diff --git a/Cargo.toml b/Cargo.toml index f520c61..dd36de8 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -5,6 +5,10 @@ members = [ "crates/render_gpu", "crates/profiling", ] +# The browser PoC builds standalone from web/ under its own nightly toolchain and +# `build-std` config (see web/.cargo/config.toml). Excluding it keeps native +# `cargo build --workspace` / CI from ever compiling it for the host target. +exclude = ["web"] resolver = "2" [package] diff --git a/Makefile b/Makefile index c22833a..7c1549f 100644 --- a/Makefile +++ b/Makefile @@ -66,7 +66,8 @@ generate_windows_icon: # compiled from crates.io; rustup ships llvm-tools as a component. setup-local: rustup component add llvm-tools-preview - cargo install cargo-llvm-cov + rustup toolchain install nightly -c rust-src -t wasm32-unknown-unknown + cargo install cargo-llvm-cov trunk @command -v jq >/dev/null 2>&1 || brew install jq # Mirrors the `coverage` job in .github/workflows/main.yml. The `report` diff --git a/crates/dem_io/src/crs.rs b/crates/dem_io/src/crs.rs index bac7c95..dbd31bd 100644 --- a/crates/dem_io/src/crs.rs +++ b/crates/dem_io/src/crs.rs @@ -1,5 +1,6 @@ use std::collections::BTreeMap; use std::fs::File; +use std::io::{Read, Seek}; use std::path::Path; use tiff::decoder::Decoder; use tiff::tags::Tag; @@ -373,7 +374,15 @@ pub(crate) fn read_geo_key_data(path: &Path) -> Result { let file = File::open(path)?; let mut decoder = Decoder::new(std::io::BufReader::new(file)).map_err(|e| DemError::from(e.to_string()))?; + read_geo_key_data_from_decoder(&mut decoder) +} +/// Reader-based variant of [`read_geo_key_data`]. Lets the GeoTIFF parse path read the +/// CRS GeoKeys and the image from a single decoder (one byte source) — required for the +/// in-memory (`Cursor>`) wasm path where there is no file to re-open. +pub(crate) fn read_geo_key_data_from_decoder( + decoder: &mut Decoder, +) -> Result { let raw = decoder .get_tag(Tag::Unknown(34735)) .and_then(|v| v.into_u32_vec()) diff --git a/crates/dem_io/src/geotiff.rs b/crates/dem_io/src/geotiff.rs index cbe2fa3..da485b1 100644 --- a/crates/dem_io/src/geotiff.rs +++ b/crates/dem_io/src/geotiff.rs @@ -1,4 +1,5 @@ use std::fs::File; +use std::io::{Read, Seek}; use std::path::Path; use tiff::decoder::{Decoder, DecodingResult, Limits}; use tiff::tags::Tag; @@ -29,7 +30,18 @@ pub fn geotiff_pixel_scale(path: &Path) -> f64 { /// via proj4wkt (WKT from tag 34737) or crs-definitions (EPSG fallback). /// No hardcoded CRS knowledge — works for any EPSG-registered projection. pub fn parse_geotiff_auto(path: &Path) -> Result { - let crs_data = crs::read_geo_key_data(path)?; + let file = File::open(path)?; + parse_geotiff_auto_reader(std::io::BufReader::new(file)) +} + +/// Reader-based variant of [`parse_geotiff_auto`] for callers that hold the GeoTIFF +/// bytes in memory rather than on disk (e.g. a browser file picker handing back a +/// `Cursor>`). CRS GeoKeys and pixel data are read from the same decoder so the +/// byte source is consumed exactly once. Behaviour is identical to the path variant. +pub fn parse_geotiff_auto_reader(reader: R) -> Result { + let mut decoder = Decoder::new(reader)?.with_limits(Limits::unlimited()); + + let crs_data = crs::read_geo_key_data_from_decoder(&mut decoder)?; let proj4 = crs::proj4_from_keys(&crs_data)?; // For files whose CRS is encoded as inline GeoKeys (HMA mosaics, etc.) there // is no single EPSG code that captures the projection. We still need a u32 @@ -40,9 +52,6 @@ pub fn parse_geotiff_auto(path: &Path) -> Result { .or(crs_data.geographic_epsg) .unwrap_or(0); - let file = File::open(path)?; - let mut decoder = Decoder::new(std::io::BufReader::new(file))?.with_limits(Limits::unlimited()); - let (cols, rows) = decoder.dimensions()?; let scale = decoder.get_tag(Tag::Unknown(33550))?.into_f64_vec()?; diff --git a/crates/dem_io/src/lib.rs b/crates/dem_io/src/lib.rs index 3c75bd9..859c592 100644 --- a/crates/dem_io/src/lib.rs +++ b/crates/dem_io/src/lib.rs @@ -7,8 +7,8 @@ mod overview; pub use crs::get_tile_epsg; pub use geotiff::{ - extract_window, geotiff_pixel_scale, ifd_scales, parse_geotiff_auto, tile_bounds_wgs84, - tile_centre_crs, + extract_window, geotiff_pixel_scale, ifd_scales, parse_geotiff_auto, + parse_geotiff_auto_reader, tile_bounds_wgs84, tile_centre_crs, }; pub use grid::{ assemble_grid, crop, load_grid_from_paths, stitch_windows, stitch_windows_geographic, diff --git a/crates/render_gpu/src/context.rs b/crates/render_gpu/src/context.rs index d0fb6ab..b2f5c9b 100644 --- a/crates/render_gpu/src/context.rs +++ b/crates/render_gpu/src/context.rs @@ -122,19 +122,29 @@ impl Default for GpuContext { } impl GpuContext { + /// Native constructor. Blocks on the async GPU init via pollster. On wasm the main + /// thread cannot block, so callers there must use [`GpuContext::new_async`] directly. pub fn new() -> Self { - pollster::block_on(async { - let instance = wgpu::Instance::default(); + pollster::block_on(Self::new_async()) + } + + /// Async GPU init shared by the native and browser entry points. Native callers reach + /// it through [`GpuContext::new`]; the wasm entry point awaits it inside `spawn_local`. + pub async fn new_async() -> Self { + let instance = wgpu::Instance::default(); - // Enumerate all adapters and prefer discrete over integrated. + // Adapter selection. On native we enumerate all adapters and prefer a discrete + // GPU; on the WebGPU backend the browser hands back a single adapter via + // request_adapter, so enumeration is skipped. + #[cfg(not(target_arch = "wasm32"))] + let adapter = { let adapters: Vec = instance.enumerate_adapters(wgpu::Backends::all()).await; for a in &adapters { let info = a.get_info(); println!