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test.py
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89 lines (72 loc) · 2.45 KB
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import pygame, sys
# Setup pygame/window ---------------------------------------- #
mainClock = pygame.time.Clock()
from pygame.locals import *
pygame.init()
pygame.display.set_caption('game base')
screen = pygame.display.set_mode((500, 500),0,32)
font = pygame.font.SysFont(None, 20)
def draw_text(text, font, color, surface, x, y):
textobj = font.render(text, 1, color)
textrect = textobj.get_rect()
textrect.topleft = (x, y)
surface.blit(textobj, textrect)
click = False
def main_menu():
while True:
screen.fill((0,0,0))
draw_text('main menu', font, (255, 255, 255), screen, 20, 20)
mx, my = pygame.mouse.get_pos()
button_1 = pygame.Rect(50, 100, 200, 50)
button_2 = pygame.Rect(50, 200, 200, 50)
if button_1.collidepoint((mx, my)):
if click:
game()
if button_2.collidepoint((mx, my)):
if click:
options()
pygame.draw.rect(screen, (255, 0, 0), button_1)
pygame.draw.rect(screen, (255, 0, 0), button_2)
click = False
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
click = True
pygame.display.update()
mainClock.tick(60)
def game():
running = True
while running:
screen.fill((0,0,0))
draw_text('game', font, (255, 255, 255), screen, 20, 20)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
pygame.display.update()
mainClock.tick(60)
def options():
running = True
while running:
screen.fill((0,0,0))
draw_text('options', font, (255, 255, 255), screen, 20, 20)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
pygame.display.update()
mainClock.tick(60)
main_menu()