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Copy pathColorSelector.cpp
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215 lines (181 loc) · 8.64 KB
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//
// Created by jonng on 6/2/2021.
//
#include "ColorSelector.h"
ColorSelector::ColorSelector() {
//LABEL
the_label.setString("Color Selector");
//BUTTONS
invert_color_button.setString("INVERT");
color_target = TEXT;
change_target_button.setString("TEXT");
//COLOR
sf::VertexArray temp(sf::TrianglesFan,8);
color_cube = temp;
color_cube[0].color = sf::Color::White;
color_cube[1].color = sf::Color::Yellow;
color_cube[2].color = sf::Color::Red;
color_cube[3].color = sf::Color::Magenta;
color_cube[4].color = sf::Color::Blue;
color_cube[5].color = sf::Color::Cyan;
color_cube[6].color = sf::Color::Green;
color_cube[7].color = sf::Color::Yellow;
//RING
ring.setFillColor(sf::Color::Transparent);
//CONTAINER
container.setOutlineColor(sf::Color::White);
container.setOutlineThickness(1.f);
setContainerColor({55,55,55});
//CHOOSING
actively_choosing_color = false;
//MISC
setWidth(260.f);
setPosition({765.f,349.f});
randomlyAssignColors();
}
void ColorSelector::draw(sf::RenderTarget &window, sf::RenderStates states) const {
window.draw(the_label);
window.draw(container);
window.draw(color_cube);
window.draw(ring);
window.draw(invert_color_button);
window.draw(change_target_button);
}
float ColorSelector::getRadius() const {
return radius;
}
void ColorSelector::setRadius(float radius) {
ColorSelector::radius = radius;
ring.setRadius(radius*0.85f);
ring.setOutlineThickness(radius*0.15f);
setCenterPosition(center_position);
}
const sf::Vector2f &ColorSelector::getCenterPosition() const {
return center_position;
}
void ColorSelector::setCenterPosition(const sf::Vector2f ¢erPosition) {
ColorSelector::center_position = centerPosition;
color_cube[0].position = centerPosition;
color_cube[1].position = sf::Vector2f(centerPosition.x + (float)cos(M_PI_2) * radius, centerPosition.y + (float)sin(M_PI_2) * radius);
color_cube[2].position = sf::Vector2f(centerPosition.x + (float)cos(M_PI / 6) * radius, centerPosition.y + (float)sin(M_PI / 6) * radius);
color_cube[3].position = sf::Vector2f(centerPosition.x + (float)cos(-M_PI / 6) * radius, centerPosition.y + (float)sin(-M_PI / 6) * radius);
color_cube[4].position = sf::Vector2f(centerPosition.x + (float)cos(-M_PI_2) * radius, centerPosition.y + (float)sin(-M_PI_2) * radius);
color_cube[5].position = sf::Vector2f(centerPosition.x + (float)cos(-M_PI * 5 / 6) * radius, centerPosition.y + (float)sin(-M_PI * 5 / 6) * radius);
color_cube[6].position = sf::Vector2f(centerPosition.x + (float)cos(M_PI * 5 / 6) * radius, centerPosition.y + (float)sin(M_PI * 5 / 6) * radius);
color_cube[7].position = sf::Vector2f(centerPosition.x + (float)cos(M_PI_2) * radius, centerPosition.y + (float)sin(M_PI_2) * radius);
ring.setPosition(center_position.x - radius * 0.85f, center_position.y - radius * 0.85f);
}
void ColorSelector::setDark() {
color_cube[0].color = sf::Color::Black;
}
void ColorSelector::setLight() {
color_cube[0].color = sf::Color::White;
}
void ColorSelector::invertBrightness() {
if (color_cube[0].color == sf::Color::White)
setDark();
else
setLight();
}
void ColorSelector::setContainerColor(sf::Color color) {
ring.setOutlineColor(color);
container.setFillColor(color);
}
void ColorSelector::addEventHandler(sf::RenderWindow &window, sf::Event event) {
//BUTTONS
if(MouseEvents<sf::RenderWindow>::mouseClicked(window, event) && MouseEvents<Button>::mouseClicked(invert_color_button, window))
invertBrightness();
invert_color_button.addEventHandler(window, event);
if(MouseEvents<sf::RenderWindow>::mouseClicked(window, event) && MouseEvents<Button>::mouseClicked(change_target_button, window))
switchTarget();
change_target_button.addEventHandler(window,event);
//CIRCLE
sf::Vector2i aPosition = sf::Mouse::getPosition(window);
if(circleContains(aPosition)) {
DynamicCursor::enableCursorRequest(sf::Cursor::Cross);
if(MouseEvents<ColorSelector>::mouseClicked(window, event))
actively_choosing_color = true;
if(actively_choosing_color && sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
