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ArgumentException: type, when trying to add a pointcloud2 topic on Desktop #10

@johannes-graeter

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@johannes-graeter

Hi there,

first of all: great job on this project!
I tried to run iviz on Ubuntu 20.04 with Unity 2019.4.23
When adding a Pointcloud2 topic, I got the follwing error on clicking the topic:

ArgumentException: type
Iviz.App.ModuleListPanel.CreateModuleForTopic (System.String topic, System.String type) (at Assets/Application/Panels/ModuleListPanel.cs:688)
Iviz.App.AddTopicDialogData.OnItemClicked (System.Int32 index, System.String _) (at Assets/Application/Panels/Dialogs/AddTopicDialogData.cs:119)
Iviz.App.ItemListDialogContents.RaiseClicked (System.Int32 id, System.String text) (at Assets/Application/Panels/Dialogs/ItemListDialogContents.cs:225)
Iviz.App.ItemListDialogContents+ItemEntry+<>c__DisplayClass8_0.<.ctor>b__0 () (at Assets/Application/Panels/Dialogs/ItemListDialogContents.cs:88)
UnityEngine.Events.InvokableCall.Invoke () (at /home/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
UnityEngine.Events.UnityEvent.Invoke () (at /home/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
UnityEngine.UI.Button.Press () (at /home/graeter/Unity/Hub/Editor/2019.4.23f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /home/graeter/Unity/Hub/Editor/2019.4.23f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /home/graeter/Unity/Hub/Editor/2019.4.23f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /home/graeter/Unity/Hub/Editor/2019.4.23f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at /home/graeter/Unity/Hub/Editor/2019.4.23f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)

any leads/suggestions how to solve it?

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