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game.py
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56 lines (45 loc) · 1.82 KB
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import pygame as pg
from definitions import *
from titlescreen import *
from playscreen import *
class Game:
def __init__(self):
pg.init() # Initialize Pygame (required)
self.window = pg.display.set_mode((WIDTH, HEIGHT)) # Set window width and height
pg.display.set_caption(TITLE) # Set window title
self.clock = pg.time.Clock() # Initialize clock for game loop
self.screens = [] # Create screens
self.screens.append(TitleScreen(self)) # Screen id 0 <-- definitions.TITLESCREEN
self.screens.append(PlayScreen(self)) # Screen id 1
def setScreen(self, newScreenID):
"""
This function allows the screen to be changed from anywhere where the game object is exposed
"""
self.currentScreen = self.screens[newScreenID]
def run(self):
"""
Main game loop
"""
self.running = True
while self.running:
self.handleEvents()
self.update()
self.draw()
self.clock.tick(FPS) # This ensures framerate will cap at FPS
def handleEvents(self):
for event in pg.event.get():
if event.type == pg.QUIT: # If player quits, return immediately
self.running = False
return
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.running = False
return
self.currentScreen.handleEvents(event) # Handle events for currently active screen
def update(self):
self.currentScreen.update() # Update currently active screen
def draw(self):
self.window.fill(BLACK)
self.currentScreen.draw(self.window) # Draw currently active screen
pg.display.flip()
#print(self.clock.get_fps()) #See FPS