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Bank.cpp
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executable file
·140 lines (117 loc) · 3.73 KB
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/****************************************************************************
* DRAMSim2: A Cycle Accurate DRAM simulator
*
* Copyright (C) 2010 Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*****************************************************************************/
//Bank.cpp
//
//Class file for bank object
//
#include "Bank.h"
#include "BusPacket.h"
using namespace std;
using namespace DRAMSim;
Bank::Bank():
rowEntries(NUM_COLS)
{}
/* The bank class is just a glorified sparse storage data structure
* that keeps track of written data in case the simulator wants a
* function DRAM model
*
* A vector of size NUM_COLS keeps a linked list of rows and their
* associated values.
*
* write() adds an entry to the proper linked list or replaces the
* value in a row that was already written
*
* read() searches for a node with the right row value, if not found
* returns the tracer value 0xDEADBEEF
*
* TODO: if anyone wants to actually store data, this should be changed to an STL unordered_map
*/
Bank::DataStruct *Bank::searchForRow(uint row, DataStruct *head)
{
while (head != NULL)
{
if (head->row == row)
{
//found it
return head;
}
//keep looking
head = head->next;
}
//if we get here, didn't find it
return NULL;
}
void Bank::read(BusPacket *busPacket)
{
DataStruct *rowHeadNode = rowEntries[busPacket->column];
DataStruct *foundNode = NULL;
if ((foundNode = Bank::searchForRow(busPacket->row, rowHeadNode)) == NULL)
{
// the row hasn't been written before, so it isn't in the list
//if(SHOW_SIM_OUTPUT) DEBUG("== Warning - Read from previously unwritten row " << busPacket->row);
void *garbage = calloc(BL * (JEDEC_DATA_BUS_BITS/8),1);
((long *)garbage)[0] = 0xdeadbeef; // tracer value
busPacket->data = garbage;
}
else // found it
{
busPacket->data = foundNode->data;
}
//the return packet should be a data packet, not a read packet
busPacket->busPacketType = DATA;
}
void Bank::write(const BusPacket *busPacket)
{
//TODO: move all the error checking to BusPacket so once we have a bus packet,
// we know the fields are all legal
if (busPacket->column >= NUM_COLS)
{
ERROR("== Error - Bus Packet column "<< busPacket->column <<" out of bounds");
exit(-1);
}
// head of the list we need to search
DataStruct *rowHeadNode = rowEntries[busPacket->column];
DataStruct *foundNode = NULL;
if ((foundNode = Bank::searchForRow(busPacket->row, rowHeadNode)) == NULL)
{
//not found
DataStruct *newRowNode = (DataStruct *)malloc(sizeof(DataStruct));
//insert at the head for speed
//TODO: Optimize this data structure for speedier lookups?
newRowNode->row = busPacket->row;
newRowNode->data = busPacket->data;
newRowNode->next = rowHeadNode;
rowEntries[busPacket->column] = newRowNode;
}
else
{
// found it, just plaster in the new data
foundNode->data = busPacket->data;
if (DEBUG_BANKS)
{
PRINTN(" -- Bank "<<busPacket->bank<<" writing to physical address 0x" << hex << busPacket->physicalAddress<<dec<<":");
BusPacket::printData(busPacket->data);
PRINT("");
}
}
}