(" [GPU] found: {} ({:?})", info.name, info.device_type); } - - let adapter = if let Some(discrete) = adapters + if let Some(discrete) = adapters .into_iter() .find(|a| a.get_info().device_type == wgpu::DeviceType::DiscreteGpu) { @@ -147,53 +157,69 @@ impl GpuContext { }) .await .expect("no GPU adapter found") - }; + } + }; + #[cfg(target_arch = "wasm32")] + let adapter = instance + .request_adapter(&wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::HighPerformance, + ..Default::default() + }) + .await + .expect("no GPU adapter found"); - let info = adapter.get_info(); - let vram_class = VramClass::detect(&info); - println!( - " [GPU] selected: {} ({:?}) vram_class={:?}", - info.name, info.device_type, vram_class - ); + let info = adapter.get_info(); + let vram_class = VramClass::detect(&info); + println!( + " [GPU] selected: {} ({:?}) vram_class={:?}", + info.name, info.device_type, vram_class + ); - // Request optional features that improve precision; only enable what the - // adapter actually supports so the build stays cross-platform. - let wanted = wgpu::Features::FLOAT32_FILTERABLE // R32Float + Linear sampler - | wgpu::Features::TEXTURE_FORMAT_16BIT_NORM; // Rg16Snorm normal textures - let enabled = adapter.features() & wanted; + // Request optional features that improve precision; only enable what the + // adapter actually supports so the build stays cross-platform. + let wanted = wgpu::Features::FLOAT32_FILTERABLE // R32Float + Linear sampler + | wgpu::Features::TEXTURE_FORMAT_16BIT_NORM; // Rg16Snorm normal textures + let enabled = adapter.features() & wanted; - let (device, queue) = adapter - .request_device(&wgpu::DeviceDescriptor { - required_features: enabled, - required_limits: adapter.limits(), - ..Default::default() - }) - .await - .expect("failed to get device"); + // Native: take the adapter's full limits (we raise the buffer-binding cap there). + // wasm/WebGPU: the browser exposes much smaller maximums than native and rejects + // adapter.limits() values it can't honour, so use the portable WebGPU defaults. + #[cfg(not(target_arch = "wasm32"))] + let required_limits = adapter.limits(); + #[cfg(target_arch = "wasm32")] + let required_limits = wgpu::Limits::default(); - // OOM safety net: wgpu's default behaviour on a failed allocation is - // to panic from a worker thread, which kills the whole process. The - // handler here logs the error and sets a flag that the viewer's - // frame loop polls to degrade gracefully (disable fine tier, then - // close tier) instead of crashing. Runs on wgpu's internal thread — - // no blocking, no allocation, just an atomic store. - device.on_uncaptured_error(Arc::new(|err: wgpu::Error| { - eprintln!("[GPU ERROR] {err:?}"); - if matches!(err, wgpu::Error::OutOfMemory { .. }) { - OOM_OBSERVED.store(true, Ordering::SeqCst); - OOM_COUNT.fetch_add(1, Ordering::SeqCst); - } - })); + let (device, queue) = adapter + .request_device(&wgpu::DeviceDescriptor { + required_features: enabled, + required_limits, + ..Default::default() + }) + .await + .expect("failed to get device"); - GpuContext { - instance, - device, - queue, - adapter_name: info.name, - adapter, - vram_class, + // OOM safety net: wgpu's default behaviour on a failed allocation is + // to panic from a worker thread, which kills the whole process. The + // handler here logs the error and sets a flag that the viewer's + // frame loop polls to degrade gracefully (disable fine tier, then + // close tier) instead of crashing. Runs on wgpu's internal thread — + // no blocking, no allocation, just an atomic store. + device.on_uncaptured_error(Arc::new(|err: wgpu::Error| { + eprintln!("[GPU ERROR] {err:?}"); + if matches!(err, wgpu::Error::OutOfMemory { .. }) { + OOM_OBSERVED.store(true, Ordering::SeqCst); + OOM_COUNT.fetch_add(1, Ordering::SeqCst); } - }) + })); + + GpuContext { + instance, + device, + queue, + adapter_name: info.name, + adapter, + vram_class, + } } } diff --git a/crates/render_gpu/tests/context_new.rs b/crates/render_gpu/tests/context_new.rs new file mode 100644 index 0000000..69e244b --- /dev/null +++ b/crates/render_gpu/tests/context_new.rs @@ -0,0 +1,60 @@ +//! Coverage for the public `GpuContext` constructors (`new` / `new_async` / `default`). +//! +//! The other GPU suites build a context by hand (`common::try_ctx`) to stay headless-safe, +//! so the real `GpuContext::new` device-creation path was never exercised. This file calls +//! it directly — but only after `try_ctx` confirms an adapter exists, so it still skips +//! cleanly on a headless runner and never hits the `.expect("no GPU adapter found")` panic. + +mod common; + +use render_gpu::{GpuContext, VramClass}; + +#[test] +fn new_builds_a_usable_context() { + // Probe for an adapter; skip headless. If this succeeds, `GpuContext::new` (which + // `.expect()`s an adapter) is guaranteed not to panic on the same default instance. + gpu_or_skip!(_probe); + + let ctx = GpuContext::new(); + + assert!( + !ctx.adapter_name.is_empty(), + "adapter_name should be populated" + ); + assert!( + matches!( + ctx.vram_class, + VramClass::Low | VramClass::Mid | VramClass::High + ), + "vram_class must be a detected variant" + ); + + // The device is live: a trivial poll on a fresh context must not error. + let res = ctx.device.poll(wgpu::PollType::Wait { + submission_index: None, + timeout: None, + }); + assert!(res.is_ok(), "device.poll on a fresh context should succeed"); + + // Clone is a cheap Arc bump that shares the same device (documented invariant). + let ctx2 = ctx.clone(); + assert_eq!