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soundfactory.cpp
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134 lines (109 loc) · 3.44 KB
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/*
SPDX-FileCopyrightText: 1999-2006 Éric Bischoff <ebischoff@nerim.net>
SPDX-FileCopyrightText: 2007 Albert Astals Cid <aacid@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
/* Sound factory */
#include "soundfactory.h"
#include <stdlib.h>
#include <QAudioOutput>
#include <QDir>
#include <QDomDocument>
#include <QFile>
#include <QMediaPlayer>
#include <QSet>
#include <QUrl>
#include "filefactory.h"
// Constructor
SoundFactory::SoundFactory(SoundFactoryCallbacks *callbacks)
: m_callbacks(callbacks)
{
player = new QMediaPlayer();
player->setAudioOutput(new QAudioOutput);
}
// Destructor
SoundFactory::~SoundFactory()
{
delete player;
}
// Play some sound
void SoundFactory::playSound(const QString &soundRef) const
{
if (!m_callbacks->isSoundEnabled()) return;
int sound;
for (sound = 0; sound < sounds; sound++)
if (!namesList[sound].compare(soundRef)) break;
if (sound == sounds) return;
const QString soundFile = FileFactory::locate(QLatin1String( "sounds/" ) + filesList[sound]);
if (soundFile.isEmpty()) return;
if (soundFile.startsWith(QLatin1Char(':'))) {
player->setSource(QUrl(QLatin1String("qrc") + soundFile));
} else {
player->setSource(QUrl::fromLocalFile(soundFile));
}
// we need to go to 0, otherwise sounds don't play again if the soundfile hasn't changed
player->setPosition(0);
player->play();
}
// Register the various languages
void SoundFactory::registerLanguages()
{
QSet<QString> list;
const QStringList dirs = FileFactory::locateAll(QStringLiteral("sounds"));
for (const QString &dir : dirs)
{
const QStringList fileNames = QDir(dir).entryList(QStringList() << QStringLiteral("*.soundtheme"));
for (const QString &file : fileNames)
{
list <<dir + QLatin1Char('/') + file;
}
}
for(const QString &soundTheme : std::as_const(list))
{
QFile file(soundTheme);
if (file.open(QIODevice::ReadOnly))
{
QDomDocument document;
if (document.setContent(&file))
{
const QString code = document.documentElement().attribute(QStringLiteral( "code" ));
const bool enabled = FileFactory::folderExists(QLatin1String( "sounds/" ) + code + QLatin1Char( '/' ));
m_callbacks->registerLanguage(code, soundTheme, enabled);
}
}
}
}
// Load the sounds of one given language
bool SoundFactory::loadLanguage(const QString &selectedLanguageFile)
{
QDomNodeList languagesList,
soundNamesList;
QDomElement languageElement,
soundNameElement;
QDomAttr nameAttribute, fileAttribute;
QFile file(selectedLanguageFile);
if (!file.open(QIODevice::ReadOnly)) return false;
QDomDocument document;
if (!document.setContent(&file)) return false;
languageElement = document.documentElement();
soundNamesList = languageElement.elementsByTagName(QStringLiteral( "sound" ));
sounds = soundNamesList.count();
if (sounds < 1)
return false;
namesList.clear();
filesList.clear();
for (int sound = 0; sound < sounds; sound++)
{
soundNameElement = (const QDomElement &) soundNamesList.item(sound).toElement();
nameAttribute = soundNameElement.attributeNode(QStringLiteral( "name" ));
namesList << nameAttribute.value();
fileAttribute = soundNameElement.attributeNode(QStringLiteral( "file" ));
filesList << fileAttribute.value();
}
currentSndFile = selectedLanguageFile;
return true;
}
QString SoundFactory::currentSoundFile() const
{
return currentSndFile;
}