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Master.py
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180 lines (154 loc) · 6.58 KB
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from cmu_112_graphics import *
from objectClass import *
from tkinter import *
import decimal
def roundHalfUp(d):
# Round to nearest with ties going away from zero.
rounding = decimal.ROUND_HALF_UP
# See other rounding options here:
# https://docs.python.org/3/library/decimal.html#rounding-modes
return int(decimal.Decimal(d).to_integral_value(rounding=rounding))
class dustGame(ModalApp):
def appStarted(app):
app.splashScreenMode = SplashScreenMode()
app.gameMode = GameMode()
app.helpMode = HelpMode()
app.setActiveMode(app.splashScreenMode)
app.timerDelay = 50
def rgbString(red, green, blue):
# Don't worry about how this code works yet.
return "#%02x%02x%02x" % (red, green, blue)
import random
import winsound
class GameMode(Mode):
def appStarted(mode):
mode.score = 0
dirtImage = mode.app.loadImage('groundTexture.jpg')
mode.dirtImage = mode.app.scaleImage(dirtImage, max(mode.app.height/1066,mode.app.width/1600))
mode.dirtImage = ImageTk.PhotoImage(mode.dirtImage)
spriteSheet = mode.app.loadImage('antSprites.png')
spriteSheet = mode.app.scaleImage(spriteSheet, 1/2)
deadImage = mode.app.loadImage('deadAntSprite.png')
mode.deadImage = mode.app.scaleImage(deadImage, 1/25)
mode.deadImage = ImageTk.PhotoImage(mode.deadImage)
mode.sprites = []
for i in range(4):
dirSprites = []
for j in range(4):
sprite = spriteSheet.crop((32 * j, 32 * i,
32 * (j + 1), 32 * (i + 1)))
dirSprites.append(ImageTk.PhotoImage(sprite))
mode.sprites.append(dirSprites)
mode.burrows = [([False]*(mode.app.height//32)) for r in range(mode.app.width//32)]
mode.deadAnts = [([False]*(mode.app.height//32)) for r in range(mode.app.width//32)]
mode.ants = []
wormSpriteSheet = mode.app.loadImage('wormSprites.png')
mode.wormSpriteSheet = mode.app.scaleImage(wormSpriteSheet, 1/4)
mode.wormCrawl = []
for i in range(2, 4):
for j in range(8):
sprite = mode.wormSpriteSheet.crop((j * 50, i * 45, (j + 1) * 50, (i + 1) * 45))
mode.wormCrawl.append(ImageTk.PhotoImage(sprite))
mode.worms = []
for _ in range(5):
worm = Worm(mode, mode.app.width//2, mode.app.height, _)
mode.worms.append(worm)
mode.time = 0
mode.dirt = 32
def addAnt(mode,x,y):
x,y = x-16,y-16
x= roundHalfUp(x/32)*32
y= roundHalfUp(y/32)*32
x,y = x+16,y+16
if y < mode.dirt:
mode.ants.append(Ant(mode,x,y))
def mousePressed(mode,event):
mode.addAnt(event.x,event.y)
def timerFired(mode):
#print(mode.time)
if mode.time%(4700) == 0:
winsound.PlaySound("cmupie.wav",winsound.SND_ASYNC)
mode.antCount = 0
while mode.antCount < len(mode.ants):
mode.ants[mode.antCount].move(mode)
if (mode.time - mode.ants[mode.antCount].id) % 32 == 0:
mode.ants[mode.antCount].changeDir(mode)
mode.antCount += 1
else:
mode.antCount += 1
for worm in mode.worms:
worm.move(mode)
if (mode.time % 32) == 0:
worm.changeDir(mode)
mode.time += 1
def drawBurrows(mode,canvas):
r = 17
for col in range(len(mode.burrows)):
for row in range(len(mode.burrows[col])):
if mode.burrows[col][row]:
cx = 16+col*32
cy = 16+row*32
canvas.create_rectangle(cx-r,cy-r,cx+r,cy+r,fill="black")
def drawDeadAnts(mode, canvas):
for col in range(len(mode.deadAnts)):
for row in range(len(mode.deadAnts[col])):
if mode.deadAnts[col][row]:
cx = 16+col*32
cy = 16+row*32
canvas.create_image(cx,cy,image=mode.deadImage)
def redrawAll(mode,canvas):
#drawCanvas()
canvas.create_rectangle(0,0,mode.app.width,mode.app.height,
fill="blue")
canvas.create_image(mode.app.width/2,mode.dirt,image = mode.dirtImage,anchor="n")
mode.drawBurrows(canvas)
mode.drawDeadAnts(canvas)
for ant in mode.ants:
ant.draw(canvas)
for worm in mode.worms:
worm.draw(canvas)
canvas.create_text(0,mode.app.height,text=f"Score: {mode.score}",font=('Comic Sans MS',30,'bold italic underline'),
anchor = "sw")
class SplashScreenMode(Mode):
def appStarted(mode):
winsound.PlaySound("antsAudio1.wav",winsound.SND_ASYNC)
mode.loopTime = 0
def keyPressed(mode, event):
#checks if help keys are inputted but otherwise
#plays the game if any key is pressed
#if event.key == "S":
#superHelp()
#elif event.key == "h":
#mode.app.setActiveMode(mode.app.helpMode)
mode.app.setActiveMode(mode.app.gameMode)
def timerFired(mode):
if mode.loopTime % 800 == 0:
winsound.PlaySound("antsAudio1.wav",winsound.SND_ASYNC)
mode.loopTime += 1
def redrawAll(mode,canvas):
#Tells the player to press a key to start the game or
#press h for help
canvas.create_rectangle(0,0,mode.app.width,mode.app.height,
fill="black")
canvas.create_text(mode.app.width/2,mode.app.height/2,
text="(maximize screen pls)",
font = ('Comic Sans MS',30,'bold italic underline'),
fill = "Yellow", anchor = "n")
canvas.create_text(mode.app.width/2,mode.app.height/2,
text="Press any key to start!",
font = "Arial 20 bold",
fill = "White", anchor = "s")
'''
canvas.create_text(mode.app.width/2,mode.app.height/2,
text="Press h for help!",
font = "Arial 20 bold",
fill = "White", anchor = "n")
'''
class HelpMode(Mode):
pass
def runWolfePack():
dustGame(width=640,height=640)
def main():
runWolfePack()
if __name__ == '__main__':
main()