(ctx2.adapter_name, ctx.adapter_name); +} + +#[test] +fn new_async_builds_a_usable_context() { + gpu_or_skip!(_probe); + + // `new` is just `block_on(new_async())`; awaiting the async form directly covers it + // without the blocking wrapper (and is the entry point the wasm build uses). + let ctx = pollster::block_on(GpuContext::new_async()); + assert!(!ctx.adapter_name.is_empty()); +} + +#[test] +fn default_constructs_via_new() { + gpu_or_skip!(_probe); + + let ctx = GpuContext::default(); + assert!(!ctx.adapter_name.is_empty()); +} diff --git a/web/.cargo/config.toml b/web/.cargo/config.toml new file mode 100644 index 0000000..b5dd5f4 --- /dev/null +++ b/web/.cargo/config.toml @@ -0,0 +1,33 @@ +# Applies only when cargo/Trunk is invoked from web/ (cargo reads config from the +# invocation cwd upward). Native builds at the repo root are unaffected. + +[target.wasm32-unknown-unknown] +rustflags = [ + # SharedArrayBuffer threads: std must be built with atomics + shared memory, and so + # must every crate. wasm-bindgen-rayon and std::thread depend on these. + "-C", "target-feature=+atomics,+bulk-memory,+mutable-globals", + # This toolchain does not auto-configure wasm threading from +atomics, so spell it out: + # --shared-memory + --import-memory + --max-memory → one SharedArrayBuffer that every + # worker instantiation imports (so threads actually share memory); + # --export=__heap_base → wasm-bindgen needs this global exported to lay out per-thread + # stacks ("failed to find __heap_base for injecting thread id" without it). + "-C", "link-arg=--shared-memory", + "-C", "link-arg=--import-memory", + "-C", "link-arg=--max-memory=4294967296", + # wasm-bindgen's threading transform needs the heap base + the TLS symbols exported to + # set up per-thread stacks and thread-local storage. Missing any one aborts with + # "failed to find ". + "-C", "link-arg=--export=__heap_base", + "-C", "link-arg=--export=__wasm_init_tls", + "-C", "link-arg=--export=__tls_size", + "-C", "link-arg=--export=__tls_align", + "-C", "link-arg=--export=__tls_base", +] + +[unstable] +# Rebuild std (with the atomics target-feature above) instead of using the prebuilt +# non-atomic std. Requires the nightly toolchain + rust-src component. +build-std = ["std", "panic_abort"] + +[build] +target = "wasm32-unknown-unknown" diff --git a/web/.gitignore b/web/.gitignore new file mode 100644 index 0000000..849ddff --- /dev/null +++ b/web/.gitignore @@ -0,0 +1 @@ +dist/ diff --git a/web/Cargo.lock b/web/Cargo.lock new file mode 100644 index 0000000..cd208a5 --- /dev/null +++ b/web/Cargo.lock @@ -0,0 +1,3309 @@ +# This file is automatically @generated by Cargo. +# It is not intended for manual editing. +version = 4 + +[[package]] +name = "ab_glyph" +version = "0.2.32" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "01c0457472c38ea5bd1c3b5ada5e368271cb550be7a4ca4a0b4634e9913f6cc2" +dependencies = [ + "ab_glyph_rasterizer", + "owned_ttf_parser", +] + +[[package]] +name = "ab_glyph_rasterizer" +version = "0.1.10" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = 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This crate is intentionally OUTSIDE the +# workspace (see root Cargo.toml `exclude`) so it builds standalone under its own nightly +# toolchain + build-std config (rust-toolchain.toml / .cargo/config.toml in this dir). +[lib] +crate-type = ["cdylib", "rlib"] + +[dependencies] +# Reuse the existing engine crates unchanged — only their scalar code paths are active on +# wasm32 (AVX2/NEON are #[cfg]-gated off in `terrain`). +dem_io = { path = "../crates/dem_io" } +terrain = { path = "../crates/terrain" } +render_gpu = { path = "../crates/render_gpu" } + +# Keep these in lockstep with the root workspace versions. +wgpu = "29.0.3" +winit = "0.30" +bytemuck = { version = "1", features = ["derive"] } +half = { version = "2", features = ["bytemuck"] } + +# Browser glue. +wasm-bindgen = "0.2" +wasm-bindgen-futures = "0.4" +console_error_panic_hook = "0.1" +console_log = "1" +log = "0.4" +js-sys = "0.3" +# A native (declared in index.html) opens the picker through the +# browser itself — no synthetic .click(), so no user-activation loss (which is why rfd's +# spawned-future dialog was silently suppressed). +web-sys = { version = "0.3", features = [ + "Window", "Document", "Element", "EventTarget", + "HtmlInputElement", "FileList", "File", "Blob", + "Performance", # wall clock for frame dt + "HtmlCanvasElement", "HtmlElement", # make the canvas focusable for keyboard input +] } +rayon = "1" # rayon::spawn the load onto the pool below +# no-bundler: Trunk has no JS bundler, so the worker must import the real (hashed) module +# URL passed through `mainJS` and self-spawn from import.meta.url. Without this feature the +# default worker does `import('../../..')` (bundler package-resolution), which in a browser +# resolves to the site root and returns index.html → "Failed to fetch dynamically imported +# module". +wasm-bindgen-rayon = { version = "1.3", features = ["no-bundler"] } + +# NOTE: getrandom is intentionally absent — `cargo tree` confirms nothing in this crate's +# wasm dependency graph needs it. If a future dep does, add +# `getrandom = { version = "0.3", features = ["wasm_js"] }` here and the matching +# `--cfg getrandom_backend="wasm_js"` rustflag in .cargo/config.toml. diff --git a/web/README.md b/web/README.md new file mode 100644 index 0000000..52f192d --- /dev/null +++ b/web/README.md @@ -0,0 +1,80 @@ +# dem-renderer-web — browser PoC + +Viewer-only WebAssembly build of the DEM renderer. Click the canvas, pick a single +geographic GeoTIFF (≤ 6144 px per side), and it renders via