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main.py
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487 lines (423 loc) · 19.9 KB
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import pygame
import random
import obstacle
import player
pygame.init()
explosion_sound = pygame.mixer.Sound('Sounds/Explosion+3.wav')
Finish_Applause = pygame.mixer.Sound('Sounds/applause.wav')
pygame.mixer.music.load('Sounds/gameStart.wav')
pygame.mixer.music.play(-1)
black = (0,0,0)
red = (200,0,0)
blue = (0,0,175)
lightBlue = (0,0,255)
green = (0,200,0)
white = (255,255,255)
grey = (100,100,100)
lightRed = (255,0,0)
yellow = (200,200,0)
lightYellow = (255,255,0)
lightGreen = (0,255,0)
homepage = pygame.image.load('Images/lamborgini.png')
enemycar = pygame.image.load('Images/enemycar.png')
display_width = 500
display_height =700
roadStart = 100
roadEnd = 400
clock = pygame.time.Clock()
gameDisplay= pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('Cars')
mainroad = pygame.image.load('Images/mainRoad.png')
mainroad2 = pygame.image.load('Images/mainRoad2.png')
playerCar1 = pygame.image.load('Images/car1.png')
icon = pygame.image.load('Images/icon.png')
pygame.display.set_icon(icon)
smallfont = pygame.font.SysFont("Gabriola", 35, bold= False, italic= True)
mediumfont = pygame.font.SysFont("Gabriola", 50, bold= False, italic= False)
largefont = pygame.font.SysFont("Gabriola", 100, bold= False, italic= False)
def text_object(text, color, font_size):
if font_size == 'small':
textSurf = smallfont.render(text, True, color)
if font_size == 'medium':
textSurf = mediumfont.render(text, True, color)
if font_size == 'large':
textSurf = largefont.render(text, True, color)
textRect = textSurf.get_rect()
return textSurf, textRect
def message_to_screen(text, color, y_coordinate ,font_size='small'):
textSurf, textRect = text_object(text, color, font_size)
textRect.center = display_width/2, display_height/2 + y_coordinate
gameDisplay.blit(textSurf, textRect)
def text_to_button(text, color, button_position_and_size_list, font_size= 'small'):
textSurf, textRect = text_object(text, color, font_size)
textRect.center = button_position_and_size_list[0]+((button_position_and_size_list[2])/2), button_position_and_size_list[1]+((button_position_and_size_list[3])/2)
gameDisplay.blit(textSurf, textRect)
def button(text, inactive_color, active_color, but_position, text_color= black, action = None):
global control
cur = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if but_position[0]+but_position[2]> cur[0] > but_position[0] and but_position[1]+but_position[3] > cur[1] > but_position[1]:
pygame.draw.rect(gameDisplay, active_color, but_position)
if click[0] == 1 and action != None :
if action == "play":
pygame.mixer.music.stop()
pygame.mixer.music.load('Sounds/carhorn.wav')
pygame.mixer.music.play(-1)
gameLoop()
if action == 'level2':
gameLoop2()
if action == "quit":
pygame.quit()
quit()
if action == "manual":
manual()
#if action == "main":
# gameIntro()
else:
pygame.draw.rect(gameDisplay, inactive_color, but_position)
text_to_button(text, text_color, but_position)
def gameIntro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(yellow)
