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Continuous collision detection #6

@KyrietS

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@KyrietS

For blocks that travel very fast I need to implement continuous collision detection. When a block traverses further than one grid position in a simulation step, then collisions should be checked in mid-steps.

Max velocity = BLOCK_SIZE / deltaTime

The simplest solution is to perform multiple collision passes for a block and clamp the travel distance of each pass to BLOCK_SIZE max.

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