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UI needs more polish #10

@Kriper1111

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@Kriper1111

The limits planes should be semitransparent and striped (maybe via built-in GL_BLEND, or by depth-sorting them). With different colors by normal (via gl_FrontFacing mix).

The acceptable range should have a decent outline and be shaded (probably matcapped).

UI itself will need some polish work, details are yet to come from designers. Probably include shader color picker for final builds.

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