the existing wgpu compute +raymarcher. No launcher, no streaming tiers, no native I/O. + +This crate is **outside** the Cargo workspace (`exclude = ["web"]` in the root manifest) so +it builds standalone under its own nightly toolchain + `build-std` config without touching +native builds or CI. It reuses `dem_io` / `terrain` / `render_gpu` unchanged. + +## One-time setup + +```sh +rustup toolchain install nightly -c rust-src -t wasm32-unknown-unknown # see rust-toolchain.toml +cargo install trunk # or a prebuilt binary +``` + +`trunk` auto-downloads a matching `wasm-bindgen-cli` on first build. + +## Run locally + +```sh +cd web +trunk serve --release # http://localhost:8080 +``` + +`Trunk.toml` sets the COOP/COEP headers the dev server needs; `coi-serviceworker.js` is the +fallback that provides cross-origin isolation on hosts that can't (see below). Open the +console and confirm `crossOriginIsolated === true` and `rayon thread pool ready (...)`. +Click the canvas → pick a tile → terrain renders, and the tab stays responsive during the +load because parse + normals run on a worker. + +## Deploy to GitHub Pages + +GitHub Pages cannot send COOP/COEP headers, so `coi-serviceworker.js` re-injects them and +reloads once. Build with the project subpath, then publish `dist/`: + +```sh +cd web +trunk build --release --public-url // +# publish ./dist to the gh-pages branch (e.g. `gh-pages` action or manual push) +``` + +## Architecture notes + +- **Threads:** SharedArrayBuffer + `wasm-bindgen-rayon` (with the **`no-bundler`** feature + — required, since Trunk has no JS bundler; the default worker does `import('../../..')` + which resolves to the site root and 404s as `text/html`). `initializer.js` calls + `initThreadPool()` once the module is ready (Trunk `data-initializer` hook). The + `#[wasm_bindgen(start)]` fn bails out in worker contexts (`window().is_none()`) so the + re-instantiated module doesn't spawn a second event loop / GPU device. +- **Threading link flags (`.cargo/config.toml`):** this toolchain does *not* auto-derive + the threading layout from `+atomics`, so the flags are explicit and all required: + `--shared-memory --import-memory --max-memory=…` give one SharedArrayBuffer every worker + imports, and `--export=__heap_base/__wasm_init_tls/__tls_size/__tls_align/__tls_base` + expose the symbols wasm-bindgen's threading transform needs (each missing one aborts the + `wasm-bindgen` step with `failed to find `). Symptoms of an incomplete set: + `Atomics.waitAsync … not a shared typed array` and `postMessage … Memory could not be + cloned` (memory wasn't shared), or `failed to prepare module for threading` at build time + (a TLS/heap export was missing). Verify with: the generated JS should contain + `new WebAssembly.Memory({…, shared:true})`. +- **GPU:** `GpuContext::new_async()` (added to `render_gpu`) — the wasm main thread can't + block on `pollster`. WebGPU-default limits instead of `adapter.limits()`. +- **File → scene:** `dem_io::parse_geotiff_auto_reader(Cursor>)` (added to + `dem_io`) parses the in-memory bytes; `terrain::compute_normals_vector` runs on the + worker. Shadow + AO are uniform placeholders in this PoC. +- **Limits:** fixed 1024×768 render target (width ×4 is 256-byte aligned for the + buffer→swapchain blit); tiles > 6144 px are rejected to stay under WebGPU's defaults. + +## Verified / not verified + +- ✅ Native workspace build unaffected (`cargo build --workspace`). +- ✅ `cargo +nightly build --target wasm32-unknown-unknown` (with `build-std` + atomics). +- ⏳ `trunk build`/`serve` and in-browser run (COOP/COEP isolation, thread pool, file pick, + render) — needs `trunk` + a WebGPU browser; not runnable in the dev sandbox. + +## Out of scope (deferred) + +HTTP Range / COG streaming, multi-tier streaming, camera/input controls, real shadow/AO, +wasm SIMD (`v128`). diff --git a/web/Trunk.toml b/web/Trunk.toml new file mode 100644 index 0000000..acdb233 --- /dev/null +++ b/web/Trunk.toml @@ -0,0 +1,12 @@ +# Local dev server. The coi-serviceworker in index.html provides cross-origin isolation +# both here and on GitHub Pages, but setting the headers directly avoids the SW's one-time +# reload during `trunk serve`. +[serve] +headers = { "Cross-Origin-Opener-Policy" = "same-origin", "Cross-Origin-Embedder-Policy" = "require-corp" } + +[build] +# For a GitHub Pages *project* site the app is served from //, so build with: +# trunk build --release --public-url // +# (or uncomment and set it here). Leave unset for local dev / user-or-org root sites. +# public_url = "/dem-renderer/" +target = "index.html" diff --git a/web/coi-serviceworker.js b/web/coi-serviceworker.js new file mode 100644 index 0000000..fc26c3c --- /dev/null +++ b/web/coi-serviceworker.js @@ -0,0 +1,120 @@ +/*! coi-serviceworker v0.1.7 - Guido Zuidhof and contributors, licensed under MIT */ +// Vendored from https://github.com/gzuidhof/coi-serviceworker +// Enables cross-origin isolation (COOP/COEP) on static hosts that cannot set response +// headers (e.g. GitHub Pages), which is required for SharedArrayBuffer / wasm threads. +let coepCredentialless = false; +if (typeof window === 'undefined') { + self.addEventListener("install", () => self.skipWaiting()); + self.addEventListener("activate", (event) => event.waitUntil(self.clients.claim())); + + self.addEventListener("message", (ev) => { + if (!ev.data) { + return; + } else if (ev.data.type === "deregister") { + self.registration + .unregister() + .then(() => self.clients.matchAll()) + .then((clients) => clients.forEach((client) => client.navigate(client.url))); + } else if (ev.data.type === "coepCredentialless") { + coepCredentialless = ev.data.value; + } + }); + + self.addEventListener("fetch", function (event) { + const r = event.request; + if (r.cache === "only-if-cached" && r.mode !