gameDisplay.blit(homepage, (display_width/2 - 148, display_height/2 - 250))
button("Play", green, lightGreen, [roadStart + 10*(roadEnd-roadStart)/400, 500, 120, 50],
action='play')
button("Quit", red, lightRed, [roadStart + 10 * (roadEnd - roadStart) / 400 + 160, 500, 120, 50], action='quit')
button("Manuals", blue, lightBlue, [(roadStart + 10 * (roadEnd - roadStart) / 400) + 75, 425, 120, 50],
action='manual')
# button("Multiplayer Play", blue, lightBlue, [135, 425, 220, 50],
# action='multi')
message_to_screen('CARS', red, 0, font_size='large')
pygame.display.update()
def manual():
main = True
while main:
gameDisplay.fill(yellow)
message_to_screen("Accelerate = UP KEY", black, -300)
message_to_screen("Slow = DOWN KEY", black, -250)
message_to_screen("MoveRight = RIGHT KEY", black, -200)
message_to_screen("MoveLeft = LEFT KEY", black, -150)
message_to_screen("GearUp = SPACE", black, -100)
message_to_screen("GearDown = x", black, -50)
button("Play", green, lightGreen, [(roadStart + 10 * (roadEnd - roadStart) / 400) +75, 500, 120, 50],
action='play')
# button('MainMenu', green, lightGreen, [(roadStart + 10 * (roadEnd - roadStart) / 400) + 75,425, 120, 50], action= 'main')
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
def collide(pcX, pcY):
collide = True
pygame.mixer.music.stop()
pygame.mixer.Sound.play(explosion_sound)
while collide:
pointList = [(pcX,pcY),(pcX-20,pcY-10),(pcX+10,pcY-5),(pcX-10,pcY-20),(pcX+25,pcY-5),(pcX+60,pcY-20),(pcX+40,pcY-5),(pcX+70,pcY-10),(pcX+50,pcY)]
colorList = [red, lightRed, yellow, lightYellow]
colorIndex = random.randrange(0,4)
clock.tick(30)
for i in range(1):
pygame.draw.polygon(gameDisplay, colorList[colorIndex], pointList)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
message_to_screen('You Explode', red, 0, font_size='medium')
button(" PlayAgain", green, lightGreen, [roadStart+10*(roadEnd - roadStart) / 400,120,120,50],action='play')
button("Quit", red, lightRed, [roadStart+10*(roadEnd - roadStart) / 400 + 160,120,120,50], action='quit')
def gameFinish():
finish = True
while finish:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
message_to_screen('You Win', red, 0, font_size='medium')
button(" level 2", green, lightGreen, [roadStart+10*(roadEnd - roadStart) / 400,120,120,50],action='play')
button("Quit", red, lightRed, [roadStart+10*(roadEnd - roadStart) / 400 + 160,120,120,50], action='quit')
pygame.display.update()
def gameLoop():
gameExit = False
backgroundRoll = 0
backgroundRollChangeY = 5
player1_carX = 250
player1_carY = 520
player1_car_changeX = 0
player1_car_changeY = 0
backgroundImageRepeat = 21
enemycarX1 = 100
enemycarY1 = -200
enemycarX2 = 200
enemycarY2 = -5000
enemycarX3 = 200
enemycarY3 = -12000
enemycarX4 = 200
enemycarY4 = -15000
enemycarX_change = 0
enemycarY_change = 10
gear = 1
player1_list = pygame.sprite.Group()
block_list = pygame.sprite.Group()
player1 = player.Player(player1_carX,player1_carY, 'car1')
for i in range(int((backgroundImageRepeat-1)*1.8)):
block = obstacle.Obstacle()
block.rect.x = random.randrange(roadStart,roadEnd,51)
block.rect.y = random.randrange(-((backgroundImageRepeat-1)*700)+700,0,100)
block_list.add(block)
player1_list.add(player1)
