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MemoryController.h
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executable file
·145 lines (111 loc) · 3.76 KB
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/****************************************************************************
* DRAMSim2: A Cycle Accurate DRAM simulator
*
* Copyright (C) 2010 Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*****************************************************************************/
#ifndef MEMORYCONTROLLER_H
#define MEMORYCONTROLLER_H
//MemoryController.h
//
//Header file for memory controller object
//
#include "SimulatorObject.h"
#include "Transaction.h"
#include "SystemConfiguration.h"
#include "CommandQueue.h"
#include "BusPacket.h"
#include "BankState.h"
#include "Rank.h"
#include <map>
using namespace std;
using namespace DRAMSim;
namespace DRAMSim
{
class MemorySystem;
class MemoryController : public SimulatorObject
{
public:
//functions
MemoryController(MemorySystem* ms, std::ofstream *outfile);
virtual ~MemoryController();
bool addTransaction(Transaction &trans);
bool WillAcceptTransaction();
void returnReadData(const Transaction &trans);
void receiveFromBus(BusPacket *bpacket);
void attachRanks(vector<Rank> *ranks);
void update();
void printStats(bool finalStats = false);
#if (USE_SCIC_MEMSYS_QUERY == 1)
vector< uint64_t > *RefreshEnergy() { return &refreshEnergy; }
vector< uint64_t > *ActpreEnergy() { return &actpreEnergy; }
vector< uint64_t > *BurstEnergy() { return &burstEnergy; }
vector< uint64_t > *BackgroundEnergy() { return &backgroundEnergy; }
vector<uint64_t> &TotalWritesPerBank() { return totalWritesPerBank; }
vector<uint64_t> &TotalReadsPerBank() { return totalReadsPerBank; }
vector< uint64_t > &TotalEpochLatency() { return totalEpochLatency; }
uint64_t TotalTransactions() const { return totalTransactions; }
#endif
//fields
vector<Transaction> transactionQueue;
vector< vector <BankState> > bankStates;
private:
//functions
void addressMapping(uint64_t physicalAddress, uint &rank, uint &bank, uint &row, uint &col);
void insertHistogram(uint latencyValue, uint rank, uint bank);
//fields
MemorySystem *parentMemorySystem;
CommandQueue commandQueue;
BusPacket *poppedBusPacket;
vector<uint>refreshCountdown;
vector<BusPacket *> writeDataToSend;
vector<uint> writeDataCountdown;
vector<Transaction> returnTransaction;
vector<Transaction> pendingReadTransactions;
map<uint,uint> latencies; // latencyValue -> latencyCount
vector<bool> powerDown;
vector<Rank> *ranks;
//output file
std::ofstream *visDataOut;
// these packets are counting down waiting to be transmitted on the "bus"
BusPacket *outgoingCmdPacket;
uint cmdCyclesLeft;
BusPacket *outgoingDataPacket;
uint dataCyclesLeft;
uint64_t totalTransactions;
vector<uint64_t> totalReadsPerBank;
vector<uint64_t> totalWritesPerBank;
vector<uint64_t> totalReadsPerRank;
vector<uint64_t> totalWritesPerRank;
// energy values are per rank
vector< uint64_t > backgroundEnergy;
vector< uint64_t > burstEnergy;
vector< uint64_t > actpreEnergy;
vector< uint64_t > refreshEnergy;
vector< uint64_t > totalEpochLatency;
uint channelBitWidth;
uint rankBitWidth;
uint bankBitWidth;
uint rowBitWidth;
uint colBitWidth;
uint byteOffsetWidth;
uint refreshRank;
};
}
#endif