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WindowLayoutEngine.Session.iss
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246 lines (201 loc) · 6.94 KB
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;#include "WindowLayoutEngine.Generators.iss"
objectdef windowLayoutEngine
{
variable jsonvalue Settings="{}"
variable jsonvalue Regions="[]"
variable jsonvalueref CurrentRegion
variable jsonvalueref ResetRegion
variable uint NumResetRegion
variable jsonvalueref ActiveRegion
variable uint NumActiveRegion
variable jsonvalueref InactiveRegion
variable uint NumInactiveRegion
variable bool Active=FALSE
method Initialize()
{
LGUI2:LoadPackageFile[WindowLayoutEngine.Session.lgui2Package.json]
This:LoadTests
This:RefreshActiveStatus
uplink "WLEngine:Event_OnSessionStartup[\"${Session~}\"]"
}
method Shutdown()
{
uplink "WLEngine:Event_OnSessionShutdown[\"${Session~}\"]"
LGUI2:UnloadPackageFile[WindowLayoutEngine.Session.lgui2Package.json]
}
method LoadTests()
{
Settings:SetValue["$$>
{
"resetRegion":1,
"frame":"none"
}
<$$"]
Regions:SetValue["$$>
[
{"x":0,"y":0,"width":640,"height":360,"numRegion":1},
{"x":640,"y":0,"width":640,"height":360,"numRegion":2},
{"x":1280,"y":0,"width":640,"height":360,"numRegion":3},
{"x":0,"y":360,"width":640,"height":360,"numRegion":4},
{"x":640,"y":360,"width":640,"height":360,"numRegion":5}
]
<$$"]
/*
Regions:SetValue["$$>
[
{"mainRegion":true,"x":0,"y":0,"width":1920,"height":900,"numRegion":1},
{"x":0,"y":900,"width":384,"height":180,"numRegion":2},
{"x":384,"y":900,"width":384,"height":180,"numRegion":3},
{"x":768,"y":900,"width":384,"height":180,"numRegion":4},
{"x":1152,"y":900,"width":384,"height":180,"numRegion":5},
{"x":1536,"y":900,"width":384,"height":180,"numRegion":6}
]
<$$"]
/**/
This:SelectRegions[1,2]
This:SelectResetRegion[1]
}
member:bool RenderSizeMatchesClient()
{
; check desired rendering size
if ${ResetRegion.Reference(exists)}
{
if ${Display.Width}!=${Display.ViewableWidth} || ${Display.Height}!=${Display.ViewableHeight}
return FALSE
}
return TRUE
}
member:bool RenderSizeMatchesReset()
{
; check desired rendering size
if ${ResetRegion.Reference(exists)}
{
if ${Display.Width}!=${ResetRegion.GetInteger[width]} || ${Display.Height}!=${ResetRegion.GetInteger[height]}
return FALSE
}
return TRUE
}
method ApplyRegion(jsonvalueref useRegion)
{
if !${useRegion.Reference(exists)} || !${useRegion.Type.Equal[object]}
return
echo "windowLayoutEngine:ApplyRegion: ${useRegion~}"
variable bool rescale
; check desired rendering size
if ${ResetRegion.Reference(exists)}
{
rescale:Set[1]
if ${Display.Width}!=${ResetRegion.GetInteger[width]} || ${Display.Height}!=${ResetRegion.GetInteger[height]}
rescale:Set[0]
}
variable string wlParams="-pos -viewable ${useRegion.Get[x]},${useRegion.Get[y]} -size -viewable ${useRegion.Get[width]}x${useRegion.Get[height]}"
if !${forceReset} && ${rescale}
wlParams:Set["-stealth ${wlParams~}"]
if ${Settings.Has[frame]}
wlParams:Concat[" -frame ${Settings.Get[frame]~}"]
echo "WindowCharacteristics ${wlParams~}"
WindowCharacteristics ${wlParams~}
}
method Apply(bool forceReset=FALSE)
{
This:ApplyRegion[CurrentRegion]
; WindowCharacteristics ${stealthFlag}-pos -viewable ${useX},${mainHeight} -size -viewable ${smallWidth}x${smallHeight} -frame none
}
method SetCurrentRegion(jsonvalueref useRegion)
{
CurrentRegion:SetReference[useRegion]
LGUI2.Element["windowLayoutEngine.events"]:FireEventHandler[currentRegionChanged]
}
method SelectResetRegion(uint numRegion)
{
if ${numRegion}>0 && ${numRegion}<${Regions.Size}
{
NumResetRegion:Set[${numRegion}]
ResetRegion:SetReference["Regions.Get[${numRegion}]"]
}
else
{
NumResetRegion:Set[0]
ResetRegion:SetReference[NULL]
}
LGUI2.Element["windowLayoutEngine.events"]:FireEventHandler[resetRegionChanged]
}
method SelectActiveRegion(uint numRegion)
{
if ${numRegion}>0 && ${numRegion}<${Regions.Size}
{
NumActiveRegion:Set[${numRegion}]
ActiveRegion:SetReference["Regions.Get[${numRegion}]"]
}
else
{
NumActiveRegion:Set[0]
ActiveRegion:SetReference[NULL]
}
LGUI2.Element["windowLayoutEngine.events"]:FireEventHandler[activeRegionChanged]
if ${Active}
This:SetCurrentRegion[ActiveRegion]
}
method SelectInactiveRegion(uint numRegion)
{
if ${numRegion}>0 && ${numRegion}<${Regions.Size}
{
NumInactiveRegion:Set[${numRegion}]
InactiveRegion:SetReference["Regions.Get[${numRegion}]"]
}
else
{
NumInactiveRegion:Set[0]
InactiveRegion:SetReference[NULL]
}
LGUI2.Element["windowLayoutEngine.events"]:FireEventHandler[inactiveRegionChanged]
if !${Active}
This:SetCurrentRegion[InactiveRegion]
}
method SelectRegions(uint numActiveRegion, uint numInactiveRegion)
{
This:SelectActiveRegion[${numActiveRegion}]
This:SelectInactiveRegion[${numInactiveRegion}]
}
method SetActiveStatus(bool newValue)
{
variable bool oldValue=${Active}
variable bool fireEvent
Active:Set[${newValue}]
if !${CurrentRegion.Reference(exists)}
fireEvent:Set[1]
if ${Active}
CurrentRegion:SetReference[ActiveRegion]
else
CurrentRegion:SetReference[InactiveRegion]
if ${fireEvent} || ${oldValue} != ${Active}
{
LGUI2.Element["windowLayoutEngine.events"]:FireEventHandler[activeStatusChanged]
}
}
method RefreshActiveStatus(bool forceUpdate=FALSE)
{
variable bool newValue=${Display.Window.IsForeground}
if ${forceUpdate} || ${newValue}!=${Active}
This:SetActiveStatus[${newValue}]
}
method SetLayout(jsonvalue jo)
{
if !${jo.Type.Equal[object]}
{
echo expected object, got ${jo~}
return
}
echo "SetLayout ${jo~}"
Regions:SetValue["${jo.Get[regions]}"]
LGUI2.Element["windowLayoutEngine.events"]:FireEventHandler[regionsChanged]
This:SelectRegions[${NumActiveRegion},${NumInactiveRegion}]
This:SelectResetRegion[${NumResetRegion}]
}
}
variable(global) windowLayoutEngine WLEngine
function main()
{
while 1
waitframe
}