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v1.2
- Updated for 1.0
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About/About.xml

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<ModMetaData>
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<name>Collapser</name>
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<author>Jaxe</author>
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<targetVersion>0.19.0</targetVersion>
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<description>Mod Version: 1.1\n\n\nRemove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse.\n\nWithout this mod there is no way to remove overhead mountain, no matter how many times it collapses it does not go away. With this mod if an overhead mountain roof collapses and there is a non-overhead roof on a tile directly adjacent to it then the overhead mountain will be removed..</description>
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<url>https://github.com/Jaxe-Dev/Collapser</url>
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<targetVersion>1.0.0</targetVersion>
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<description>Mod Version: 1.2\n\n\nRemove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse.\n\nWithout this mod there is no way to remove overhead mountain, no matter how many times it collapses it does not go away. With this mod if an overhead mountain roof collapses and there is a non-overhead roof on a tile directly adjacent to it then the overhead mountain will be removed..</description>
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</ModMetaData>

About/Manifest.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<Manifest>
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<identifier>Collapser</identifier>
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<version>1.2</version>
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<manifestUri>https://raw.githubusercontent.com/Jaxe-Dev/Collapser/master/About/Manifest.xml</manifestUri>
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<downloadUri>https://github.com/Jaxe-Dev/Collapser/releases/latest</downloadUri>
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</Manifest>

About/ModSync.xml

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<ModSyncNinjaData>
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<ID>59f538ed-f86d-4506-a4a5-7e9faaa37509</ID>
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<ModName>Collapser</ModName>
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<Version>v1.1</Version>
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<Version>v1.2</Version>
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<SaveBreaking>False</SaveBreaking>
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<Host name="Github">
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<Owner>Jaxe-Dev</Owner>

Assemblies/Collapser.dll

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README.md

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# Collapser
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![](https://img.shields.io/badge/Mod_Version-1.1-blue.svg)
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![](https://img.shields.io/badge/Built_for_RimWorld-B19-blue.svg)
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![](https://img.shields.io/badge/Powered_by_Harmony-1.2.0.1-blue.svg)
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![Mod Version](https://img.shields.io/badge/Mod_Version-1.2-blue.svg)
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![RimWorld Version](https://img.shields.io/badge/Built_for_RimWorld-1.0-blue.svg)
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![Harmony Version](https://img.shields.io/badge/Powered_by_Harmony-1.2.0.1-blue.svg)\
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![Steam Subscribers](https://img.shields.io/badge/dynamic/xml.svg?label=Steam+Subscribers&query=//table/tr[2]/td[1]&colorB=blue&url=https://steamcommunity.com/sharedfiles/filedetails/%3Fid=1499847220&suffix=+total)
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![GitHub Downloads](https://img.shields.io/github/downloads/Jaxe-Dev/Collapser/total.svg?colorB=blue&label=GitHub+Downloads)
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[Link to Steam Workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=1499847220)\
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[Link to Ludeon Forum thread](https://ludeon.com/forums/index.php?topic=43486.0)
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------------
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---
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Remove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse.
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Without this mod there is no way to remove overhead mountain, no matter how many times it collapses it does not go away. With this mod if an overhead mountain roof collapses and there is a non-overhead roof on a tile directly adjacent to it then the overhead mountain will be removed.
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While there are other mods that enable removing overhead mountains manually like normal roofs, this mod restricts it to only edges of mountains so you could technically remove a whole mountain as long as you start from the edge and work inwards.
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------------
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---
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##### INSTALLATION
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##### STEAM INSTALLATION
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- **[Go to the Steam Workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=1499847220) and subscribe to the mod.**
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---
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##### NON-STEAM INSTALLATION
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- **[Download the latest release](https://github.com/Jaxe-Dev/Collapser/releases/latest) and unzip it into your *RimWorld/Mods* folder.**

Source/Collapser.csproj

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<Content Include="..\About\About.xml">
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<Link>-\About\About.xml</Link>
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</Content>
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<Content Include="..\About\Manifest.xml">
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<Link>-\About\Manifest.xml</Link>
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</Content>
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<Content Include="..\About\ModSync.xml">
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<Link>-\About\ModSync.xml</Link>
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</Content>

Source/Mod.cs

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{
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public const string Id = "Collapser";
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public const string Name = Id;
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public const string Version = "1.1";
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public const string Version = "1.2";
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static Mod() => HarmonyInstance.Create(Id).PatchAll();
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}

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