while not gameExit :
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
#if event.key == pygame.K_DOWN:
# backgroundRollChangeY = -20
if event.key == pygame.K_LEFT:
player1_car_changeX = -10
if event.key == pygame.K_RIGHT:
player1_car_changeX = 10
if event.key == pygame.K_SPACE:
gear += 1
if event.key == pygame.K_x:
gear -= 1
if event.key == pygame.K_UP:
backgroundRollChangeY = 20
player1_car_changeY = -2
enemycarY_change = 25
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
backgroundRollChangeY = 5
player1_car_changeY = +2
enemycarY_change = 5
if event.key == pygame.K_LEFT:
player1_car_changeX = 0
if event.key == pygame.K_RIGHT:
player1_car_changeX = 0
#if event.key == pygame.K_DOWN:
# backgroundRollChangeY = 5
backgroundRoll += backgroundRollChangeY
enemycarY1 += enemycarY_change
enemycarY2 += enemycarY_change
enemycarY3 += enemycarY_change
enemycarY4 += enemycarY_change
player1_carY += player1_car_changeY
player1_carX += player1_car_changeX
carchange = [0,51,-51]
for i in range(30):
carchange.append(0)
carchangeIndex = random.randrange(0,32)
enemycarX1 += carchange[carchangeIndex]
enemycarX2 += carchange[carchangeIndex]
enemycarX3 += carchange[carchangeIndex]
enemycarX4 += carchange[carchangeIndex]
if player1_carY <= 500- gear*25:
player1_carY = 500- gear*25
if player1_carY >= 520:
player1_carY = 520
if gear < 1:
gear = 1
if gear > 6:
gear = 6
if player1_carX >(roadEnd - 50)+ 2:
collide(player1_carX,player1_carY)
#player1_carX= (roadEnd-50)
if player1_carX < roadStart-2:
collide(player1_carX,player1_carY)
#player1_carX = roadStart
if backgroundRoll < 0:
backgroundRoll = 0
if backgroundRoll > ((backgroundImageRepeat-1)*700):
pygame.mixer.music.stop()
pygame.mixer.Sound.play(Finish_Applause)
backgroundRoll = ((backgroundImageRepeat-1)*700)
for i in range(0,backgroundImageRepeat):
gameDisplay.blit(mainroad, (0,backgroundRoll+i*(-700)))
pygame.draw.rect(gameDisplay, grey, (roadStart, 450 + backgroundRoll, (roadEnd - roadStart), 5))
pygame.draw.rect(gameDisplay, grey, (roadStart, 510 + backgroundRoll, (roadEnd - roadStart), 5))
message_to_screen("START", grey, 130 + backgroundRoll, 'medium')
pygame.draw.rect(gameDisplay, grey,
(roadStart, 100 + 450 - (backgroundImageRepeat - 1) * 700 + backgroundRoll, (roadEnd - roadStart), 5))
pygame.draw.rect(gameDisplay, grey,
(roadStart, 100 + 510 - (backgroundImageRepeat - 1) * 700 + backgroundRoll,(roadEnd - roadStart), 5))
message_to_screen("FINISH", grey, 100 + 130 - (backgroundImageRepeat - 1) * 700 + backgroundRoll, 'medium')
message_to_screen("YOU WIN", red, -300+130 - (backgroundImageRepeat - 1) * 700 + backgroundRoll, 'large')
button(" level 2", green, lightGreen, [roadStart+10*(roadEnd - roadStart) / 400, 250-(backgroundImageRepeat-1)*700 + backgroundRoll,120,50],action='level2')
button("Quit", red, lightRed, [roadStart+10*(roadEnd - roadStart) / 400 + 160, 250-(backgroundImageRepeat-1)*700 + backgroundRoll ,120,50], action='quit')
block_list.update(backgroundRollChangeY)
block_list.draw(gameDisplay)
player1_list.update(player1_carX, player1_carY)
player1_list.draw(gameDisplay)
message_to_screen('Gear : '+str(gear), black, -250)
distanceText = smallfont.render(' Distance : ' + str(backgroundRoll / 1000) , True, black)