== "same-origin") { + return; + } + + const request = (coepCredentialless && r.mode === "no-cors") + ? new Request(r, { credentials: "omit" }) + : r; + event.respondWith( + fetch(request) + .then((response) => { + if (response.status === 0) { + return response; + } + + const newHeaders = new Headers(response.headers); + newHeaders.set("Cross-Origin-Embedder-Policy", + coepCredentialless ? "credentialless" : "require-corp"); + if (!coepCredentialless) { + newHeaders.set("Cross-Origin-Resource-Policy", "cross-origin"); + } + newHeaders.set("Cross-Origin-Opener-Policy", "same-origin"); + + return new Response(response.body, { + status: response.status, + statusText: response.statusText, + headers: newHeaders, + }); + }) + .catch((e) => console.error(e)) + ); + }); + +} else { + (() => { + const reloadedBySelf = window.sessionStorage.getItem("coiReloadedBySelf"); + window.sessionStorage.removeItem("coiReloadedBySelf"); + const coepDegrading = (reloadedBySelf == "coepdegrade"); + + // You can customize the behavior of this script through a global `coi` variable. + const coi = { + shouldRegister: () => !reloadedBySelf, + shouldDeregister: () => false, + coepCredentialless: () => true, + coepDegrade: () => true, + doReload: () => window.location.reload(), + quiet: false, + ...window.coi + }; + + const n = navigator; + if (n.serviceWorker && n.serviceWorker.controller) { + n.serviceWorker.controller.postMessage({ type: "coepCredentialless", value: coi.coepCredentialless() }); + if (coi.shouldDeregister()) { + n.serviceWorker.controller.postMessage({ type: "deregister" }); + } + } + + // If we're already coi: do nothing. Perhaps it's due to this script doing its job, + // or COOP/COEP are already set from the origin server. Also if the browser has no + // notion of crossOriginIsolated, just give up here. + if (window.crossOriginIsolated !== false || !coi.shouldRegister()) return; + + if (!window.isSecureContext) { + !coi.quiet && console.log("COOP/COEP Service Worker not registered, a secure context is required."); + return; + } + + // In some environments (e.g. Firefox private mode) this won't be available + if (!n.serviceWorker) { + !coi.quiet && console.error("COOP/COEP Service Worker not registered, perhaps due to private mode."); + return; + } + + n.serviceWorker.register(window.document.currentScript.src).then( + (registration) => { + !coi.quiet && console.log("COOP/COEP Service Worker registered", registration.scope); + + registration.addEventListener("updatefound", () => { + !coi.quiet && console.log("Reloading page to make use of updated COOP/COEP Service Worker."); + window.sessionStorage.setItem("coiReloadedBySelf", "updatefound"); + coi.doReload(); + }); + + // If the registration is active, but it's not controlling the page + if (registration.active && !n.serviceWorker.controller) { + !coi.quiet && console.log("Reloading page to make use of COOP/COEP Service Worker."); + window.sessionStorage.setItem("coiReloadedBySelf", "notcontrolling"); + coi.doReload(); + } + }, + (err) => { + !coi.quiet && console.error("COOP/COEP Service Worker failed to register:", err); + } + ); + })(); +} diff --git a/web/index.html b/web/index.html new file mode 100644 index 0000000..36ebb01 --- /dev/null +++ b/web/index.html @@ -0,0 +1,76 @@ + + + + + + + DEM Renderer (web) + + + + + + + + + + + + + + +
Pick a geographic GeoTIFF (large tiles are auto-cropped).   WASD move + · Space/C up/down · Shift boost · left-drag to look.
+ + + diff --git a/web/initializer.js b/web/initializer.js new file mode 100644 index 0000000..07c952b --- /dev/null +++ b/web/initializer.js @@ -0,0 +1,20 @@ +// Trunk initializer hook. Trunk loads + instantiates the wasm-bindgen module (running the +// #[wasm_bindgen(start)] `start` fn), then calls `onSuccess` with the module's JS exports. +// That is the right moment to spin up the SharedArrayBuffer-backed rayon thread pool: the +// wasm memory is shared, so the workers re-instantiate the module against it. +export default function initializer() { + return { + onStart: () => {}, + onProgress: () => {}, + onComplete: () => {}, + onSuccess: (wasm) => { + const n = Math.max(1, (navigator.hardwareConcurrency || 4) - 1); + // Exported via `pub use wasm_bindgen_rayon::init_thread_pool` (JS name initThreadPool). + wasm.initThreadPool(n).then( + () => console.log(`rayon thread pool ready (${n} workers)`), + (e) => console.error("initThreadPool failed", e), + ); + }, + onFailure: (err) => console.error("wasm init failed", err), + }; +} diff --git a/web/rust-toolchain.toml b/web/rust-toolchain.toml new file mode 100644 index 0000000..ae99c02 --- /dev/null +++ b/web/rust-toolchain.toml @@ -0,0 +1,7 @@ +# Scoped to web/ only — the native app keeps building on stable. Nightly + rust-src are +# required because the SharedArrayBuffer thread pool needs std rebuilt with atomics +# (-Z build-std, configured in .cargo/config.toml). +[toolchain] +channel = "nightly" +components = ["rust-src"] +targets = ["wasm32-unknown-unknown"] diff --git a/web/src/lib.rs b/web/src/lib.rs new file mode 100644 index 0000000..ae4cb86 --- /dev/null +++ b/web/src/lib.rs @@ -0,0 +1,578 @@ +//! Browser PoC entry point for the DEM renderer. +//! +//! Viewer-only: the launcher / streaming tiers / native I/O are bypassed entirely. The +//! user clicks the canvas to pick a single GeoTIFF; its bytes are parsed and normals are +//! computed on a `wasm-bindgen-rayon` worker (SharedArrayBuffer), then