sf::Vector2u windowSize = window.getSize();
sf::Texture texture;
texture.create(windowSize.x, windowSize.y);
texture.update(window);
sf::Image screenshot = texture.copyToImage();
if(color_target == TEXT)
chosen_color[TEXT] = screenshot.getPixel(aPosition.x, aPosition.y);
else if (color_target == MIRROR)
chosen_color[MIRROR] = screenshot.getPixel(aPosition.x, aPosition.y);
else if (color_target == SCENE)
chosen_color[SCENE] = screenshot.getPixel(aPosition.x, aPosition.y);
}
}
if(MouseEvents<ColorSelector>::mouseReleased(window, event))
actively_choosing_color = false;
}
void ColorSelector::setPosition(sf::Vector2f position) {
the_label.setPosition(position);
container.setPosition({the_label.getPosition().x,the_label.getPosition().y+the_label.getGlobalBounds().height*2});
setCenterPosition({container.getGlobalBounds().left + container.getGlobalBounds().width/2, container.getGlobalBounds().top + container.getGlobalBounds().width/2});
change_target_button.setPosition({container.getGlobalBounds().left + (container.getGlobalBounds().width - invert_color_button.getGlobalBounds().width) / 2 - invert_color_button.getGlobalBounds().width*0.55f, container.getGlobalBounds().top + container.getGlobalBounds().height - invert_color_button.getGlobalBounds().height - (((container.getGlobalBounds().top + container.getGlobalBounds().height - center_position.y - radius*0.85f) - invert_color_button.getGlobalBounds().height)*0.6f)});
invert_color_button.setPosition({container.getGlobalBounds().left + (container.getGlobalBounds().width - invert_color_button.getGlobalBounds().width) / 2 + invert_color_button.getGlobalBounds().width*0.55f, container.getGlobalBounds().top + container.getGlobalBounds().height - invert_color_button.getGlobalBounds().height - (((container.getGlobalBounds().top + container.getGlobalBounds().height - center_position.y - radius*0.85f) - invert_color_button.getGlobalBounds().height)*0.6f)});
}
void ColorSelector::setWidth(float width) {
container.setSize({width, width * 1.2f});
setRadius(width * 0.5f);
invert_color_button.setSize({container.getGlobalBounds().width * 0.4f, container.getGlobalBounds().height * 0.11f});
change_target_button.setSize({container.getGlobalBounds().width * 0.4f, container.getGlobalBounds().height * 0.11f});
setPosition(container.getPosition());
}
bool ColorSelector::circleContains(sf::Vector2i position) {
double distance = pow(pow((float)position.x - center_position.x, 2) + pow((float)position.y - center_position.y, 2), 0.5);
return (radius*0.83f - distance >= 0);
}
bool ColorSelector::containerContains(sf::Vector2i position) {
return container.getGlobalBounds().contains(static_cast<sf::Vector2f>(position));
}
sf::Color ColorSelector::getChosenColor(ColorSelector::ColorTarget target) {
return chosen_color[target];
}
void ColorSelector::switchTarget() {
if(color_target == TEXT) {
color_target = MIRROR;
change_target_button.setString("MIRROR");
}
else if (color_target == MIRROR) {
color_target = SCENE;
change_target_button.setString("SCENE");
}
else if (color_target == SCENE) {
color_target = TEXT;
change_target_button.setString("TEXT");
}
}
void ColorSelector::randomlyAssignColors() {
enum Colors {
RED, GREEN, BLUE, MAGENTA, CYAN, YELLOW, COLOR_COUNT
};
sf::Color colors[COLOR_COUNT] = {sf::Color::Red,sf::Color::Green,sf::Color::Blue,sf::Color::Magenta,sf::Color::Cyan,sf::Color::Yellow};
int colorChoice[TARGET_COUNT];
colorChoice[TEXT] = rand()%6;
chosen_color[TEXT] = colors[colorChoice[TEXT]];
do {
colorChoice[MIRROR] = rand()%6;
} while(colorChoice[MIRROR] == colorChoice[TEXT]);
chosen_color[MIRROR] = colors[colorChoice[MIRROR]];
do {
colorChoice[SCENE] = rand()%6;
} while(colorChoice[SCENE] == colorChoice[TEXT] || colorChoice[SCENE] == colorChoice[MIRROR]);
chosen_color[SCENE] = colors[colorChoice[SCENE]];
}
void ColorSelector::setTextColor(sf::Color textColor) {
chosen_color[TEXT] = textColor;
}
void ColorSelector::setMirrorColor(sf::Color mirrorColor) {
chosen_color[MIRROR] = mirrorColor;
}
void ColorSelector::setSceneColor(sf::Color sceneColor) {
chosen_color[SCENE] = sceneColor;
}
void ColorSelector::reset() {
randomlyAssignColors();
}