gameDisplay.blit(distanceText, (roadStart+0.4*roadStart, 50))
distanceText = smallfont.render('km', True, black)
gameDisplay.blit(distanceText, (roadEnd-50-0.05*roadEnd, 50))
block_hit_list1 = pygame.sprite.spritecollide(player1, block_list, False)
for block in block_hit_list1:
collide(player1_carX,player1_carY)
pygame.display.update()
clock.tick(30)
pygame.quit()
quit()
def gameLoop2():
gameExit = False
backgroundRoll = 0
backgroundRollChangeY = 5
player1_carX = 250
player1_carY = 520
player1_car_changeX = 0
player1_car_changeY = 0
backgroundImageRepeat = 31
enemycarX1 = 100
enemycarY1 = -200
enemycarX2 = 200
enemycarY2 = -5000
enemycarX3 = 200
enemycarY3 = -12000
enemycarX4 = 200
enemycarY4 = -15000
enemycarX_change = 0
enemycarY_change = 10
gear = 1
player1_list = pygame.sprite.Group()
block_list = pygame.sprite.Group()
player1 = player.Player(player1_carX,player1_carY, 'car1')
for i in range(int((backgroundImageRepeat-1)*1.8)):
block = obstacle.Obstacle()
block.rect.x = random.randrange(roadStart,roadEnd,51)
block.rect.y = random.randrange(-((backgroundImageRepeat-1)*700)+700,0,100)
block_list.add(block)
player1_list.add(player1)
while not gameExit :
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
#if event.key == pygame.K_DOWN:
# backgroundRollChangeY = -20
if event.key == pygame.K_LEFT:
player1_car_changeX = -10
if event.key == pygame.K_RIGHT:
player1_car_changeX = 10
if event.key == pygame.K_SPACE:
gear += 1
if event.key == pygame.K_x:
gear -= 1
if event.key == pygame.K_UP:
backgroundRollChangeY = 20
player1_car_changeY = -2
enemycarY_change = 25
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
backgroundRollChangeY = 5
player1_car_changeY = +2
enemycarY_change = 5
if event.key == pygame.K_LEFT:
player1_car_changeX = 0
if event.key == pygame.K_RIGHT:
player1_car_changeX = 0
#if event.key == pygame.K_DOWN:
# backgroundRollChangeY = 5
backgroundRoll += backgroundRollChangeY
enemycarY1 += enemycarY_change
enemycarY2 += enemycarY_change
enemycarY3 += enemycarY_change
enemycarY4 += enemycarY_change
player1_carY += player1_car_changeY
player1_carX += player1_car_changeX
carchange = [0,51,-51]
for i in range(30):
carchange.append(0)
carchangeIndex = random.randrange(0,32)
enemycarX1 += carchange[carchangeIndex]
enemycarX2 += carchange[carchangeIndex]
enemycarX3 += carchange[carchangeIndex]
enemycarX4 += carchange[carchangeIndex]
if player1_carY <= 500- gear*25:
player1_carY = 500- gear*25
if player1_carY >= 520:
player1_carY = 520
if gear < 1:
gear = 1
if gear > 6:
gear = 6
if player1_carX >(roadEnd - 50)+ 2:
collide(player1_carX,player1_carY)
#player1_carX= (roadEnd-50)
if player1_carX < roadStart-2:
collide(player1_carX,player1_carY)
#player1_carX = roadStart
if enemycarX1 >(roadEnd - 50)+2:
enemycarX1 = (roadEnd - 50)+2
if enemycarX1 < roadStart-2:
enemycarX1 = roadStart-2
if enemycarX2 >(roadEnd - 50)+2:
enemycarX2 = (roadEnd - 50)+2
if enemycarX2 < roadStart-2:
enemycarX2 = roadStart-2
if enemycarX3>(roadEnd - 50)+2:
enemycarX3 = (roadEnd - 50)+2
if enemycarX3< roadStart-2:
enemycarX3 = roadStart-2
if enemycarX4>(roadEnd - 50)+2:
enemycarX4 = (roadEnd - 50)+2
if enemycarX4< roadStart-2:
enemycarX4 = roadStart-2
if backgroundRoll < 0:
backgroundRoll = 0
if backgroundRoll > ((backgroundImageRepeat-1)*700):
pygame.mixer.music.stop()
pygame.mixer.Sound.play(Finish_Applause)
backgroundRoll = ((backgroundImageRepeat-1)*700)
for i in range(0,backgroundImageRepeat):
gameDisplay.blit(mainroad2, (0,backgroundRoll+i*(-700)))
#message_to_screen('Distance : ', black, -300)
pygame.draw.rect(gameDisplay, grey, (roadStart, 450 + backgroundRoll, (roadEnd - roadStart), 5))
pygame.draw.rect(gameDisplay, grey, (roadStart, 510 + backgroundRoll, (roadEnd - roadStart), 5))
message_to_screen("START", grey, 130 + backgroundRoll, 'medium')
message_to_screen("YOU WIN", red, -300+130 - (backgroundImageRepeat - 1) * 700 + backgroundRoll, 'large')
pygame.draw.rect(gameDisplay, grey,
(roadStart, 100 + 450 - (backgroundImageRepeat - 1) * 700 + backgroundRoll, (roadEnd - roadStart), 5))
pygame.draw.rect(gameDisplay, grey,
(roadStart, 100 + 510 - (backgroundImageRepeat - 1) * 700 + backgroundRoll,(roadEnd - roadStart), 5))
message_to_screen("FINISH", grey, 100 + 130 - (backgroundImageRepeat - 1) * 700 + backgroundRoll, 'medium')
block_list.update(backgroundRollChangeY)
block_list.draw(gameDisplay)
player1_list.update(player1_carX, player1_carY)
player1_list.draw(gameDisplay)
gameDisplay.blit(enemycar, (enemycarX1, enemycarY1))
gameDisplay.blit(enemycar, (enemycarX2, enemycarY2))
gameDisplay.blit(enemycar, (enemycarX3, enemycarY3))
gameDisplay.blit(enemycar, (enemycarX4, enemycarY4))
if player1_carX>enemycarX1 and player1_carX<enemycarX1+50 or player1_carX+50>enemycarX1 and player1_carX+50<enemycarX1+50:
if player1_carY>=enemycarY1 and player1_carY<=enemycarY1+90 or player1_carY+86>=enemycarY1 and player1_carY+86<=enemycarY1+90:
collide(player1_carX,player1_carY)
if player1_carX>enemycarX2 and player1_carX<enemycarX2+50 or player1_carX+50>enemycarX2 and player1_carX+50<enemycarX2+50:
if player1_carY>=enemycarY2 and player1_carY<=enemycarY2+90 or player1_carY+86>=enemycarY2 and player1_carY+86<=enemycarY2+90:
collide(player1_carX,player1_carY)
if player1_carX>enemycarX3 and player1_carX<enemycarX3+50 or player1_carX+50>enemycarX3 and player1_carX+50<enemycarX3+50:
if player1_carY>=enemycarY3 and player1_carY<=enemycarY3+90 or player1_carY+86>=enemycarY3 and player1_carY+86<=enemycarY3+90:
collide(player1_carX,player1_carY)
if player1_carX>enemycarX4 and player1_carX<enemycarX4+50 or player1_carX+50>enemycarX4 and player1_carX+50<enemycarX4+50:
if player1_carY>=enemycarY4 and player1_carY<=enemycarY4+90 or player1_carY+86>=enemycarY4 and player1_carY+86<=enemycarY4+90:
collide(player1_carX,player1_carY)
message_to_screen('Gear : '+str(gear), black, -250)
distanceText = smallfont.render(' Distance : ' + str(backgroundRoll / 1000) , True, black)
gameDisplay.blit(distanceText, (roadStart+0.4*roadStart, 50))
distanceText = smallfont.render('km', True, black)
gameDisplay.blit(distanceText, (roadEnd-50-0.05*roadEnd, 50))
block_hit_list1 = pygame.sprite.spritecollide(player1, block_list, False)
for block in block_hit_list1:
collide(player1_carX,player1_carY)
pygame.display.update()
clock.tick(30)
pygame.quit()
quit()
gameIntro()
#gameLoop()