the main thread +//! builds a `GpuScene` and drives the existing compute raymarcher every frame. +//! +//! All wgpu handles stay on the main thread (they are `!Send` on wasm-with-atomics); only +//! plain data (`Heightmap` / `NormalMap`) crosses the worker boundary via an mpsc channel. + +use std::cell::RefCell; +use std::collections::HashSet; +use std::rc::Rc; +use std::sync::Arc; +use std::sync::mpsc::Receiver; + +use wasm_bindgen::prelude::*; +use winit::application::ApplicationHandler; +use winit::event::{ElementState, MouseButton, WindowEvent}; +use winit::event_loop::{ActiveEventLoop, EventLoop}; +use winit::keyboard::{KeyCode, PhysicalKey}; +use winit::window::{Window, WindowAttributes, WindowId}; + +use dem_io::Heightmap; +use render_gpu::{GpuContext, GpuScene}; +use terrain::{NormalMap, ShadowMask}; + +/// Fixed render target. Width must be a multiple of 64 so `bytes_per_row` (width * 4) is +/// 256-byte aligned for `copy_buffer_to_texture`. Kept modest because the raymarch is +/// per-pixel on the GPU and weak/integrated GPUs (e.g. 2019 Intel Macs) otherwise saturate +/// and stall the macOS compositor. Bump for sharper output on a stronger GPU. +const RENDER_W: u32 = 640; +const RENDER_H: u32 = 480; + +/// Cap on grid side length. The per-cell GPU buffers (packed normals, f32 shadow) are +/// 4 bytes/cell and must each stay under WebGPU's default 128 MB storage-binding limit: +/// 5120² × 4 ≈ 100 MB (safe), whereas 6144² × 4 ≈ 151 MB would exceed it. Larger tiles are +/// center-cropped to this. +const MAX_TILE_DIM: usize = 5120; + +/// Re-export so the page's JS can `await initThreadPool(n)` before any load happens. +pub use wasm_bindgen_rayon::init_thread_pool; + +/// CPU-side scene inputs produced off the main thread by the worker pool. +struct Loaded { + hm: Heightmap, + normals: NormalMap, +} + +#[wasm_bindgen(start)] +pub fn start() { + // wasm-bindgen-rayon spawns Web Workers that re-instantiate this module, which would + // re-run `start` and try to build a second event loop / GPU context. Worker globals + // have no `window`, so bail out there and let the rayon worker entry take over. + if web_sys::window().is_none() { + return; + } + + console_error_panic_hook::set_once(); + let _ = console_log::init_with_level(log::Level::Info); + log::info!("dem-renderer web PoC starting"); + + let gfx: Rc>> = Rc::new(RefCell::new(None)); + + // The picker is a native opened by the browser itself (via the + // styled label in index.html). Synthesizing the click from a spawned future loses the + // user activation and the browser suppresses the dialog — hence the native input. + install_file_input(gfx.clone()); + + let event_loop = EventLoop::new().expect("event loop"); + // On web the loop must not block; spawn_app returns immediately. + use winit::platform::web::EventLoopExtWebSys; + event_loop.spawn_app(App { + gfx, + initializing: false, + }); +} + +/// Listen for the native `#file` input's `change` event (fired after the user picks a +/// file) and kick off the load. +fn install_file_input(gfx: Rc>>) { + use wasm_bindgen::JsCast; + use wasm_bindgen::closure::Closure; + + let document = web_sys::window() + .and_then(|w| w.document()) + .expect("no document"); + let input: web_sys::HtmlInputElement = document + .get_element_by_id("file") + .expect("index.html must contain a #file input") + .dyn_into() + .expect("#file is not an "); + + let input_for_cb = input.clone(); + let cb = Closure::::new(move || { + let Some(file) = input_for_cb.files().and_then(|f| f.get(0)) else { + return; + }; + // Clear the value so re-selecting the same file fires `change` again. + input_for_cb.set_value(""); + wasm_bindgen_futures::spawn_local(load_file(file, gfx.clone())); + }); + input + .add_event_listener_with_callback("change", cb.as_ref().unchecked_ref()) + .expect("add change listener"); + cb.forget(); // keep the closure alive for the page lifetime +} + +struct App { + gfx: Rc>>, + initializing: bool, +} + +/// All GPU + scene state. Lives behind `Rc>` so the async GPU-init and +/// file-pick tasks can populate it after the event loop has started. +struct Gfx { + window: Arc, + surface: wgpu::Surface<'static>, + ctx: GpuContext, + scene: Option, + /// Set once a load is in flight; the redraw loop polls it for the worker result. + load_rx: Option>, + // Fly camera (WASD + drag-look), mirroring the native viewer's yaw/pitch convention: + // forward = [cos(p)·sin(y), -cos(p)·cos(y), sin(p)]; yaw=π looks +y (north), pitch<0 down. + pos: [f32; 3], + yaw: f32, + pitch: f32, + move_speed: f32, // m/s (×4 with Shift) + keys: HashSet, + dragging: bool, + last_cursor: Option<(f64, f64)>, + last_t_ms: f64, + sun_dir: [f32; 3], + step_m: f32, + t_max: f32, +} + +impl ApplicationHandler for App { + fn resumed(&mut self, el: &ActiveEventLoop) { + if self.gfx.borrow().is_some() || self.initializing { + return; + } + self.initializing = true; + + let attrs: WindowAttributes = { + use winit::platform::web::WindowAttributesExtWebSys; + WindowAttributes::default() + .with_title("DEM Renderer (web)") + .with_inner_size(winit::dpi::PhysicalSize::new(RENDER_W, RENDER_H)) + .with_append(true) // append the canvas to + }; + let window = Arc::new(el.create_window(attrs).expect("create window")); + + // Make the canvas focusable + focus it so it receives keyboard events on web + // (winit delivers KeyboardInput only to the focused canvas). + { + use winit::platform::web::WindowExtWebSys; + if let Some(canvas) = window.canvas() { + let _ = canvas.set_attribute("tabindex", "0"); + let _ = canvas.focus(); + } + } + + // GPU init is async on web — do it off the event-loop