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ChangeBuildText.csproj
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81 lines (81 loc) · 4.5 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{992B76D4-E9EF-473D-83F9-37066D0C206C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ChangeBuildText</RootNamespace>
<AssemblyName>ChangeBuildText</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\UnityModManager\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="RDTools, Version=1.0.8630.31434, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\RDTools.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityModManager">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\A Dance of Fire and Ice_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Core\TextRender.cs" />
<Compile Include="Core\UIController.cs" />
<Compile Include="Main.cs" />
<Compile Include="Patchs\P_scrEnableIfBeta.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings\Setting.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="MiscFiles\info.json" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\Mods\ChangeBuildText\ChangeBuildText.dll"
xcopy /Y /I "$(ProjectDir)MiscFiles\info.json" "C:\Program Files (x86)\Steam\steamapps\common\A Dance of Fire and Ice\Mods\ChangeBuildText\"</PostBuildEvent>
</PropertyGroup>
</Project>