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MyLog.Default.WriteLineAndConsole("Error: No IP assigned.");
return;
}
This seems to be still an issue in the current code. Especially when running dedicated Server in a docker container, it is very often running into a "Error: No IP assigned."
Would be great if you can fix that in the current codebase! (maybe tick for >10hz as recommended by steam and use a higher timeout than 10 seconds)
SpaceEngineers/Sources/Sandbox.Game/Engine/Multiplayer/MyDedicatedServerBase.cs
Lines 245 to 263 in a109106
This seems to be still an issue in the current code. Especially when running dedicated Server in a docker container, it is very often running into a "Error: No IP assigned."
Would be great if you can fix that in the current codebase! (maybe tick for >10hz as recommended by steam and use a higher timeout than 10 seconds)
https://partner.steamgames.com/doc/api/steam_gameserver#SteamGameServer_RunCallbacks