirdStageBlankShift) << thirdStageBlankShift;
}
_data = temporary;
return this;
}
/// <summary>
/// Reverse the bits of the current BitVector64
/// </summary>
/// <returns>Return the current BitVector64</returns>
public BitVector64 Reverse()
{
UInt64 b0 = _data & 0xFF;
UInt64 b1 = _data & 0xFF00;
UInt64 b2 = _data & 0xFF0000;
UInt64 b3 = _data & 0xFF000000;
UInt64 b4 = _data & 0xFF00000000;
UInt64 b5 = _data & 0xFF0000000000;
UInt64 b6 = _data & 0xFF000000000000;
UInt64 b7 = _data & 0xFF00000000000000;
b0 = _REVERSE[b0];
b1 = _REVERSE[b1>>8 ];
b2 = _REVERSE[b2>>16];
b3 = _REVERSE[b3>>24];
b4 = _REVERSE[b4>>32];
b5 = _REVERSE[b5>>40];
b6 = _REVERSE[b6>>48];
b7 = _REVERSE[b7>>56];
_data = 0;
_data |= (b0 << 56) | (b1 << 48) | (b2 << 40) | (b3 << 32) | (b4 << 24) | (b5 << 16) | (b6 << 8) | b7 ;
return this;
}
/// <summary>
/// Rotate the current array by a given numer of bits.
/// </summary>
/// <param name="bits">Numbe of bits that need to be rotate [-256,256]</param>
/// <returns></returns>
public BitVector64 Rotate(int bits)
{
if (bits < -256 || bits > 256)
throw new IndexOutOfRangeException($"Bits should be bount to [-256,256] values, actual Value :{bits}");
_data = (_data << bits) | (_data >> (64 - bits));
return this;
}
/// <summary>
/// Shift the current array by a given numer of bits.
/// </summary>
/// <param name="bits">Numbe of bits that need to be rotate [-64,64]</param>
public BitVector64 Shift(int bits)
{
if (bits < -63 || bits > 63)
throw new IndexOutOfRangeException($"Bits should be bount to [-63,63] values, actual Value :{bits}");
_data = (bits > 0) ? (_data << bits) : (_data >> -bits);
return this;
}
/// <summary>
/// Join the data of two vector
/// </summary>
/// <param name="vector">Vector to join with current vector</param>
/// <returns>The current vector update</returns>
public BitVector64 Union(BitVector64 vector)
{
_data |= vector.Data;
return this;
}
/// <summary>
/// Intersect the data of two vector
/// </summary>
/// <param name="vector">Vector to intersect with current vector</param>
/// <returns>The current vector update</returns>
public BitVector64 Intersect(BitVector64 vector)
{
_data &= vector.Data;
return this;
}
/// <summary>
/// Flip all bits in the current BitVector64
/// </summary>
/// <returns>Return the updated BitVector64</returns>
public BitVector64 Negate()
{
_data = ~_data;
return this;
}
/// <summary>
/// Join the data of two vector, excluding the intersection
/// </summary>
/// <param name="vector">Vector to exclusevelly unite with current vector</param>
/// <returns></returns>
public BitVector64 ExclusiveUnion(BitVector64 vector)
{
_data ^= vector.Data;
return this;
}
/// <summary>
/// Get the bit that are in current BitVector64 but not in the given one.
/// </summary>
/// <param name="vector">Provided BitVector64</param>
/// <returns></returns>
public BitVector64 Left(BitVector64 vector)
{
_data |= vector.Data;
_data &= (~vector.Data);
return this;
}
/// <summary>
/// Get the bit that are in the given BitVector64 but not in the current one
/// </summary>
/// <param name="vector">Provided BitVector64</param>
/// <returns></returns>
public BitVector64 Right (BitVector64 vector)
{
UInt64 original = _data;
_data |= vector.Data;
_data &= (~original);
return this;
}
/// <summary>
/// Return a new BitVector64 built arround the given subset
/// </summary>
/// <param name="subsetStart">Start of selection [0,63]</param>
/// <param name="subsetEnd">End of selection [0,63]</param>
/// <returns></returns>
public BitVector64 SubsetAtoB(ushort subsetStart, ushort subsetEnd)
{
if (subsetStart < 0 || subsetStart > 63 || subsetEnd < 0 || subsetEnd > 63)
throw new IndexOutOfRangeException($"Boundaries must be in the range [0,63] , actual : [{subsetStart},[{subsetEnd}]");
UInt64 internalState = _data;
internalState <<= 63-subsetEnd;
internalState >>= subsetStart + (63 - subsetEnd);
return new BitVector64(internalState);
}
/// <summary>
/// Return a new BitVector64 built arround the given subset
/// </summary>
/// <param name="subsetStart">Start of selection [0,63]</param>
/// <param name="subsetLength">Number of bits to select (could be negative if you would take bits before start)</param>
/// <returns></returns>
public BitVector64 SubsetATillLength(ushort subsetStart, short subsetLength = 0)
{
if (subsetStart < 0 || subsetStart > 63)
throw new IndexOutOfRangeException($"SubsetStart must be in the range [0,63] , actual : {subsetStart}");
if (subsetLength == 0)
subsetLength = (short)(63 - subsetStart);
int firstBoundary = subsetStart;
int secondBoundary = subsetStart + subsetLength + (subsetLength > 0 ? -1 : 1);
if (firstBoundary > secondBoundary)
{
int tempBoundary = secondBoundary;
secondBoundary = firstBoundary;
firstBoundary = tempBoundary;
}
if (firstBoundary < 0 || firstBoundary > 63 || secondBoundary < 0 || secondBoundary > 63)
throw new IndexOutOfRangeException($"Boundaries must be in the range [0,63] , actual : [{firstBoundary},[{secondBoundary}]");
return this.SubsetAtoB((ushort)firstBoundary, (ushort)secondBoundary);
}
/// <summary>
/// Generate a deepcopy of current element
/// </summary>
/// <returns></returns>
public object Clone()
{
return new BitVector64(_data);
}
}
}