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CommandQueue.h
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executable file
·91 lines (73 loc) · 2.19 KB
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/****************************************************************************
* DRAMSim2: A Cycle Accurate DRAM simulator
*
* Copyright (C) 2010 Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*****************************************************************************/
#ifndef CMDQUEUE_H
#define CMDQUEUE_H
//CommandQueue.h
//
//Header
//
#include "BusPacket.h"
#include "BankState.h"
#include "Transaction.h"
#include "SystemConfiguration.h"
#include "SimulatorObject.h"
using namespace std;
namespace DRAMSim
{
class CommandQueue : public SimulatorObject
{
public:
//typedefs
typedef vector<BusPacket *> BusPacket1D;
typedef vector<BusPacket1D> BusPacket2D;
typedef vector<BusPacket2D> BusPacket3D;
//functions
CommandQueue(vector< vector<BankState> > &states);
CommandQueue();
virtual ~CommandQueue();
void enqueue(BusPacket *newBusPacket);
bool pop(BusPacket **busPacket);
bool hasRoomFor(uint numberToEnqueue, uint rank, uint bank);
bool isIssuable(BusPacket *busPacket);
bool isEmpty(uint rank);
void needRefresh(uint rank);
void print();
void update(); //SimulatorObject requirement
//fields
BusPacket3D queues; // 3D array of BusPacket pointers
vector< vector<BankState> > &bankStates;
private:
void nextRankAndBank(unsigned &rank, unsigned &bank);
//fields
uint nextBank;
uint nextRank;
uint nextBankPRE;
uint nextRankPRE;
uint refreshRank;
bool refreshWaiting;
vector< vector<uint> > tFAWCountdown;
vector< vector<uint> > rowAccessCounters;
bool sendAct;
};
}
#endif