Skip to content

Actually doing Collision Handling #2

Description

@Kaynato

Implement events on collisions. What do objects do when certain things happen?
Try and find a workaround for the limited collision filters that Bullet offers.

Idea: On matches, match more internal items,
And then run script tied to CollisionDetection component...

And then for the "moving into a solid wall" collision,
it should be "go every pixel of the 'intent' vector from position.vec until it reaches full intent"

Or would checking a cuboid aligned across position.intent from position.vec work?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions