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<html>
<head>
<title></title>
</head>
<body>
<h2><a name="Main"></a></h2>
<p>
<a href="#Help_Player">Player Help</a><br>
<br>
<a href="#Help_Spectator">Spectator Help</a><br>
<br>
Home of crCTI: http://195.200.192.69/<br>
<br>
crCTI designed and coded by Cleanrock.<br>
<br>
@BIS_res by THE BL1P <br>
@res-z mod and missions by Serg-z <br>
<br>
Thanks go to Kubi, Iron, RunDll, Laking and Poweruser for there help with scripts.<br>
Thanks go to DVD (DVD_v2), Capt Moore (Cessna float), Hoyt+Cleanrock+Rundll (ctiobjects02), JörgF (baracken), R0adki11 (NAFMiG27),Footmunch (rktbackfire,thunder), Skaircro (SKC_F111) for there addons.<br>
<br>
SOME GAME INFO.<br>
x2 Pricing = Double Prices + Double Start Cash<br>
x2 Income = Double Income<br>
MHQ repair cost = 20k<br>
No need for reassign if mhq lost at start<br><br>
Com Center = Buy far from base + Can upgrade<br>
Map Radar Tower = Map markers<br>
Camera reciver = Unit Cam<br>
Camera reciver + Sat cam Upgrade = Sat cam<br>
Game Info from Light Fac<br>
Ammo jeep has rearm function<br>
upgrade workers = New workers are AA armed<br>
If map has Islands they = double income for that town<br>
Support choppers can para drop ammo boxes and light vehicles<br>
Ammo boxes have rearm function<br>
Tractors can tow other vehicles<br>
Suprise Bonuses for certain unit kills<br>
<br>
NEW IN RES-Z v2: <br>
-towngroups as paratroopers (like in IR-para-z)<br>
-Powerusers parachute fix included <br>
-18 vs 18 slots available <br>
-Highlimit for choppers 300m <br>
-Highlimit for planes 900m <br>
-Timelimit removed <br>
-Viewdistance 1500m available <br>
-AA-boat available <br>
-Bradley/BMP2 AA available <br>
-all tanks with 12.7mm MG additional <br>
-M60A3 with faster reload 105mm cannon available <br>
-M1 Abrahms with 105mm gun and less armor available <br>
-T80UM with similar armor like M1A1 available <br>
-Su-25 LGB with 8xLGB and laserdesignator work now for eastside <br>
-Su-25/A10 as basebuster plane<br>
-Resistance use F105(groundatack/bomber) plane <br>
-amphibious Cessna for westside, eastside and resistance <br>
-AI put mines are never again removed <br>
-AK107 available <br>
-Remington and Kozlice available <br>
-Spawnweapons XMS/AK107 <br>
-G36 have only resistance officers <br>
-Steyr have some resistance soldiers <br>
-Buildings from DVD_v2 mod <br>
-CTI-markers included<br>
-Chopper can drop minelines<br>
-Ammo-truck as startvehicle<br>
<br>
ENJOY THE GAME AND HAVE FUN<br>
<br>
THE BL1P / Serg-z
<br>
</p>
<hr>
<p><a name="Plan"></a>
<br>
<a href="#Help_Player">Player Help</a><br>
<br>
Objectives:<br>
(one must be completed to win)<br>
</p>
<hr>
<p><a name="Plan.Civilian"></a>
<br>
<a href="#Help_Spectator">Spectator Help</a><br>
<br>
Objectives:<br>
(one must be completed to win)<br>
</p>
<hr>
<p><a name="OBJ_1"></a>Destroy enemy MHQ and factories (barracks, light, heavy and air).</p><hr>
<p><a name="OBJ_2"></a>Control all towns.</p><hr>
<br>
<h2><p><a name="Debriefing:End1">WEST Wins</a></p></h2>
<br>
<hr>
<br>
<h2><p><a name="Debriefing:End2">EAST Wins</a></p></h2>
<br>
<hr>
<br>
<h2><p><a name="Debriefing:End3">Draw</a></p></h2>
<br>
<hr>
<h2><a name="Help_Spectator"></a></h2>
<p>
Non-dialog mode:<br>
Control camera using movement keys and num pad.<br>
- Press Reload key to enter Dialog mode<br>
- Click map near unit to track unit<br>
- Click map not near unit for free flight<br>
- Alt-Click map to cleanup ground<br>
<br>
Dialog mode:<br>
- Press Escape to enter Non-dialog mode<br>
<br>
</p>
<hr>
<h2><a name="Help_Player"></a></h2>
<p>
<a href="#Help_Player_MapClicks">Map Clicks</a><br>
Full manual at cr-ofp.dyndns.org any year.<br>
</p>
<hr>
<h2><a name="Help_Player_MapClicks"></a></h2>
<p>
<b>Shift-Click</b><br>
Enter unit cam if a unit is near and a working Comm Center exist.<br>
Open Order AI Groups dialog if you are the Commander.<br>
<br>
<b>Shift-Click with units selected</b><br>
Open AI orders dialog.<br>
<br>
<b>Alt-Click</b><br>
Set player group waypoint. Waypoints are reset if last waypoint not set within 10s.<br>
<br>
<b>Shift-Alt-Click</b><br>
Open waypoint dialog.<br>
<br>
<br>
<a href="#Help_Player">Back</a><br>
</p>
<hr>
</body>
</html>