-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSubModule.cs
More file actions
83 lines (74 loc) · 3.34 KB
/
SubModule.cs
File metadata and controls
83 lines (74 loc) · 3.34 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
using TaleWorlds.Core;
using TaleWorlds.MountAndBlade;
using TaleWorlds.CampaignSystem;
using System.Collections.Generic;
using TaleWorlds.Library;
using HarmonyLib;
using System.Xml.Serialization;
using System.IO;
using System;
namespace FreelancerTemplate
{
public class SubModule : MBSubModuleBase
{
public static Settings settings;
public static readonly List<Action> ActionsToExecuteNextTick = new List<Action>();
public static List<Recruit> AdditonalTroops;
protected override void OnBeforeInitialModuleScreenSetAsRoot()
{
base.OnBeforeInitialModuleScreenSetAsRoot();
}
public override void OnMissionBehaviourInitialize(Mission mission)
{
base.OnMissionBehaviourInitialize(mission);
mission.AddMissionBehaviour((MissionBehaviour)new FreelancerMission());
}
protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
{
if (!(game.GameType is Campaign))
return;
((CampaignGameStarter)gameStarterObject).AddBehavior((CampaignBehaviorBase)new Test());
((CampaignGameStarter)gameStarterObject).AddBehavior((CampaignBehaviorBase)new TownRobberEvent());
((CampaignGameStarter)gameStarterObject).AddBehavior((CampaignBehaviorBase)new AbonadonedOrphanEvent());
((CampaignGameStarter)gameStarterObject).AddBehavior((CampaignBehaviorBase)new ExtortionByDesertersEvent());
((CampaignGameStarter)gameStarterObject).AddBehavior((CampaignBehaviorBase)new IllegalPoachersEvents());
((CampaignGameStarter)gameStarterObject).AddBehavior((CampaignBehaviorBase)new BanditAmbushEvent());
((CampaignGameStarter)gameStarterObject).AddBehavior((CampaignBehaviorBase)new RivalGangEvent());
((CampaignGameStarter)gameStarterObject).AddBehavior((CampaignBehaviorBase)new TrainTroopsEvent());
}
protected override void OnSubModuleLoad()
{
base.OnSubModuleLoad();
loadSettings();
loadEmpireRecruit();
new Harmony("FreelancerTemplate").PatchAll();
}
protected override void OnApplicationTick(float dt)
{
base.OnApplicationTick(dt);
foreach (Action action in SubModule.ActionsToExecuteNextTick)
action();
SubModule.ActionsToExecuteNextTick.Clear();
}
public static void ExecuteActionOnNextTick(Action action)
{
if (action == null)
{
return;
}
SubModule.ActionsToExecuteNextTick.Add(action);
}
private void loadSettings()
{
var path = Path.Combine(BasePath.Name, "Modules/FreelancerTemplate/settings.xml");
XmlSerializer ser = new XmlSerializer(typeof(Settings));
settings = ser.Deserialize(File.OpenRead(path)) as Settings;
}
private void loadEmpireRecruit()
{
var path = Path.Combine(BasePath.Name, "Modules/FreelancerTemplate/ModuleData/Additional_Troops.xml");
XmlSerializer ser = new XmlSerializer(typeof(List<Recruit>));
AdditonalTroops = ser.Deserialize(File.OpenRead(path)) as List<Recruit>;
}
}
}