callback, then store Gfx. + let slot = self.gfx.clone(); + wasm_bindgen_futures::spawn_local(async move { + let ctx = GpuContext::new_async().await; + let surface = ctx + .instance + .create_surface(window.clone()) + .expect("create surface"); + + let caps = surface.get_capabilities(&ctx.adapter); + let format = caps + .formats + .iter() + .copied() + .find(|f| *f == wgpu::TextureFormat::Bgra8Unorm) + .unwrap_or(caps.formats[0]); + let config = wgpu::SurfaceConfiguration { + // COPY_DST so the compute output buffer can be blitted into the swapchain. + usage: wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::RENDER_ATTACHMENT, + format, + width: RENDER_W, + height: RENDER_H, + present_mode: wgpu::PresentMode::Fifo, // browsers don't expose Immediate + alpha_mode: caps.alpha_modes[0], + view_formats: vec![], + desired_maximum_frame_latency: 2, + }; + surface.configure(&ctx.device, &config); + + *slot.borrow_mut() = Some(Gfx { + window: window.clone(), + surface, + ctx, + scene: None, + load_rx: None, + pos: [0.0; 3], + yaw: std::f32::consts::PI, + pitch: -0.15, + move_speed: 800.0, + keys: HashSet::new(), + dragging: false, + last_cursor: None, + last_t_ms: now_ms(), + sun_dir: normalize3([0.4, 0.3, 0.85]), + step_m: 30.0, + t_max: 200_000.0, + }); + log::info!("GPU ready — click the Open GeoTIFF button to choose a tile"); + window.request_redraw(); + }); + } + + fn window_event(&mut self, el: &ActiveEventLoop, _id: WindowId, event: WindowEvent) { + let mut guard = self.gfx.borrow_mut(); + let Some(gfx) = guard.as_mut() else { return }; + + match event { + WindowEvent::CloseRequested => el.exit(), + + WindowEvent::KeyboardInput { event, .. } => { + if let PhysicalKey::Code(code) = event.physical_key { + match event.state { + ElementState::Pressed => { + gfx.keys.insert(code); + } + ElementState::Released => { + gfx.keys.remove(&code); + } + } + gfx.window.request_redraw(); // wake the render loop + } + } + + // Left-drag on the canvas to look around. + WindowEvent::MouseInput { + state, + button: MouseButton::Left, + .. + } => { + gfx.dragging = state == ElementState::Pressed; + if !gfx.dragging { + gfx.last_cursor = None; + } + gfx.window.request_redraw(); + } + + WindowEvent::CursorMoved { position, .. } => { + if gfx.dragging { + if let Some((lx, ly)) = gfx.last_cursor { + gfx.yaw += (position.x - lx) as f32 * 0.004; + gfx.pitch = (gfx.pitch - (position.y - ly) as f32 * 0.004).clamp(-1.5, 1.5); + } + gfx.window.request_redraw(); + } + gfx.last_cursor = Some((position.x, position.y)); + } + + WindowEvent::RedrawRequested => { + if gfx.scene.is_none() + && let Some(rx) = &gfx.load_rx + && let Ok(loaded) = rx.try_recv() + { + gfx.build_scene(loaded); + } + gfx.update(); + gfx.render(); + // Keep animating ONLY while there's active input or a load in flight. + // Otherwise stop so the GPU goes idle — a continuous full-screen raymarch + // pins a weak GPU and stalls the whole macOS UI even at "low CPU". + if !gfx.keys.is_empty() || gfx.dragging || gfx.load_rx.is_some() { + gfx.window.request_redraw(); + } + } + _ => {} + } + } +} + +impl Gfx { + /// Build the GPU scene from worker-produced CPU data. Shadow + AO are uniform (fully + /// lit / unoccluded) for the PoC — the expensive DDA sweeps come later. + fn build_scene(&mut self, loaded: Loaded) { + let Loaded { hm, normals } = loaded; + let n = hm.rows * hm.cols; + let shadow = ShadowMask { + data: vec![1.0; n], + rows: hm.rows, + cols: hm.cols, + }; + let ao = vec![1.0_f32; n]; + + // Camera: oblique bird's-eye from the south looking north across the tile. + let dx = hm.dx_meters as f32; + let dy = hm.dy_meters as f32; + let w_m = hm.cols as f32 * dx; + let h_m = hm.rows as f32 * dy; + let max_h = hm + .data + .iter() + .copied() + .filter(|v| *v != hm.nodata) + .fold(f32::NEG_INFINITY, f32::max); + let max_h = if max_h.is_finite() { max_h } else { 1000.0 }; + let span = w_m.max(h_m); + + // Start the camera CLOSE to the terrain (inside the grid footprint), not staring + // across the whole tile — long rays over the full extent are what pin a weak GPU. + // Stand ~600 m above the centre cell, looking north and slightly down. + let ci = (hm.rows / 2) * hm.cols + hm.cols / 2; + let h_center = hm + .data + .get(ci) + .copied() + .filter(|v| *v != hm.nodata && v.is_finite()) + .unwrap_or(max_h * 0.5); + self.pos = [w_m * 0.5, h_m * 0.5, h_center + 600.0]; + self.yaw = std::f32::consts::PI; // +y / north + self.pitch = -0.15; + // Scale fly speed to the tile so traversal feels consistent across resolutions. + self.move_speed = (span * 0.01).clamp(200.0, 3000.0); + // Step ~¼ cell near the camera (the shader grows it with distance via its LOD term). + self.step_m = (dx / 4.0).max(1.0); + // Cap the march distance so rays that miss the terrain (sky) don't iterate to 200 km + // — a big per-frame cost on a weak GPU. ~80 km is plenty for a near-ground view. + self.t_max = 80_000.0; + + log::info!( + "scene: {}x{} cells, {:.0}x{:.0} m, max elev {:.0} m", + hm.cols, + hm.rows, + w_m, + h_m, + max_h + ); + + self.scene = Some(GpuScene::new( + self.ctx.clone(), + &hm, + &normals, + &shadow, + &ao, + RENDER_W, + RENDER_H, + )); + self.load_rx = None; // load consumed — allow picking another file + } + + /// Apply WASD/Space/Shift movement for this frame (dt from the wall clock). + fn update(&mut self) { + let now = now_ms(); + let dt = (((now - self.last_t_ms) / 1000.0) as f32).clamp(0.0, 0.1); + self.last_t_ms = now; + if self.scene.is_none() { + return; + } + + let boost = if self.keys.contains(&KeyCode::ShiftLeft) { + 4.0 + } else { + 1.0 + }; + let v = self.move_speed * boost * dt; + let (sy, cy) = (self.yaw.sin(), self.yaw.cos()); + let fwd_h = [sy, -cy]; // horizontal forward (unit) + let right = [-cy, -sy]; // fwd_h × up + let k = &self.keys; + if k.contains(&KeyCode::KeyW) { + self.pos[0] += fwd_h[0] * v; + self.pos[1] += fwd_h[1] * v; + } + if k.contains(&KeyCode::KeyS) { + self.pos[0] -= fwd_h[0] * v; + self.pos[1] -= fwd_h[1] * v; + } + if k.contains(&KeyCode::KeyD) { + self.pos[0] += right[0] * v; + self.pos[1] += right[1] * v; + } + if k.contains(&KeyCode::KeyA) { + self.pos[0] -= right[0] * v; + self.pos[1] -= right[1] * v; + } + if k.contains(&KeyCode::Space) { + self.pos[2] += v; + } + if k.contains(&KeyCode::KeyC) { + self.pos[2] -= v; + } + } + + /// Camera target from yaw/pitch (matches the native viewer's forward convention). + fn look_at(&self) -> [f32; 3] { + let (sp, cp) = (self.pitch.sin(), self.pitch.cos()); + let (sy, cy) = (self.yaw.sin(), self.yaw.cos()); + let fwd = [cp * sy, -cp * cy, sp]; + [ + self.pos[0] + fwd[0], + self.pos[1] + fwd[1], + self.pos[2] + fwd[2], + ] + } + + fn render(&mut self) { + let frame = match self.surface.get_current_texture() { + wgpu::CurrentSurfaceTexture::Success(t) | wgpu::CurrentSurfaceTexture::Suboptimal(t) => { + t + } + _ => return, + }; + + let mut encoder = self + .ctx + .device + .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("frame") }); + + match &self.scene { + // Nothing loaded yet — clear to a dark slate so the canvas is visibly alive. + None => { + let view = frame + .texture + .create_view(&wgpu::TextureViewDescriptor::default()); + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("clear"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: &view, + depth_slice: None, + resolve_target: None, + ops: wgpu::Operations { + // Deliberately distinct from the page background so a teal + // canvas confirms GPU init + the render loop are alive (vs the + // CSS background showing through because nothing rendered). + load: wgpu::LoadOp::Clear(wgpu::Color { + r: 0.0, + g: 0.45, + b: 0.5, + a: 1.0, + }), + store: wgpu::StoreOp::Store, + }, + })], + depth_stencil_attachment: None, + timestamp_writes: None, + occlusion_query_set: None, + multiview_mask: None, + }); + } + Some(scene) => { + scene.dispatch_frame( + &mut encoder, + self.pos, + self.look_at(), + 70.0, + RENDER_W as f32 / RENDER_H as f32, + self.sun_dir, + self.step_m, + self.t_max, + 0, // ao_mode + 0, // shadows_enabled (uniform shadow buffer → off is correct) + 0, // fog_enabled + 0, // vat_mode + 0, // lod_mode + 0.0, // smooth_radius_m + 0, // align_mode + ); + encoder.copy_buffer_to_texture( + wgpu::TexelCopyBufferInfo { + buffer: scene.get_output_buffer(), + layout: wgpu::TexelCopyBufferLayout { + offset: 0, + bytes_per_row: Some(RENDER_W * 4), + rows_per_image: None, + }, + }, + frame.texture.as_image_copy(), + wgpu::Extent3d { + width: RENDER_W, + height: RENDER_H, + depth_or_array_layers: 1, + }, + ); + } + } + + self.ctx.queue.submit([encoder.finish()]); + frame.present(); + } +} + +/// Read the selected file's bytes via the File API, then offload parse + normals onto the +/// rayon worker pool. The result returns via an mpsc channel stored in `Gfx::load_rx`, +/// polled by the redraw loop. +async fn load_file(file: web_sys::File, slot: Rc>>) { + match slot.borrow().as_ref() { + None => { + log::warn!("GPU not ready yet — pick again in a moment"); + return; + } + Some(g) if g.load_rx.is_some() => { + log::info!("a load is already in progress"); + return; + } + _ => {} + } + + let name = file.name(); + let buf = match wasm_bindgen_futures::JsFuture::from(file.array_buffer()).await { + Ok(b) => b, + Err(e) => { + log::error!("file read failed: {e:?}"); + return; + } + }; + let bytes = js_sys::Uint8Array::new(&buf).to_vec(); + log::info!("read {} bytes from {name}", bytes.len()); + + let (tx, rx) = std::sync::mpsc::channel::(); + if let Some(gfx) = slot.borrow_mut().as_mut() { + gfx.load_rx = Some(rx); + gfx.window.request_redraw(); + } + + // Runs on a SharedArrayBuffer-backed Web Worker via the global rayon pool. + rayon::spawn(move || match load_from_bytes(bytes) { + Ok(loaded) => { + let _ = tx.send(loaded); + } + Err(e) => log::error!("GeoTIFF load failed: {e}"), + }); +} + +fn load_from_bytes(bytes: Vec) -> Result { + let mut hm = dem_io::parse_geotiff_auto_reader(std::io::Cursor::new(bytes)) + .map_err(|e| format!("{e:?}"))?; + if hm.cols > MAX_TILE_DIM || hm.rows > MAX_TILE_DIM { + let (oc, or) = (hm.cols, hm.rows); + hm = center_crop(hm, MAX_TILE_DIM); + log::info!("tile {oc}x{or} center-cropped to {}x{}", hm.cols, hm.rows); + } + let normals = terrain::compute_normals_vector(&hm); + Ok(Loaded { hm, normals }) +} + +/// Center-crop a heightmap to at most `max`×`max` cells. CRS origins are left unchanged — +/// the PoC camera works in local metres from the grid corner, so the absolute georeference +/// offset doesn't matter here. +fn center_crop(hm: Heightmap, max: usize) -> Heightmap { + let cols = hm.cols.min(max); + let rows = hm.rows.min(max); + let c0 = (hm.cols - cols) / 2; + let r0 = (hm.rows - rows) / 2; + let mut data = Vec::with_capacity(cols * rows); + for r in 0..rows { + let s = (r0 + r) * hm.cols + c0; + data.extend_from_slice(&hm.data[s..s + cols]); + } + Heightmap { + data, + rows, + cols, + ..hm + } +} + +fn normalize3(v: [f32; 3]) -> [f32; 3] { + let len = (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt().max(1e-6); + [v[0] / len, v[1] / len, v[2] / len] +} + +/// Monotonic-ish wall clock in milliseconds (std::time::Instant panics on wasm). +fn now_ms() -> f64 { + web_sys::window() + .and_then(|w| w.performance()) + .map(|p| p.now()) + .unwrap_or(0.0) +}